- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/DNyuBoqy"] [Date "2020.04.07"] [White "L4S"] [Black "ChessMasterMindsDK"] [Result "0-1"] [GameId "DNyuBoqy"] [UTCDate "2020.04.07"] [UTCTime "02:22:57"] [WhiteElo "1794"] [BlackElo "1789"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+6"] [Variant "Standard"] [TimeControl "180+2"] [ECO "D05"] [Opening "Queen's Pawn Game: Colle System"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.25] } 1... Nf6 { [%eval 0.22] } 2. e3 { [%eval 0.0] } 2... e6 { [%eval 0.16] } 3. Nf3 { [%eval 0.13] } 3... d5 { [%eval 0.0] } { D05 Queen's Pawn Game: Colle System } 4. Be2 { [%eval 0.0] } 4... Be7 { [%eval 0.17] } 5. O-O { [%eval 0.06] } 5... O-O { [%eval 0.12] } 6. a3 { [%eval -0.04] } 6... c5 { [%eval 0.1] } 7. dxc5 { [%eval 0.14] } 7... Nbd7?! { (0.14 → 1.23) Inaccuracy. a5 was best. } { [%eval 1.23] } (7... a5 8. c4 dxc4 9. Nbd2 c3 10. bxc3 Nbd7 11. c6 bxc6 12. Bb2 Bb7 13. c4 c5 14. Bd3) 8. b4 { [%eval 1.25] } 8... a5 { [%eval 1.65] } 9. c3?! { (1.65 → 0.59) Inaccuracy. Bb2 was best. } { [%eval 0.59] } (9. Bb2 axb4 10. axb4 Rxa1 11. Bxa1 Qc7 12. Nd4 Ne5 13. f4 Nc4 14. Bxc4 dxc4 15. Na3 Nd5) 9... Ne4?! { (0.59 → 1.64) Inaccuracy. Qc7 was best. } { [%eval 1.64] } (9... Qc7 10. a4 b6 11. cxb6 Nxb6 12. Ba3 axb4 13. Bxb4 Nc4 14. Bxc4 dxc4 15. Bxe7 Qxe7 16. Nbd2) 10. Bb2 { [%eval 1.63] } 10... Ndf6 { [%eval 2.04] } 11. Nbd2 { [%eval 1.95] } 11... Bd7 { [%eval 2.1] } 12. h3?! { (2.10 → 0.99) Inaccuracy. Nxe4 was best. } { [%eval 0.99] } (12. Nxe4 Nxe4) 12... b6 { [%eval 1.22] } 13. cxb6 { [%eval 0.77] } 13... Qxb6 { [%eval 0.8] } 14. Nxe4 { [%eval 0.87] } 14... Nxe4 { [%eval 0.63] } 15. Nd4?! { (0.63 → -0.43) Inaccuracy. Ne5 was best. } { [%eval -0.43] } (15. Ne5 Be8 16. Bd3 Qb7 17. Qc2 f6 18. Nf3 Bd7 19. Rfb1 Rfb8 20. bxa5 Rxa5 21. Bc1 Qc7) 15... Rfc8 { [%eval -0.39] } 16. Rc1 { [%eval -0.44] } 16... Bf6 { [%eval -0.41] } 17. b5?! { (-0.41 → -0.99) Inaccuracy. Bd3 was best. } { [%eval -0.99] } (17. Bd3 Nd6 18. f4 g6 19. Qe2 Bg7 20. Rfd1 Rab8 21. Rf1 Ba4 22. Qe1 Bf6 23. Qe2 Rc7) 17... e5 { [%eval -0.84] } 18. Nf3 { [%eval -0.95] } 18... Bxb5 { [%eval -0.58] } 19. Bxb5?! { (-0.58 → -1.51) Inaccuracy. c4 was best. } { [%eval -1.51] } (19. c4 Ba4) 19... Qxb5 { [%eval -1.6] } 20. Ba1 { [%eval -1.97] } 20... Rc4 { [%eval -1.49] } 21. Nd2 { [%eval -1.44] } 21... Nxd2 { [%eval -1.39] } 22. Qxd2 { [%eval -1.53] } 22... Rac8?! { (-1.53 → -0.84) Inaccuracy. Qc6 was best. } { [%eval -0.84] } (22... Qc6 23. Rfd1) 23. Rb1 { [%eval -0.92] } 23... Qc5?! { (-0.92 → -0.26) Inaccuracy. Qc6 was best. } { [%eval -0.26] } (23... Qc6) 24. Qa2?! { (-0.26 → -1.03) Inaccuracy. Rb7 was best. } { [%eval -1.03] } (24. Rb7 Rd8) 24... e4?! { (-1.03 → -0.30) Inaccuracy. Qc6 was best. } { [%eval -0.3] } (24... Qc6 25. Rfd1) 25. a4 { [%eval -0.5] } 25... Qd6 { [%eval -0.32] } 26. Rb5 { [%eval -0.59] } 26... R8c5 { [%eval -0.83] } 27. Rfb1 { [%eval -0.81] } 27... h6?! { (-0.81 → 0.00) Inaccuracy. Bd8 was best. } { [%eval 0.0] } (27... Bd8) 28. Rxc5 { [%eval -0.2] } 28... Qxc5 { [%eval 0.0] } 29. Rb5 { [%eval 0.13] } 29... Qc7 { [%eval 0.3] } 30. Rxd5 { [%eval 0.3] } 30... Bxc3 { [%eval 0.45] } 31. Bxc3 { [%eval 0.38] } 31... Rxc3 { [%eval 0.48] } 32. Rd1 { [%eval 0.0] } 32... Rc4 { [%eval 0.0] } 33. g3 { [%eval 0.0] } 33... Qc6 { [%eval 0.0] } 34. Kg2 { [%eval -0.34] } 34... Qxa4 { [%eval -0.33] } 35. Qb1?! { (-0.33 → -1.12) Inaccuracy. Qd2 was best. } { [%eval -1.12] } (35. Qd2) 35... Kh8?? { (-1.12 → 1.20) Blunder. Qc6 was best. } { [%eval 1.2] } (35... Qc6 36. Qb8+) 36. Rd8+ { [%eval 1.14] } 36... Kh7 { [%eval 1.42] } 37. Qb7 { [%eval 1.0] } 37... Rc6 { [%eval 1.19] } 38. Qxf7 { [%eval 0.99] } 38... Rf6 { [%eval 1.12] } 39. Qg8+ { [%eval 1.04] } 39... Kg6 { [%eval 1.15] } 40. h4 { [%eval 0.99] } 40... Qc2 { [%eval 1.85] } 41. h5+ { [%eval 2.05] } 41... Kxh5 { [%eval 2.0] } 42. Qxg7?? { (2.00 → Mate in 3) Checkmate is now unavoidable. Qe8+ was best. } { [%eval #-3] } (42. Qe8+ Kg5 43. Rd5+ Rf5 44. Rxf5+ Kxf5 45. Qf7+ Ke5 46. Qxg7+ Kd6 47. Qxh6+ Kd7 48. Qg7+ Kc6) 42... Qxf2+ { [%eval #-2] } 43. Kh3 { [%eval #-2] } 43... Qf1+ { [%eval #-1] } 44. Kh2 { [%eval #-1] } 44... Rf2# { Black wins by checkmate. } 0-1