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[Event "rated Antichess game"] [Site "https://lichess.org/DLVOFnwv"] [Date "2025.10.05"] [White "Dokshin_Alexey"] [Black "Fiersigu15"] [Result "0-1"] [GameId "DLVOFnwv"] [UTCDate "2025.10.05"] [UTCTime "08:00:55"] [WhiteElo "1091"] [BlackElo "1043"] [WhiteRatingDiff "-38"] [BlackRatingDiff "+17"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Na6?? { (1.19 → Mate in 18) Checkmate is now unavoidable. e6 was best. } { [%eval #18] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxa6 { [%eval #18] } 3... Bxa6 { [%eval #17] } 4. c4 { [%eval #17] } 4... Bxc4 { [%eval #16] } 5. Qb3?? { (Mate in 16 → -0.51) Lost forced checkmate sequence. Qg4 was best. } { [%eval -0.51] } (5. Qg4 Bxa2 6. Qxg7 Bxg7 7. Rxa2 Bxb2 8. Rxb2 c5 9. Rb8 Qxb8) 5... Bxb3 { [%eval -1.37] } 6. axb3 { [%eval -0.48] } 6... c6?! { (-0.48 → 0.15) Inaccuracy. a5 was best. } { [%eval 0.15] } (6... a5 7. Rxa5 Rxa5 8. g4 Ra2 9. Nc3 Rxb2 10. Bxb2 Qc8 11. e4) 7. Rxa7 { [%eval -0.1] } 7... Rxa7 { [%eval 0.37] } 8. Na3?? { (0.37 → -1.91) Blunder. Ne2 was best. } { [%eval -1.91] } (8. Ne2 g6) 8... Rxa3 { [%eval -1.61] } 9. bxa3 { [%eval -1.99] } 9... Qc7?? { (-1.99 → 0.23) Blunder. e6 was best. } { [%eval 0.23] } (9... e6 10. b4) 10. Nf3?? { (0.23 → -1.76) Blunder. g3 was best. } { [%eval -1.76] } (10. g3) 10... Qxh2 { [%eval -1.49] } 11. Rxh2?? { (-1.49 → Mate in 10) Checkmate is now unavoidable. Nxh2 was best. } { [%eval #-10] } (11. Nxh2 e5) 11... e5 { [%eval #-10] } 12. Rxh7 { [%eval #-9] } 12... Rxh7 { [%eval #-9] } 13. Nxe5 { [%eval #-8] } 13... Bxa3 { [%eval #-8] } 14. Nxd7 { [%eval #-7] } 14... Kxd7 { [%eval #-7] } 15. Bxa3 { [%eval #-6] } 15... c5 { [%eval #-6] } 16. Bxc5 { [%eval #-5] } 16... Kd6 { [%eval #-5] } 17. Bxd6 { [%eval #-4] } 17... Ne7 { [%eval #-4] } 18. Bxe7 { [%eval #-3] } 18... Rh3 { [%eval #-3] } 19. gxh3 { [%eval #-2] } 19... g5 { [%eval #-2] } 20. Bxg5 { [%eval #-1] } 20... f6 { [%eval #-1] } 21. Bxf6# { Game ends by variant rule. } 0-1