FEN
[Event "Hourly Three-check Arena"]
[Site "https://lichess.org/DOsf2UNO"]
[Date "2024.06.28"]
[Round "-"]
[White "Litlop"]
[Black "Ace01A"]
[Result "1-0"]
[GameId "DOsf2UNO"]
[UTCDate "2024.06.28"]
[UTCTime "00:03:30"]
[WhiteElo "1775"]
[BlackElo "1813"]
[WhiteRatingDiff "+60"]
[BlackRatingDiff "-6"]
[Variant "Three-check"]
[TimeControl "180+0"]
[ECO "A01"]
[Opening "Nimzo-Larsen Attack"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. b3 { [%eval -0.37] } { A01 Nimzo-Larsen Attack } 1... e6 { [%eval -0.38] } 2. Bb2 { [%eval -0.44] } 2... Bb4?? { (-0.44 → 4.55) Blunder. Nf6 was best. } { [%eval 4.55] } (2... Nf6 3. e3) 3. Bxg7 { [%eval 4.88] } 3... Bxd2+?! { (4.88 → 7.14) Inaccuracy. Nf6 was best. } { [%eval 7.14] } (3... Nf6 4. Bxh8) 4. Qxd2 { [%eval 5.65] } 4... Nf6?! { (5.65 → 9.21) Inaccuracy. Na6 was best. } { [%eval 9.21] } (4... Na6 5. b4) 5. Qg5 { [%eval 8.34] } 5... Rg8 { [%eval 8.89] } 6. Qxf6 { [%eval 7.92] } 6... Qxf6 { [%eval 8.14] } 7. Bxf6 { [%eval 7.76] } 7... Nc6 { [%eval 7.53] } 8. c3 { [%eval 5.91] } 8... Rg6 { [%eval 6.15] } 9. Bd4 { [%eval 5.95] } 9... Nxd4?! { (5.95 → 8.38) Inaccuracy. e5 was best. } { [%eval 8.38] } (9... e5 10. Be3 d5 11. Na3 a6 12. Nf3 Bg4 13. Rd1 O-O-O 14. h3 Be6 15. g3) 10. cxd4 { [%eval 8.24] } 10... b6 { [%eval 8.08] } 11. e4 { [%eval 7.61] } 11... a5 { [%eval 8.54] } 12. Bd3 { [%eval 7.61] } 12... Rxg2 { [%eval 6.92] } 13. Nh3 { [%eval 6.93] } 13... Ba6 { [%eval 8.22] } 14. Bxa6 { [%eval 7.15] } 14... Rxa6 { [%eval 7.91] } 15. Nc3 { [%eval 7.3] } 15... c6?! { (7.30 → 11.91) Inaccuracy. b5 was best. } { [%eval 11.91] } (15... b5 16. Nf4 Rg4 17. Nfe2 Rc6 18. a3 e5 19. dxe5 Rg2 20. Rf1 Kf8 21. b4) 16. O-O-O { [%eval 13.26] } 16... b5 { [%eval 15.23] } 17. Rhg1 { [%eval 14.07] } 17... Rxg1 { [%eval 39.1] } 18. Rxg1 { [%eval 35.05] } 18... Ke7 { [%eval 42.32] } 19. Rg7 { [%eval 48.94] } 19... a4?! { (48.94 → Mate in 3) Checkmate is now unavoidable. Kf8 was best. } { [%eval #3] } (19... Kf8 20. Rxh7) 20. b4?! { (Mate in 3 → 45.00) Lost forced checkmate sequence. Nd5+ was best. } { [%eval 45.0] } (20. Nd5+ Kf8 21. Rxf7+ Ke8 22. Rf8#) 20... Ra8?! { (45.00 → Mate in 3) Checkmate is now unavoidable. Kf8 was best. } { [%eval #3] } (20... Kf8 21. Rxh7) 21. Ng5 { [%eval #9] } 21... Rf8 { [%eval #9] } 22. e5 { [%eval 58.07] } 22... h6?! { (58.07 → Mate in 8) Checkmate is now unavoidable. h5 was best. } { [%eval #8] } (22... h5 23. Nce4) 23. Rxf7+?! { (Mate in 8 → 13.23) Lost forced checkmate sequence. Nh7 was best. } { [%eval 13.23] } (23. Nh7 h5 24. Ne4 h4 25. Nd6 Kd8 26. Nxf8 Kc7 27. Rxf7 a3 28. Nxe6+ Kb6) 23... Rxf7 { [%eval 16.76] } 24. Nxf7 { [%eval 16.06] } 24... Kxf7 { [%eval 15.05] } 25. Ne4 { [%eval 15.0] } 25... Kg6 { [%eval 14.98] } 26. f3 { [%eval 18.23] } 26... h5 { [%eval 22.46] } 27. h4 { [%eval 21.58] } 27... Kg7 { [%eval 20.69] } 28. Kd2 { [%eval 18.69] } 28... Kg6?! { (18.69 → Mate in 13) Checkmate is now unavoidable. Kf8 was best. } { [%eval #13] } (28... Kf8 29. Nf6) 29. Ke3 { [%eval #12] } 29... Kg7 { [%eval #12] } 30. Kf4 { [%eval 19.76] } 30... Kg6?! { (19.76 → Mate in 11) Checkmate is now unavoidable. Kh6 was best. } { [%eval #11] } (30... Kh6 31. Nf6) 31. Nd6 { [%eval #11] } 31... Kh7 { [%eval #8] } 32. Kg5 { [%eval #7] } 32... Kg8 { [%eval #8] } 33. Kxh5 { [%eval #7] } 33... Kf8 { [%eval #6] } 34. Kg6 { [%eval #5] } 34... Kg8 { [%eval #5] } 35. h5 { [%eval #4] } 35... Kh8 { [%eval #2] } 36. h6 { [%eval #2] } 36... Kg8 { [%eval #2] } 37. h7+ { [%eval #1] } 37... Kf8 { [%eval #1] } 38. h8=Q# { Game ends by variant rule. } 1-0