- Blind mode tutorial
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[Event "Hourly King of the Hill Arena"] [Site "https://lichess.org/D02g9XKQ"] [Date "2025.06.18"] [Round "-"] [White "EMERYtheCHESSqueen7"] [Black "FeelMe"] [Result "0-1"] [GameId "D02g9XKQ"] [UTCDate "2025.06.18"] [UTCTime "16:48:30"] [WhiteElo "1375"] [BlackElo "1382"] [WhiteRatingDiff "-53"] [BlackRatingDiff "+72"] [Variant "King of the Hill"] [TimeControl "180+0"] [ECO "C20"] [Opening "Bongcloud Attack"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.61] } 1... e5 { [%eval 0.75] } 2. Ke2?? { (0.75 → -2.45) Blunder. Nc3 was best. } { [%eval -2.45] } { C20 Bongcloud Attack } (2. Nc3 Nc6 3. Nf3 Nf6 4. d4 exd4 5. Nd5 Be7 6. Bc4 O-O) 2... Bc5 { [%eval -1.87] } 3. d4?! { (-1.87 → -2.56) Inaccuracy. Nf3 was best. } { [%eval -2.56] } (3. Nf3 d5 4. exd5 Qxd5 5. Nc3 Qe6 6. Ke1 Nc6 7. Bb5 Bd7) 3... Bxd4 { [%eval -2.07] } 4. Be3 { [%eval -2.61] } 4... c5 { [%eval -2.0] } 5. Bxd4? { (-2.00 → -4.23) Mistake. Nc3 was best. } { [%eval -4.23] } (5. Nc3 d6) 5... cxd4? { (-4.23 → -2.16) Mistake. exd4 was best. } { [%eval -2.16] } (5... exd4) 6. Kd3?? { (-2.16 → -6.34) Blunder. Nf3 was best. } { [%eval -6.34] } (6. Nf3 d6) 6... Qb6 { [%eval -5.3] } 7. c3 { [%eval -6.23] } 7... Nc6?! { (-6.23 → -4.35) Inaccuracy. Nf6 was best. } { [%eval -4.35] } (7... Nf6 8. Nd2) 8. cxd4? { (-4.35 → -8.10) Mistake. Qb3 was best. } { [%eval -8.1] } (8. Qb3) 8... Qxd4+ { [%eval -6.9] } 9. Ke2 { [%eval -8.18] } 9... Nf6? { (-8.18 → -4.67) Mistake. Qxe4+ was best. } { [%eval -4.67] } (9... Qxe4+) 10. Qxd4 { [%eval -4.94] } 10... Nxd4+ { [%eval -5.11] } 11. Kd3?! { (-5.11 → -8.31) Inaccuracy. Ke3 was best. } { [%eval -8.31] } (11. Ke3 d5) 11... b6?? { (-8.31 → -1.42) Blunder. d5 was best. } { [%eval -1.42] } (11... d5 12. f3) 12. Nd2?? { (-1.42 → -9.92) Blunder. Nf3 was best. } { [%eval -9.92] } (12. Nf3 Nxf3 13. gxf3 d5 14. Nc3 d4 15. Nb5 Ba6 16. a4 Nh5 17. Kc4 Rd8) 12... Ba6+ { [%eval -10.36] } 13. Ke3?! { (-10.36 → Mate in 1) Checkmate is now unavoidable. Nc4 was best. } { [%eval #-1] } (13. Nc4 d5) 13... Bxf1?? { (Mate in 1 → -4.48) Lost forced checkmate sequence. Ng4# was best. } { [%eval -4.48] } (13... Ng4#) 14. Nb3?? { (-4.48 → -14.24) Blunder. Rxf1 was best. } { [%eval -14.24] } (14. Rxf1 Ke7) 14... Bxg2?! { (-14.24 → -6.20) Inaccuracy. Nc2+ was best. } { [%eval -6.2] } (14... Nc2+) 15. Nxd4 { [%eval -6.14] } 15... Bxh1?! { (-6.14 → -4.65) Inaccuracy. Ng4+ was best. } { [%eval -4.65] } (15... Ng4+) 16. f4?! { (-4.65 → -6.73) Inaccuracy. f3 was best. } { [%eval -6.73] } (16. f3 d6 17. Nge2 Bxf3 18. Nxf3 Rc8 19. Kd3 Ke7 20. Rf1 Rc7 21. Rg1 Rhc8) 16... d6 { [%eval -6.56] } 17. fxe5?! { (-6.56 → -10.74) Inaccuracy. Rc1 was best. } { [%eval -10.74] } (17. Rc1 Ng4+ 18. Kd3 Nf2+ 19. Ke3 Kd7 20. Ngf3 Bxf3 21. Nxf3 Ng4+ 22. Kd3 Rhd8) 17... dxe5 { [%eval -11.02] } 18. Rc1 { [%eval -17.21] } 18... Kd7 { [%eval -10.58] } 19. Rf1 { [%eval -15.78] } 19... Kd6?! { (-15.78 → -6.07) Inaccuracy. Ng4+ was best. } { [%eval -6.07] } (19... Ng4+) 20. Rf5?? { (-6.07 → Mate in 2) Checkmate is now unavoidable. Nf5+ was best. } { [%eval #-2] } (20. Nf5+ Kc5) 20... Rac8?! { (Mate in 2 → -11.21) Lost forced checkmate sequence. Bxe4 was best. } { [%eval -11.21] } (20... Bxe4 21. Nge2 Kd5#) 21. b4?! { (-11.21 → Mate in 2) Checkmate is now unavoidable. Nb5+ was best. } { [%eval #-2] } (21. Nb5+ Ke6) 21... Rc3+ { [%eval #-2] } 22. Ke2 { [%eval -40.55] } 22... Rhc8 { [%eval -37.0] } 23. Rf3?! { (-37.00 → Mate in 2) Checkmate is now unavoidable. Nc6 was best. } { [%eval #-2] } (23. Nc6 Bxe4) 23... Nxe4 { [%eval #-1] } 24. Rf5 { [%eval #-1] } 24... Kd5# { Game ends by variant rule. } 0-1