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[Event "rated rapid game"] [Site "https://lichess.org/DMJe8qSR"] [Date "2025.09.07"] [Round "-"] [White "surgeon123"] [Black "Eclair2genie"] [Result "1/2-1/2"] [GameId "DMJe8qSR"] [UTCDate "2025.09.07"] [UTCTime "14:47:09"] [WhiteElo "1638"] [BlackElo "1647"] [WhiteRatingDiff "+1"] [BlackRatingDiff "+0"] [Variant "Standard"] [TimeControl "600+0"] [ECO "B32"] [Opening "Sicilian Defense: Accelerated Dragon"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... c5 { [%eval 0.24] } 2. Nf3 { [%eval 0.2] } 2... Nc6 { [%eval 0.3] } 3. d4 { [%eval 0.27] } 3... cxd4 { [%eval 0.27] } 4. Nxd4 { [%eval 0.21] } 4... g6 { [%eval 0.35] } { B32 Sicilian Defense: Accelerated Dragon } 5. Be3 { [%eval 0.22] } 5... Bg7 { [%eval 0.41] } 6. Nxc6?! { (0.41 → -0.15) Inaccuracy. c4 was best. } { [%eval -0.15] } (6. c4 Qb6 7. Nb5 Qa5+ 8. N5c3 Nf6 9. Nd2 O-O 10. Be2 d6) 6... bxc6 { [%eval -0.08] } 7. Bc4?! { (-0.08 → -0.96) Inaccuracy. Nc3 was best. } { [%eval -0.96] } (7. Nc3 Qc7 8. Bc4 Nf6 9. h3 O-O 10. O-O Bb7 11. Qf3 d5) 7... e6?! { (-0.96 → 0.02) Inaccuracy. Bxb2 was best. } { [%eval 0.02] } (7... Bxb2 8. Nd2 Bxa1 9. Qxa1 Nf6 10. e5 Ng4 11. Bf4 f6 12. exf6) 8. O-O { [%eval -0.01] } 8... Bxb2 { [%eval 0.0] } 9. Nd2 { [%eval -0.06] } 9... Bxa1? { (-0.06 → 1.35) Mistake. Bg7 was best. } { [%eval 1.35] } (9... Bg7 10. Rb1) 10. Qxa1 { [%eval 1.5] } 10... Nf6?? { (1.50 → 5.58) Blunder. f6 was best. } { [%eval 5.58] } (10... f6 11. e5 f5 12. Bd3 Kf8 13. a4 a5 14. Nc4 Ba6 15. Bb6 Qe7 16. Qd4) 11. f4?? { (5.58 → -0.67) Blunder. Bg5 was best. } { [%eval -0.67] } (11. Bg5 Rg8 12. Bxf6 Qa5 13. Rd1 g5 14. Bf1 d5 15. Bd3 Bb7 16. Nb3 Qa3) 11... d5?? { (-0.67 → 1.04) Blunder. O-O was best. } { [%eval 1.04] } (11... O-O) 12. Bb3?? { (1.04 → -2.04) Blunder. Bd4 was best. } { [%eval -2.04] } (12. Bd4) 12... dxe4?? { (-2.04 → 5.01) Blunder. O-O was best. } { [%eval 5.01] } (12... O-O 13. Bd4 Nd7 14. c4 Ba6 15. cxd5 c5 16. dxe6 cxd4 17. exf7+ Kg7 18. Re1) 13. Nxe4 { [%eval 5.04] } 13... Nxe4 { [%eval 5.08] } 14. Qxh8+ { [%eval 5.05] } 14... Ke7 { [%eval 4.98] } 15. Qe5 { [%eval 4.73] } 15... Nd6 { [%eval 5.54] } 16. Bc5 { [%eval 5.64] } 16... f6 { [%eval 5.61] } 17. Qd4 { [%eval 5.31] } 17... Ba6 { [%eval 6.18] } 18. Rd1 { [%eval 6.09] } 18... Kf7 { [%eval 6.12] } 19. Bxd6 { [%eval 5.67] } 19... Qb6?! { (5.67 → 8.15) Inaccuracy. Qd7 was best. } { [%eval 8.15] } (19... Qd7 20. c4 h5 21. Qe3 Rd8 22. c5 Qe8 23. Qe1 Kg7 24. h3 Bc8 25. Qe2) 20. Qxb6?! { (8.15 → 5.72) Inaccuracy. Bc5 was best. } { [%eval 5.72] } (20. Bc5 Qb7 21. Qd7+ Qxd7 22. Rxd7+ Ke8 23. Rxh7 Rd8 24. Re7+ Kf8 25. Rxa7+ Kg8) 20... axb6 { [%eval 5.75] } 21. g4?! { (5.75 → 4.13) Inaccuracy. Bc7 was best. } { [%eval 4.13] } (21. Bc7 Bc8 22. Bxb6 Rb8 23. Be3 Rb4 24. Kf2 c5 25. c4 Rb8 26. g4 e5) 21... Rd8 { [%eval 4.64] } 22. Kf2 { [%eval 4.64] } 22... c5 { [%eval 4.49] } 23. c3 { [%eval 4.18] } 23... c4 { [%eval 4.59] } 24. Bc2 { [%eval 4.49] } 24... e5 { [%eval 5.18] } 25. fxe5 { [%eval 5.01] } 25... fxe5 { [%eval 5.43] } 26. Bxe5 { [%eval 5.4] } 26... Rxd1 { [%eval 5.68] } 27. Bxd1 { [%eval 5.65] } 27... Ke6 { [%eval 5.59] } 28. Bd4 { [%eval 5.61] } 28... Kd5 { [%eval 6.32] } 29. h4 { [%eval 5.58] } 29... Ke4 { [%eval 5.84] } 30. Bc2+ { [%eval 5.88] } 30... Kf4 { [%eval 5.69] } 31. g5 { [%eval 5.53] } 31... Kg4 { [%eval 6.28] } 32. Bxb6 { [%eval 6.24] } 32... Kxh4 { [%eval 6.22] } 33. Be3 { [%eval 6.21] } 33... Kg4 { [%eval 6.43] } 34. Bd1+ { [%eval 6.38] } 34... Kf5 { [%eval 6.31] } 35. Bc2+ { [%eval 6.08] } 35... Ke5 { [%eval 6.0] } 36. Kf3 { [%eval 6.49] } 36... Kd5 { [%eval 6.73] } 37. Kf4 { [%eval 6.61] } 37... Bb7?? { (6.61 → Mate in 14) Checkmate is now unavoidable. Bb5 was best. } { [%eval #14] } (37... Bb5 38. a4 Bd7 39. Be4+ Ke6 40. a5 Bb5 41. Ba7 Ba6 42. Ke3 Kf7 43. Bb8) 38. Bd4?? { (Mate in 14 → 6.53) Lost forced checkmate sequence. Be4+ was best. } { [%eval 6.53] } (38. Be4+ Ke6 39. Bxb7 Kd7 40. Ke5 Ke8 41. a4 Ke7 42. a5 Kf7 43. Be4 Ke7) 38... Bc8 { [%eval 6.65] } 39. a4 { [%eval 6.58] } 39... Kc6 { [%eval 6.52] } 40. Ke5 { [%eval 6.28] } 40... Kb7 { [%eval 6.21] } 41. Kf6 { [%eval 7.61] } 41... Ka6 { [%eval 8.79] } 42. Kg7 { [%eval 8.24] } 42... Bf5? { (8.24 → Mate in 16) Checkmate is now unavoidable. Bd7 was best. } { [%eval #16] } (42... Bd7 43. Kxh7 Be8 44. Kg7 Kb7 45. Kf6 Kc7 46. a5 Kb7 47. Bxg6 Bc6 48. Bf5) 43. Kxh7?? { (Mate in 16 → 0.00) Lost forced checkmate sequence. Bxf5 was best. } { [%eval 0.0] } (43. Bxf5 gxf5 44. Kxh7 Ka5 45. g6 Kxa4 46. g7 Ka3 47. Kg6 Kb3 48. g8=Q f4) 43... Bxc2 { [%eval 0.0] } 44. Kh6 { [%eval 0.0] } 44... Ka5 { [%eval 0.0] } 45. Kg7 { [%eval 0.0] } 45... Kxa4 { [%eval 0.0] } 46. Kf6 { [%eval -0.04] } 46... Kb5 { [%eval -0.01] } 47. Ke5 { [%eval -0.02] } 47... Kc6 { [%eval -0.08] } 48. Ke6 { [%eval -0.09] } 48... Bd3 { [%eval 0.0] } 49. Ke5 { [%eval 0.0] } 49... Kd7 { [%eval 0.0] } 50. Kf6 { [%eval -0.01] } 50... Ke8 { [%eval -0.05] } 51. Ke6 { [%eval -0.02] } 51... Kf8 { [%eval 0.0] } 52. Kf6 { [%eval -0.02] } 52... Kg8 { [%eval 0.0] } 53. Ke6 { [%eval 0.0] } 53... Kh7 { [%eval 0.0] } 54. Kf6 { [%eval 0.0] } 54... Kg8 { [%eval 0.0] } 55. Ke6 { [%eval 0.0] } 55... Kf8 { [%eval 0.0] } 56. Kf6 { [%eval -0.04] } 56... Ke8 { [%eval -0.04] } 57. Ke6 { [%eval -0.04] } 57... Kd8 { [%eval -0.06] } 58. Kd6 { [%eval -0.07] } 58... Kc8 { [%eval 0.0] } 59. Kc6 { [%eval 0.0] } 59... Be4+ { [%eval 0.0] } 60. Kd6 { [%eval 0.0] } 60... Kb7 { [%eval 0.0] } 61. Ke6 { [%eval 0.0] } 61... Ka6 { [%eval 0.0] } 62. Kf6 { [%eval 0.0] } 62... Ka5 { [%eval 0.0] } 63. Ke6 { [%eval -0.02] } 63... Ka4 { [%eval 0.0] } 64. Kf6 { [%eval 0.0] } 64... Ka3 { [%eval 0.0] } 65. Ke5 { [%eval 0.0] } 65... Bd3 { [%eval 0.0] } 66. Kf4 { [%eval 0.0] } 66... Kb2 { [%eval 0.0] } 67. Kg3 { [%eval 0.0] } 67... Kc2 { [%eval 0.0] } 68. Kf4 { [%eval 0.0] } 68... Kd2 { [%eval 0.0] } 69. Be5 { [%eval 0.0] } 69... Ke2 { [%eval 0.0] } 70. Bd4 { [%eval 0.0] } 70... Kf1 { [%eval 0.0] } 71. Be5 { [%eval 0.0] } 71... Kg2 { Black offers draw } { [%eval 0.0] } 72. Kg4 { [%eval 0.0] } 72... Kf2 { [%eval 0.0] } 73. Kf4 { [%eval 0.0] } 73... Ke2 { [%eval 0.0] } 74. Bd4 { [%eval -0.01] } 74... Kd2 { [%eval -0.03] } 75. Be5 { [%eval -0.07] } 75... Ke2 { [%eval 0.0] } { The game is a draw. } 1/2-1/2