FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/DDDjEyiT"]
[Date "2024.11.15"]
[White "alimahmoodi"]
[Black "HolpGaborDavid"]
[Result "0-1"]
[GameId "DDDjEyiT"]
[UTCDate "2024.11.15"]
[UTCTime "17:09:09"]
[WhiteElo "2138"]
[BlackElo "1850"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+10"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. b3 { [%eval -0.25] } 1... g6 { [%eval -0.24] } 2. Na3 { [%eval -0.46] } 2... b6 { [%eval -0.27] } 3. Nb5 { [%eval -0.28] } 3... c6?? { (-0.28 → 1.62) Blunder. Bb7 was best. } { [%eval 1.62] } (3... Bb7 4. Nxa7 Bxg2 5. Bxg2 Rxa7 6. Bc6 dxc6 7. Ba3 Rxa3 8. d3) 4. Nxa7 { [%eval 1.51] } 4... Rxa7 { [%eval 1.93] } 5. Ba3 { [%eval 1.84] } 5... Rxa3 { [%eval 1.38] } 6. b4? { (1.38 → 0.10) Mistake. e3 was best. } { [%eval 0.1] } (6. e3 Rxb3) 6... Rxa2 { [%eval 0.07] } 7. Rxa2 { [%eval -0.13] } 7... Na6?? { (-0.13 → Mate in 13) Checkmate is now unavoidable. c5 was best. } { [%eval #13] } (7... c5 8. bxc5) 8. Rxa6 { [%eval #13] } 8... Bxa6 { [%eval #12] } 9. c4 { [%eval #14] } 9... Bxc4 { [%eval #13] } 10. Qa1 { [%eval #13] } 10... Bxe2 { [%eval #12] } 11. Qxh8 { [%eval #12] } 11... Bxf1 { [%eval #11] } 12. Qxg8 { [%eval #11] } 12... Bxg2 { [%eval #10] } 13. Qxh7?? { (Mate in 10 → -0.60) Lost forced checkmate sequence. Qxg6 was best. } { [%eval -0.6] } (13. Qxg6 Bxh1 14. Qxc6 Bxc6 15. b5 Bxb5 16. d3 Bxd3 17. Kf1 Bxf1 18. Ne2 Bxe2) 13... Bxh1 { [%eval -0.37] } 14. Qxg6 { [%eval -0.61] } 14... fxg6 { [%eval -0.82] } 15. b5 { [%eval -0.84] } 15... cxb5 { [%eval -1.16] } 16. Nf3?! { (-1.16 → -2.05) Inaccuracy. Ne2 was best. } { [%eval -2.05] } (16. Ne2 Bf3) 16... Bxf3 { [%eval -1.69] } 17. Ke2?? { (-1.69 → -4.76) Blunder. h3 was best. } { [%eval -4.76] } (17. h3 b4 18. h4 g5 19. hxg5 Be2 20. Kxe2 b3 21. Kd1 d5 22. f4 b2) 17... Bxe2 { [%eval -3.61] } 18. d3?? { (-3.61 → Mate in 15) Checkmate is now unavoidable. h4 was best. } { [%eval #-15] } (18. h4 Bf3) 18... Bxd3 { [%eval #-14] } 19. h4 { [%eval #-13] } 19... g5 { [%eval #-13] } 20. hxg5 { [%eval #-12] } 20... Bh6?? { (Mate in 12 → -0.92) Lost forced checkmate sequence. Qc8 was best. } { [%eval -0.92] } (20... Qc8 21. g6 Bxg6 22. f3 Qc2 23. f4 e5 24. fxe5 Bd6 25. exd6 Qc7 26. dxc7) 21. gxh6 { [%eval -0.74] } 21... Bc4 { [%eval -0.61] } 22. h7 { [%eval -1.03] } 22... Qc8 { [%eval -0.87] } 23. f4 { [%eval -1.69] } 23... e5?? { (-1.69 → 0.00) Blunder. b4 was best. } { [%eval 0.0] } (23... b4 24. h8=K Bg8 25. Kxg8 Kf7 26. Kxf7 Qc5 27. Kxe7 Qxe7 28. f5 Qe2 29. f6) 24. fxe5 { [%eval 0.0] } 24... d6 { [%eval 0.0] } 25. exd6 { [%eval 0.02] } 25... Qc7 { [%eval 0.22] } 26. dxc7 { [%eval 0.0] } 26... b4 { [%eval 0.0] } 27. c8=K { [%eval 0.0] } 27... Kd7?? { (0.00 → Mate in 9) Checkmate is now unavoidable. b3 was best. } { [%eval #9] } (27... b3 28. h8=B b5 29. Be5 b2 30. Bxb2 Kd8 31. Kxd8 b4 32. Bd4 b3 33. Kc7) 28. Kxd7 { [%eval #9] } 28... b3 { [%eval #8] } 29. Ke6?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. Kd6 was best. } { [%eval 0.0] } (29. Kd6 Be6 30. Kxe6 b5 31. Kd5 b4 32. Kd4 b2 33. Kc3 bxc3 34. h8=R b1=K) 29... Bxe6 { [%eval 0.0] } 30. h8=R?? { (0.00 → Mate in 3) Checkmate is now unavoidable. h8=B was best. } { [%eval #-3] } (30. h8=B b2 31. Bxb2 b5 32. Be5 Bd5 33. Bg7 Ba2 34. Bh6 Bb3 35. Bc1 Bg8) 30... Bh3 { [%eval #-3] } 31. Rxh3 { [%eval #-2] } 31... b5 { [%eval #-2] } 32. Rxb3 { [%eval #-1] } 32... b4 { [%eval #-1] } 33. Rxb4# { Game ends by variant rule. } 0-1