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[Event "casual rapid game"] [Site "https://lichess.org/D97F5fvN"] [Date "2026.06.11"] [Round "-"] [White "thecesar7"] [Black "faustische_seele"] [Result "0-1"] [GameId "D97F5fvN"] [UTCDate "2026.06.11"] [UTCTime "21:58:56"] [WhiteElo "1224"] [BlackElo "1091"] [Variant "Standard"] [TimeControl "600+0"] [ECO "C50"] [Opening "Italian Game: Giuoco Pianissimo, Italian Four Knights Variation"] [Termination "Time forfeit"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. Nf3 { [%eval 0.18] } 2... Nc6 { [%eval 0.22] } 3. Bc4 { [%eval 0.07] } 3... Nf6 { [%eval 0.22] } 4. d3 { [%eval 0.09] } 4... Bc5 { [%eval 0.1] } 5. Nc3 { [%eval 0.07] } { C50 Italian Game: Giuoco Pianissimo, Italian Four Knights Variation } 5... a6 { [%eval 0.14] } 6. Na4 { [%eval -0.1] } 6... Bd4 { [%eval 0.0] } 7. Nxd4?! { (0.00 → -0.75) Inaccuracy. Nc3 was best. } { [%eval -0.75] } (7. Nc3 Bxc3+ 8. bxc3 h6 9. O-O O-O 10. Re1 d6 11. a4 Na5) 7... Nxd4?! { (-0.75 → 0.00) Inaccuracy. exd4 was best. } { [%eval 0.0] } (7... exd4 8. O-O b5 9. e5 Nxe5 10. Qe2 Qe7 11. Re1 d6 12. f4) 8. Nc3 { [%eval 0.09] } 8... c6 { [%eval 0.18] } 9. Bg5 { [%eval -0.15] } 9... h6 { [%eval -0.14] } 10. Bxf6 { [%eval -0.2] } 10... Qxf6 { [%eval -0.09] } 11. O-O { [%eval -0.37] } 11... O-O { [%eval -0.08] } 12. Ne2 { [%eval -0.13] } 12... Qd6 { [%eval 0.04] } 13. Nxd4 { [%eval 0.09] } 13... Qxd4 { [%eval 0.08] } 14. c3 { [%eval 0.01] } 14... Qd6 { [%eval 0.22] } 15. b4 { [%eval -0.04] } 15... b5 { [%eval 0.0] } 16. Bb3 { [%eval -0.05] } 16... a5 { [%eval -0.07] } 17. bxa5 { [%eval -0.09] } 17... Rxa5 { [%eval -0.05] } 18. a4 { [%eval -0.19] } 18... Qc5 { [%eval -0.04] } 19. axb5 { [%eval -0.03] } 19... Rxa1 { [%eval 0.0] } 20. Qxa1 { [%eval 0.01] } 20... Qxb5 { [%eval 0.1] } 21. Ba4? { (0.10 → -1.22) Mistake. Bc4 was best. } { [%eval -1.22] } (21. Bc4 Qc5 22. Qa8 Qb6 23. Qa3 Qc7 24. h3 d6 25. Rb1 c5 26. Qa2 Qd8) 21... Qxd3 { [%eval -1.27] } 22. f3? { (-1.27 → -3.16) Mistake. Re1 was best. } { [%eval -3.16] } (22. Re1 Ba6 23. Bd1 Bc4 24. Be2 Qxe4 25. Bf1 Qd5 26. Rd1 Qc5 27. Bxc4 Qxc4) 22... Qe3+?! { (-3.16 → -2.36) Inaccuracy. Ba6 was best. } { [%eval -2.36] } (22... Ba6 23. Rd1 Qe3+ 24. Kh1 Bc4 25. Bc2 Rb8 26. h3 Qf2 27. Qc1 Be6 28. Kh2) 23. Kh1 { [%eval -2.57] } 23... Ba6 { [%eval -2.53] } 24. Re1 { [%eval -2.93] } 24... Qf2 { [%eval -2.94] } 25. Bb3 { [%eval -2.88] } 25... Bb5?? { (-2.88 → -0.31) Blunder. Rb8 was best. } { [%eval -0.31] } (25... Rb8 26. Rg1 Rxb3 27. Qxa6 Qd2 28. h3 Rxc3 29. Qa1 Kh7 30. Rd1 Qe2 31. Rxd7) 26. Qa2?? { (-0.31 → Mate in 1) Checkmate is now unavoidable. Rd1 was best. } { [%eval #-1] } (26. Rd1 Rb8 27. c4 Qe3 28. cxb5 Qxb3 29. bxc6 dxc6 30. Rc1 Qe6 31. h3 g6) 26... Qxa2?? { (Mate in 1 → -3.49) Lost forced checkmate sequence. Qxe1# was best. } { [%eval -3.49] } (26... Qxe1#) 27. Bxa2 { [%eval -3.46] } 27... Ra8 { [%eval -3.36] } 28. Bb3 { [%eval -3.44] } 28... g5? { (-3.44 → -1.77) Mistake. Ra3 was best. } { [%eval -1.77] } (28... Ra3 29. c4 Rxb3 30. cxb5 Rxb5 31. g4 Kf8 32. h4 Ra5 33. Kg2 g6 34. Rh1) 29. g3? { (-1.77 → -3.34) Mistake. c4 was best. } { [%eval -3.34] } (29. c4 Ba6 30. Ra1 Rb8 31. Rxa6 Rxb3 32. Ra8+ Kg7 33. Kg1 h5 34. h4 gxh4) 29... Kg7?! { (-3.34 → -1.97) Inaccuracy. Ra3 was best. } { [%eval -1.97] } (29... Ra3 30. c4 Rxb3 31. cxb5 Rxb5 32. Rd1 d5 33. Rc1 Rb4 34. Rxc6 dxe4 35. fxe4) 30. h4? { (-1.97 → -3.46) Mistake. c4 was best. } { [%eval -3.46] } (30. c4 Ba6 31. Kg2 Rb8 32. Re3 Rb4 33. Rc3 d6 34. Kf2 Kf8 35. Ke3 Bc8) 30... Kg6? { (-3.46 → -1.76) Mistake. Ra3 was best. } { [%eval -1.76] } (30... Ra3 31. c4 Rxb3 32. cxb5 Rxb5 33. h5 Kf6 34. g4 d5 35. Ra1 d4 36. Ra6) 31. hxg5 { [%eval -2.22] } 31... hxg5 { [%eval -1.92] } 32. Kh2? { (-1.92 → -3.60) Mistake. c4 was best. } { [%eval -3.6] } (32. c4 Ba6 33. g4 Kf6 34. Rc1 Bc8 35. Kg2 Ra3 36. Rb1 Ba6 37. c5 Ke7) 32... f5? { (-3.60 → -1.99) Mistake. Ra3 was best. } { [%eval -1.99] } (32... Ra3 33. Rb1 g4 34. c4 Ba4 35. Bxa4 Ra2+ 36. Kg1 Rxa4 37. Rb7 gxf3 38. Rxd7) 33. exf5+ { [%eval -2.53] } 33... Kxf5 { [%eval -2.57] } 34. g4+ { [%eval -2.57] } 34... Kf4?? { (-2.57 → -0.53) Blunder. Kf6 was best. } { [%eval -0.53] } (34... Kf6 35. c4 Ba4 36. Bd1 Ke6 37. Be2 Bc2 38. Kg3 Ra3 39. Kf2 Ra2 40. Kg3) 35. Rf1?? { (-0.53 → Mate in 10) Checkmate is now unavoidable. c4 was best. } { [%eval #-10] } (35. c4 Bxc4 36. Bxc4 d5 37. Be2 c5 38. Kg2 Ra2 39. Kf2 c4 40. Rc1 Rb2) 35... d5?? { (Mate in 10 → -5.65) Lost forced checkmate sequence. Bxf1 was best. } { [%eval -5.65] } (35... Bxf1 36. Kg1 Kxf3 37. Bd1+ Be2 38. Bxe2+ Kxe2 39. Kg2 Ra1 40. c4 Ra3 41. c5) 36. Kg2?! { (-5.65 → -8.83) Inaccuracy. Rf2 was best. } { [%eval -8.83] } (36. Rf2 Ra3 37. Bc2 Rxc3 38. Kg2 d4 39. Be4 Ke3 40. Ra2 d3 41. Bxd3 Bxd3) 36... Ra3?! { (-8.83 → -6.04) Inaccuracy. Bxf1+ was best. } { [%eval -6.04] } (36... Bxf1+ 37. Kxf1 Kxf3 38. Ke1 e4 39. c4 Ra1+ 40. Bd1+ Rxd1+ 41. Kxd1 dxc4 42. Kc2) 37. Rb1 { [%eval -5.94] } 37... e4 { [%eval -5.05] } 38. fxe4 { [%eval -4.97] } 38... dxe4 { [%eval -4.91] } 39. c4 { [%eval -4.94] } 39... Ba4 { [%eval -4.82] } 40. Bxa4 { [%eval -4.64] } 40... Rxa4 { [%eval -4.74] } 41. c5?! { (-4.74 → -6.34) Inaccuracy. Rf1+ was best. } { [%eval -6.34] } (41. Rf1+ Kxg4 42. Rf6 Ra2+ 43. Kf1 c5 44. Ke1 e3 45. Rf8 Rc2 46. Rf6 Rxc4) 41... Ra2+ { [%eval -5.41] } 42. Kf1?! { (-5.41 → -8.65) Inaccuracy. Kh3 was best. } { [%eval -8.65] } (42. Kh3 e3 43. Rb2 Ra4 44. Kg2 Kxg4 45. Rb8 Re4 46. Kf1 Kf3 47. Rc8 Rd4) 42... Kf3 { [%eval -6.86] } { Black wins on time. } 0-1