FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/CugISflE"]
[Date "2025.06.12"]
[White "AhmedBahaa2"]
[Black "Hels123"]
[Result "0-1"]
[GameId "CugISflE"]
[UTCDate "2025.06.12"]
[UTCTime "17:46:18"]
[WhiteElo "1271"]
[BlackElo "1208"]
[WhiteRatingDiff "-6"]
[BlackRatingDiff "+24"]
[Variant "Antichess"]
[TimeControl "120+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... g6?? { (2.49 → Mate in 19) Checkmate is now unavoidable. b5 was best. } { [%eval #19] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval #19] } 2... bxa6 { [%eval #18] } 3. Qh5 { [%eval #19] } 3... gxh5 { [%eval 1.3] } 4. g4 { [%eval #18] } 4... hxg4 { [%eval 1.46] } 5. f3?? { (1.46 → -0.87) Blunder. Kf1 was best. } { [%eval -0.87] } (5. Kf1 Nh6 6. Na3 a5 7. Nf3 gxf3 8. Kg2 fxg2 9. c4 gxh1=Q 10. b4 Qxh2) 5... gxf3 { [%eval -1.06] } 6. Nxf3 { [%eval -0.76] } 6... Bh6? { (-0.76 → 0.55) Mistake. h5 was best. } { [%eval 0.55] } (6... h5 7. Ng1) 7. Ng5?! { (0.55 → -0.14) Inaccuracy. Ng1 was best. } { [%eval -0.14] } (7. Ng1) 7... Bxg5 { [%eval -0.18] } 8. Ke2 { [%eval -0.08] } 8... Bxe3 { [%eval -0.11] } 9. dxe3 { [%eval 0.0] } 9... c6?! { (0.00 → 0.57) Inaccuracy. e5 was best. } { [%eval 0.57] } (9... e5 10. Re1) 10. Rf1?? { (0.57 → Mate in 22) Checkmate is now unavoidable. Nc3 was best. } { [%eval #-22] } (10. Nc3 f5) 10... f5?? { (Mate in 22 → -1.29) Lost forced checkmate sequence. Qb6 was best. } { [%eval -1.29] } (10... Qb6 11. Rxf7 Qxb2 12. Rxh7 Qxb1 13. Rxb1 Rxh7 14. Rxb8 Rxh2 15. Rxc8 Rxe2 16. Rxc6) 11. Rxf5 { [%eval -2.15] } 11... c5?? { (-2.15 → -0.21) Blunder. a5 was best. } { [%eval -0.21] } (11... a5 12. Rxa5 Qxa5 13. a3 Qxa3 14. Nxa3 c5 15. Rb1 a5 16. b4 cxb4 17. Rxb4) 12. Rxc5 { [%eval -0.07] } 12... Qb6?? { (-0.07 → 3.09) Blunder. d6 was best. } { [%eval 3.09] } (12... d6 13. Rxc8) 13. Rxc8 { [%eval 3.24] } 13... Qxe3 { [%eval 3.14] } 14. Rxb8?? { (3.14 → 0.33) Blunder. Kxe3 was best. } { [%eval 0.33] } (14. Kxe3 d5) 14... Rxb8?? { (0.33 → 3.36) Blunder. Qxc1 was best. } { [%eval 3.36] } (14... Qxc1 15. Rxe8) 15. Bxe3?? { (3.36 → Mate in 8) Checkmate is now unavoidable. Kxe3 was best. } { [%eval #-8] } (15. Kxe3 Rxb2) 15... Rxb2 { [%eval #-8] } 16. Bxa7 { [%eval #-7] } 16... Rxa2 { [%eval #-7] } 17. Rxa2 { [%eval #-6] } 17... Nf6 { [%eval #-7] } 18. Rxa6 { [%eval #-6] } 18... e5 { [%eval #-6] } 19. Rxf6 { [%eval #-5] } 19... d6 { [%eval #-5] } 20. Rxd6 { [%eval #-4] } 20... Kd7 { [%eval #-4] } 21. Rxd7 { [%eval #-3] } 21... Rg8 { [%eval #-5] } 22. Rxh7 { [%eval #-4] } 22... Rh8?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. Rg1 was best. } { [%eval 0.0] } (22... Rg1 23. Bxg1 e4 24. Kf3 exf3 25. Nd2 f2 26. Bxf2#) 23. Rxh8 { [%eval 0.0] } 23... e4 { [%eval 0.0] } 24. Kf3 { [%eval 0.0] } 24... exf3 { [%eval 0.0] } 25. Bb8 { [%eval 0.0] } 25... f2 { [%eval 0.0] } 26. Rg8 { [%eval 0.0] } 26... f1=K { [%eval 0.0] } 27. Rg1 { [%eval 0.0] } 27... Kxg1 { [%eval 0.0] } 28. Ba7 { [%eval 0.0] } 28... Kxh2 { [%eval 0.0] } 29. Bg1 { [%eval 0.0] } 29... Kxg1 { [%eval 0.0] } 30. Na3 { [%eval 0.0] } 30... Kf2 { [%eval 0.0] } 31. c4 { [%eval 0.0] } 31... Ke3 { [%eval 0.0] } 32. c5 { [%eval 0.0] } 32... Kf4 { [%eval 0.0] } 33. c6 { [%eval 0.0] } 33... Ke5 { [%eval 0.0] } 34. c7 { [%eval 0.0] } 34... Kd6?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Kd4 was best. } { [%eval #2] } (34... Kd4 35. Nc4 Kxc4 36. c8=B Kd4 37. Bd7 Ke3 38. Be6 Ke2 39. Bg8 Kf3 40. Bb3) 35. c8=K?? { (Mate in 2 → Mate in 1) Lost forced checkmate sequence. Nc4 was best. } { [%eval #-1] } (35. Nc4 Kxc7 36. Nb6 Kxb6#) 35... Kc7 { [%eval #-1] } 36. Kxc7# { Game ends by variant rule. } 0-1