FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/D3tDVHAs"]
[Date "2025.01.31"]
[Round "-"]
[White "Lrgchess"]
[Black "v_javady"]
[Result "1-0"]
[GameId "D3tDVHAs"]
[UTCDate "2025.01.31"]
[UTCTime "15:12:43"]
[WhiteElo "1229"]
[BlackElo "1702"]
[WhiteRatingDiff "+13"]
[BlackRatingDiff "-11"]
[Variant "Antichess"]
[TimeControl "60+1"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... b6? { (0.00 → 1.22) Mistake. Nh6 was best. } { [%eval 1.22] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. Bh3?? { (1.22 → Mate in 16) Checkmate is now unavoidable. b3 was best. } { [%eval #-16] } (2. b3 g6 3. Nh3 g5 4. Nxg5 Ba6 5. Nxh7 Rxh7 6. Bh3 Bxe2) 2... Bb7 { [%eval #-16] } 3. Bxd7 { [%eval #-15] } 3... Bxh1 { [%eval #-15] } 4. Bxe8 { [%eval #-14] } 4... Qxe8?? { (Mate in 14 → Mate in 14) Lost forced checkmate sequence. Qxd2 was best. } { [%eval #14] } (4... Qxd2 5. Bxf7 Qxe1 6. Qxe1 Bf3 7. exf3 e6 8. Bxe6 Bb4 9. Qxb4) 5. b3?? { (Mate in 14 → -3.87) Lost forced checkmate sequence. e4 was best. } { [%eval -3.87] } (5. e4 Bxe4 6. Qh5 Bxc2 7. Qxh7 Bxb1 8. Rxb1 Rxh7 9. d3 Rxh2 10. Kd1 Rxf2) 5... Bf3 { [%eval -3.85] } 6. exf3 { [%eval -1.12] } 6... e6?? { (-1.12 → Mate in 13) Checkmate is now unavoidable. Nf6 was best. } { [%eval #13] } (6... Nf6 7. Bb2) 7. Ba3?? { (Mate in 13 → Mate in 12) Lost forced checkmate sequence. b4 was best. } { [%eval #-12] } (7. b4 Bxb4 8. Bb2 Bxd2 9. Bxg7 Bxe1 10. Bxh8 Bxf2 11. Qd5 Bxg3 12. Qxa8 Bxh2) 7... Bxa3 { [%eval #-12] } 8. Nxa3 { [%eval #-11] } 8... b5?? { (Mate in 11 → 1.38) Lost forced checkmate sequence. Qb5 was best. } { [%eval 1.38] } (8... Qb5 9. Nxb5 a5 10. Nxc7 e5 11. Nxa8 h5 12. Nxb6 Nd7 13. Nxd7 Ne7 14. Nxe5) 9. Nxb5 { [%eval 0.57] } 9... Qxb5 { [%eval 0.67] } 10. b4?! { (0.67 → 0.00) Inaccuracy. c4 was best. } { [%eval 0.0] } (10. c4 Qxc4) 10... Qxb4 { [%eval 0.14] } 11. Qe2 { [%eval -0.37] } 11... Qxd2 { [%eval -0.15] } 12. Qxe6?? { (-0.15 → -2.77) Blunder. Kxd2 was best. } { [%eval -2.77] } (12. Kxd2 e5) 12... fxe6?? { (-2.77 → 0.17) Blunder. Qxe1 was best. } { [%eval 0.17] } (12... Qxe1 13. Qxf7) 13. Kxd2 { [%eval 0.0] } 13... Nd7?! { (0.00 → 1.04) Inaccuracy. e5 was best. } { [%eval 1.04] } (13... e5 14. a4 Nc6 15. Kc3 Nd8 16. Rd1 e4 17. Rxd8 Rxd8 18. fxe4 Rd2 19. Kxd2) 14. Ne2 { [%eval 0.56] } 14... Ngf6?? { (0.56 → 2.50) Blunder. Ne7 was best. } { [%eval 2.5] } (14... Ne7 15. f4 Rhd8 16. a4 c6 17. h4 c5 18. c3 h6 19. f5 exf5 20. g4) 15. Rc1? { (2.50 → 1.13) Mistake. g4 was best. } { [%eval 1.13] } (15. g4 Nxg4) 15... Ne4?? { (1.13 → 4.73) Blunder. Ng8 was best. } { [%eval 4.73] } (15... Ng8 16. f4 Ne7 17. Kc3 g5 18. fxg5 Rhd8 19. g6 hxg6 20. Rb1 Rdb8 21. Rxb8) 16. fxe4 { [%eval 5.28] } 16... g6?? { (5.28 → Mate in 8) Checkmate is now unavoidable. Nb8 was best. } { [%eval #8] } (16... Nb8 17. c4 c6 18. Kc3 a6 19. c5 Ra7 20. Kc4 Rc7 21. e5 g6 22. h4) 17. e5 { [%eval #8] } 17... Nxe5 { [%eval #7] } 18. g4 { [%eval #7] } 18... Nxg4 { [%eval #6] } 19. f3 { [%eval #6] } 19... Nxh2 { [%eval #5] } 20. Kd1 { [%eval #6] } 20... Nxf3 { [%eval #5] } 21. Nd4 { [%eval #12] } 21... Nxd4 { [%eval #11] } 22. Ra1 { [%eval #12] } 22... Nxc2 { [%eval #21] } 23. Kxc2 { [%eval 6.79] } 23... h5?? { (6.79 → Mate in 4) Checkmate is now unavoidable. Raf8 was best. } { [%eval #4] } (23... Raf8 24. Rd1) 24. Rf1?? { (Mate in 4 → 0.76) Lost forced checkmate sequence. Rd1 was best. } { [%eval 0.76] } (24. Rd1 Rab8 25. Kb2 Rxb2 26. Rf1 Rxa2 27. Rf5 gxf5#) 24... Rhf8?? { (0.76 → 8.93) Blunder. Rh7 was best. } { [%eval 8.93] } (24... Rh7) 25. Rxf8 { [%eval 9.91] } 25... Rxf8 { [%eval 5.54] } 26. Kd3 { [%eval 2.45] } 26... a6?? { (2.45 → Mate in 5) Checkmate is now unavoidable. Rb8 was best. } { [%eval #5] } (26... Rb8 27. a4) 27. a4 { [%eval #8] } 27... h4 { [%eval #4] } 28. a5 { [%eval #5] } 28... c6 { [%eval #3] } 29. Ke3 { [%eval #7] } 29... Rf4 { [%eval #5] } 30. Kxf4 { [%eval #5] } 30... g5 { [%eval #4] } 31. Kxg5 { [%eval #4] } 31... e5 { [%eval #3] } 32. Kxh4 { [%eval #3] } 32... e4 { [%eval #2] } 33. Kg3 { [%eval #2] } 33... e3 { [%eval #1] } 34. Kf2 { [%eval #1] } 34... exf2# { Game ends by variant rule. } 1-0