FEN
[Event "rated blitz game"]
[Site "https://lichess.org/CtKd6p8V"]
[Date "2026.04.22"]
[Round "-"]
[White "CheckmateBrrr"]
[Black "o0Wiggle0o"]
[Result "1/2-1/2"]
[GameId "CtKd6p8V"]
[UTCDate "2026.04.22"]
[UTCTime "10:45:13"]
[WhiteElo "1594"]
[BlackElo "1592"]
[WhiteRatingDiff "+0"]
[BlackRatingDiff "+1"]
[Variant "Standard"]
[TimeControl "300+0"]
[ECO "A02"]
[Opening "Bird Opening"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. f4 { [%eval -0.23] } { A02 Bird Opening } 1... Nf6 { [%eval -0.18] } 2. Nf3 { [%eval -0.3] } 2... g6 { [%eval -0.14] } 3. g3 { [%eval -0.22] } 3... Bg7 { [%eval -0.29] } 4. Bg2 { [%eval -0.32] } 4... d5 { [%eval -0.32] } 5. O-O { [%eval -0.29] } 5... b6 { [%eval -0.21] } 6. d3 { [%eval -0.21] } 6... Bb7 { [%eval -0.17] } 7. Re1 { [%eval -0.36] } 7... O-O { [%eval -0.26] } 8. Nbd2 { [%eval -0.38] } 8... Nc6 { [%eval -0.35] } 9. e4 { [%eval -0.44] } 9... dxe4 { [%eval -0.33] } 10. Nxe4 { [%eval -0.34] } 10... Nxe4 { [%eval -0.39] } 11. dxe4 { [%eval -0.39] } 11... Qxd1 { [%eval -0.45] } 12. Rxd1 { [%eval -0.36] } 12... Rad8 { [%eval -0.38] } 13. Rxd8 { [%eval -0.45] } 13... Rxd8 { [%eval -0.41] } 14. c3 { [%eval -0.5] } 14... Rd1+ { [%eval 0.02] } 15. Kf2 { [%eval 0.08] } 15... e5 { [%eval 0.15] } 16. fxe5?? { (0.15 → -3.27) Blunder. Nd2 was best. } { [%eval -3.27] } (16. Nd2 exf4 17. Bf3 fxg3+ 18. hxg3 Rxc1 19. Rxc1 Ne5 20. Be2 Bc6 21. Rd1 Bf6) 16... Nxe5?? { (-3.27 → -0.13) Blunder. Bh6 was best. } { [%eval -0.13] } (16... Bh6 17. Bxh6 Rxa1 18. Bh3 Nd8 19. Ke3 Rxa2 20. b3 Ba6 21. Kf4 Ne6+ 22. Bxe6) 17. Nxe5 { [%eval -0.09] } 17... Bxe5 { [%eval -0.04] } 18. Ke2 { [%eval -0.54] } 18... Rg1 { [%eval -0.12] } 19. Kf2 { [%eval -0.21] } 19... Rd1 { [%eval -0.17] } 20. Ke2?! { (-0.17 → -0.73) Inaccuracy. Bf3 was best. } { [%eval -0.73] } (20. Bf3 Rd7 21. Bh6 f6 22. Bf4 Bxf4 23. gxf4 Rd3 24. Re1 f5 25. Be2 Rd2) 20... Rg1?! { (-0.73 → 0.00) Inaccuracy. Rd7 was best. } { [%eval 0.0] } (20... Rd7 21. Kf2 f5 22. a4 fxe4 23. Bh6 Rf7+ 24. Ke3 Bd6 25. b4 Rf5 26. a5) 21. Kf2 { [%eval 0.0] } 21... Rd1 { [%eval 0.0] } { The game is a draw. } 1/2-1/2
