FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/D0EmfS5t"]
[Date "2025.04.27"]
[White "SnakeOnJetski"]
[Black "kuhkotze"]
[Result "0-1"]
[GameId "D0EmfS5t"]
[UTCDate "2025.04.27"]
[UTCTime "15:32:09"]
[WhiteElo "1482"]
[BlackElo "1068"]
[WhiteRatingDiff "-18"]
[BlackRatingDiff "+67"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. b3 { [%eval -0.25] } 1... d6?? { (-0.25 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (1... e6 2. e3 b5 3. Bxb5 Bd6 4. Bxd7 Bxh2 5. Rxh2 Bxd7 6. Rxh7) 2. g4 { [%eval #16] } 2... Bxg4 { [%eval #15] } 3. e3?? { (Mate in 15 → -0.20) Lost forced checkmate sequence. Bb2 was best. } { [%eval -0.2] } (3. Bb2 Bxe2 4. Bxg7 Bxf1 5. Kxf1 Bxg7 6. Qc1 Bxa1 7. d4 Bxd4) 3... Bxd1 { [%eval -0.84] } 4. Kxd1 { [%eval -0.2] } 4... b5 { [%eval 0.0] } 5. Bxb5 { [%eval 0.05] } 5... Na6?! { (0.05 → 0.96) Inaccuracy. Qd7 was best. } { [%eval 0.96] } (5... Qd7 6. Bxd7 Nxd7 7. Ba3 Rb8 8. Bxd6 exd6 9. a4 Rxb3 10. cxb3) 6. Bxe8 { [%eval 0.79] } 6... Qxe8 { [%eval 0.84] } 7. b4 { [%eval 0.77] } 7... Nxb4 { [%eval 1.2] } 8. a4?? { (1.20 → Mate in 13) Checkmate is now unavoidable. a3 was best. } { [%eval #-13] } (8. a3) 8... Nxc2 { [%eval #-13] } 9. Kxc2 { [%eval #-12] } 9... Qxa4 { [%eval #-12] } 10. Rxa4 { [%eval #-11] } 10... Rc8?? { (Mate in 11 → -1.28) Lost forced checkmate sequence. Rd8 was best. } { [%eval -1.28] } (10... Rd8 11. Rxa7 Nf6 12. Rxc7 e5 13. Rxf7 Ng4 14. Rxf8 Nxh2 15. Rxh2 Rhxf8 16. Rxh7) 11. Rxa7 { [%eval -0.84] } 11... Rd8 { [%eval -1.26] } 12. Rxc7 { [%eval -0.5] } 12... Rd7?? { (-0.50 → 2.87) Blunder. Rc8 was best. } { [%eval 2.87] } (12... Rc8 13. Rxe7) 13. Rxd7 { [%eval 2.49] } 13... e6 { [%eval 2.84] } 14. Rxd6 { [%eval 2.38] } 14... Bxd6 { [%eval 2.47] } 15. Ba3?? { (2.47 → Mate in 7) Checkmate is now unavoidable. Kb3 was best. } { [%eval #-7] } (15. Kb3 Bxh2 16. Rxh2 h6 17. Rxh6 Nxh6 18. Nc3 Rf8 19. Nge2 Rh8 20. Kb4 e5) 15... Bxh2 { [%eval #-7] } 16. Rxh2 { [%eval #-6] } 16... Ne7 { [%eval #-6] } 17. Rxh7 { [%eval #-5] } 17... Rxh7 { [%eval #-5] } 18. Bxe7 { [%eval #-4] } 18... Rh4 { [%eval #-4] } 19. Bxh4 { [%eval #-3] } 19... g5 { [%eval #-3] } 20. Bxg5 { [%eval #-2] } 20... f6 { [%eval #-2] } 21. Bxf6 { [%eval #-1] } 21... e5 { [%eval #-1] } 22. Bxe5# { Game ends by variant rule. } 0-1