FEN
[Event "rated Atomic game"]
[Site "https://lichess.org/DBNUFBf8"]
[Date "2020.09.16"]
[White "JS2010"]
[Black "Maestroleyendz"]
[Result "0-1"]
[GameId "DBNUFBf8"]
[UTCDate "2020.09.16"]
[UTCTime "14:11:35"]
[WhiteElo "1228"]
[BlackElo "1523"]
[WhiteRatingDiff "-17"]
[BlackRatingDiff "+2"]
[Variant "Atomic"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nf3 { [%eval 2.0] } 1... e5?? { (2.00 → 4.64) Blunder. f6 was best. } { [%eval 4.64] } (1... f6 2. e3 d5 3. Nc3 b5 4. Ng5 fxg5 5. Qh5+ g6 6. Qe5) 2. Nxe5?? { (4.64 → Mate in 3) Checkmate is now unavoidable. Ng5 was best. } { [%eval #-3] } (2. Ng5 f5 3. d4 Nc6 4. b4 e4 5. e3 Nh6 6. Nxh7 Qh4) 2... Qg5?? { (Mate in 3 → -1.65) Lost forced checkmate sequence. Qh4 was best. } { [%eval -1.65] } (2... Qh4 3. g3 Qd4 4. d3 Qxf2#) 3. e3 { [%eval -1.35] } 3... Qd5 { [%eval -0.88] } 4. Bd3? { (-0.88 → -2.66) Mistake. d4 was best. } { [%eval -2.66] } (4. d4 Qf5) 4... Qa5?? { (-2.66 → 3.46) Blunder. Nf6 was best. } { [%eval 3.46] } (4... Nf6 5. Qf3) 5. c3?? { (3.46 → 0.13) Blunder. b4 was best. } { [%eval 0.13] } (5. b4 Qf5) 5... Qa4?? { (0.13 → Mate in 3) Checkmate is now unavoidable. f5 was best. } { [%eval #3] } (5... f5 6. f4 Nc6 7. Qh5+ g6 8. Qh4 Nf6 9. Bxf5 Qg5 10. d4 Qg3+ 11. Qxg3 b6 12. b4) 6. b3?? { (Mate in 3 → 3.99) Lost forced checkmate sequence. Qh5 was best. } { [%eval 3.99] } (6. Qh5 Kd8 7. Qf5 Qd1+ 8. Qxd7#) 6... Qh4 { [%eval 4.38] } 7. g3 { [%eval 4.69] } 7... Qg4 { [%eval 4.89] } 8. Qxg4?? { (4.89 → -0.39) Blunder. f3 was best. } { [%eval -0.39] } (8. f3 Qf5 9. Bxf5 d6 10. h3 g6 11. O-O Nf6 12. d4 Nd5 13. f4 f5 14. e4 Bh6) 8... Ba3?? { (-0.39 → 2.66) Blunder. f5 was best. } { [%eval 2.66] } (8... f5 9. Na3 Na6 10. Nb5 Nb4 11. Nxa7 Nf6 12. g4 f4 13. O-O Bd6 14. Bb5 c6 15. Bxc6) 9. Nxa3?? { (2.66 → 0.64) Blunder. Bxh7 was best. } { [%eval 0.64] } (9. Bxh7 Nc6 10. Nxa3 Ne5 11. f3 Nd3+ 12. Kf1 d6 13. h3 b5 14. a4 f5 15. b4 Kf7) 9... d5?? { (0.64 → 3.43) Blunder. g6 was best. } { [%eval 3.43] } (9... g6 10. h3 b5 11. Be2 d5 12. d4 Nf6 13. e4 dxe4 14. O-O O-O 15. Re1 Ne4 16. f3) 10. c4?? { (3.43 → -3.25) Blunder. Bxh7 was best. } { [%eval -3.25] } (10. Bxh7 Bh3 11. e4 Bf1 12. e5 Nc6 13. d4 f6 14. e6 Bd3 15. e7 Bb1 16. O-O Bxa2) 10... dxc4 { [%eval -3.46] } 11. Bb2 { [%eval -3.83] } 11... f6 { [%eval -3.2] } 12. Rc1?! { (-3.20 → -4.05) Inaccuracy. Ba3 was best. } { [%eval -4.05] } (12. Ba3 Nc6 13. Bf8 g6 14. O-O-O Bh3 15. Kb1 Nh6 16. g4 Ne5 17. f3 Nd3 18. a4 Bf1) 12... c5? { (-4.05 → -2.49) Mistake. Nc6 was best. } { [%eval -2.49] } (12... Nc6 13. b4 Ne5 14. Bxe5 Bh3 15. g4 Ne7 16. g5 Nd5 17. Rg1 O-O 18. f4 Rfe8 19. gxf6) 13. d4 { [%eval -2.56] } 13... cxd4?? { (-2.56 → Mate in 5) Checkmate is now unavoidable. Na6 was best. } { [%eval #5] } (13... Na6 14. g4 Be6 15. d5 Nb4 16. Rxc5 Rc8 17. Bc3 b5 18. O-O b4 19. d6 Rc6 20. d7+) 14. O-O?? { (Mate in 5 → 1.50) Lost forced checkmate sequence. Rc7 was best. } { [%eval 1.5] } (14. Rc7 Bg4 15. Re7+ Kd8 16. Rd7+ Ke8 17. Rd8+ Kf7 18. Rxg8#) 14... Nc6?? { (1.50 → Mate in 6) Checkmate is now unavoidable. Nh6 was best. } { [%eval #6] } (14... Nh6) 15. Rfd1 { [%eval #5] } 15... Bg4 { [%eval #2] } 16. Rd2 { [%eval #6] } 16... Be2 { [%eval #2] } 17. f3?? { (Mate in 2 → 0.10) Lost forced checkmate sequence. Rd8+ was best. } { [%eval 0.1] } (17. Rd8+ Kf7 18. Bxf6#) 17... Bd3 { [%eval -0.05] } 18. e4? { (-0.05 → -1.53) Mistake. Rc5 was best. } { [%eval -1.53] } (18. Rc5 O-O-O 19. Rd5 Rd6 20. Rxd6 Nh6 21. e4 Re8 22. Rd1 g5 23. b4 g4 24. f4 b5) 18... b5?? { (-1.53 → 0.26) Blunder. Nge7 was best. } { [%eval 0.26] } (18... Nge7 19. Ba3 Nb4 20. Rc7 O-O 21. Bxb4 Rac8 22. Rxe7 g5 23. Rd1 Kf7 24. g4 h5 25. h3) 19. Rxd3?? { (0.26 → -6.70) Blunder. Rc5 was best. } { [%eval -6.7] } (19. Rc5 O-O-O) 19... b4?? { (-6.70 → 0.00) Blunder. Rd8 was best. } { [%eval 0.0] } (19... Rd8 20. Rd1 Rd2 21. Rxd2 Nd4 22. b4 Ne2+ 23. Kf1 Ne7 24. e5 Nc3 25. Bc1 fxe5 26. Bg5) 20. Rxc6?? { (0.00 → -10.58) Blunder. Rd1 was best. } { [%eval -10.58] } (20. Rd1 Nd4 21. Bxd4 h5 22. Rd8+ Ke7 23. Rd7+ Ke8 24. Rd6 g6 25. Kf1 Nh6 26. Rd8+ Ke7) 20... Rc8 { [%eval -9.9] } 21. Bd4? { (-9.90 → Mate in 3) Checkmate is now unavoidable. Bc1 was best. } { [%eval #-3] } (21. Bc1 Kd7) 21... Rc1+ { [%eval #-2] } 22. Kf2 { [%eval #-2] } 22... Rf1+ { [%eval #-1] } 23. Ke3 { [%eval #-1] } 23... Rxf3# { Game ends by variant rule. } 0-1