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[Event "rated Antichess game"] [Site "https://lichess.org/D6d8G4sz"] [Date "2025.04.05"] [White "boricov"] [Black "digs0222"] [Result "1-0"] [GameId "D6d8G4sz"] [UTCDate "2025.04.05"] [UTCTime "14:24:13"] [WhiteElo "1500"] [BlackElo "1470"] [WhiteRatingDiff "+221"] [BlackRatingDiff "-3"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (Mate in 16 → -0.13) Lost forced checkmate sequence. b5 was best. } { [%eval -0.13] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Kxd2 h5 6. Bxg8) 2. exf5 { [%eval 0.0] } 2... e6?? { (0.00 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7) 3. fxe6 { [%eval #16] } 3... dxe6 { [%eval #14] } 4. Ba6 { [%eval #15] } 4... Qxd2 { [%eval #13] } 5. Bxb7 { [%eval #13] } 5... Qxf2 { [%eval #11] } 6. Bxa8?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. Kxf2 was best. } { [%eval #-10] } (6. Kxf2 Bxb7 7. Ke1 Bxg2 8. Nc3 Bxh1 9. Qd8 Kxd8 10. Ne4 Bxe4 11. b4 Bxc2) 6... Qxg2 { [%eval #-10] } 7. Bxg2 { [%eval #-9] } 7... Bb7 { [%eval #-9] } 8. Bxb7 { [%eval #-8] } 8... Nc6 { [%eval #-9] } 9. Bxc6 { [%eval #-8] } 9... Be7 { [%eval #-8] } 10. Bxe8 { [%eval #-7] } 10... Ba3 { [%eval #-7] } 11. bxa3 { [%eval #-6] } 11... c6 { [%eval #-6] } 12. Bxc6 { [%eval #-5] } 12... e5?? { (Mate in 5 → Mate in 12) Lost forced checkmate sequence. g5 was best. } { [%eval #12] } (12... g5 13. Bxg5 Nh6 14. Bxh6 Rd8 15. Qxd8 a5 16. Qxa5 e5 17. Qxe5#) 13. Bh6 { [%eval #12] } 13... gxh6 { [%eval #11] } 14. Qd4 { [%eval #12] } 14... exd4 { [%eval #14] } 15. c3 { [%eval #14] } 15... dxc3 { [%eval #13] } 16. Nxc3 { [%eval #13] } 16... h5 { [%eval #12] } 17. Rb1 { [%eval #12] } 17... a5 { [%eval #12] } 18. Rb4 { [%eval #12] } 18... axb4 { [%eval #11] } 19. axb4 { [%eval #11] } 19... h6 { [%eval #8] } 20. Nh3 { [%eval #10] } 20... Ne7 { [%eval #7] } 21. Ng5 { [%eval #7] } 21... Nxc6 { [%eval #6] } 22. Ne2 { [%eval #6] } 22... Nxb4 { [%eval #5] } 23. Kf2 { [%eval #6] } 23... Nxa2 { [%eval #4] } 24. Kf3 { [%eval #5] } 24... hxg5 { [%eval #4] } 25. Nc3 { [%eval #4] } 25... Nxc3 { [%eval #3] } 26. Kf4 { [%eval #3] } 26... gxf4 { [%eval #2] } 27. h4?? { (Mate in 2 → 1.25) Lost forced checkmate sequence. Rd1 was best. } { [%eval 1.25] } (27. Rd1 Nxd1 28. h4 f3#) 27... Nd1?? { (1.25 → Mate in 4) Checkmate is now unavoidable. Ne4 was best. } { [%eval #4] } (27... Ne4 28. Ra1 Ng5 29. hxg5 f3 30. g6 f2 31. g7 h4 32. gxh8=K h3 33. Kg7) 28. Rxd1 { [%eval #4] } 28... Rd8 { [%eval #3] } 29. Rxd8 { [%eval #3] } 29... f3 { [%eval #2] } 30. Rd1 { [%eval #2] } 30... f2 { [%eval #1] } 31. Re1 { [%eval #1] } 31... fxe1=N# { Game ends by variant rule. } 1-0