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[Event "rated Antichess game"] [Site "https://lichess.org/CoprtRYD"] [Date "2024.11.21"] [White "hagen934"] [Black "hampshire22"] [Result "1-0"] [GameId "CoprtRYD"] [UTCDate "2024.11.21"] [UTCTime "16:54:21"] [WhiteElo "1227"] [BlackElo "1210"] [WhiteRatingDiff "+8"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.18] } 1... b5 { [%eval 0.57] } 2. Bxb5 { [%eval 0.48] } 2... Na6?? { (0.48 → Mate in 18) Checkmate is now unavoidable. e6 was best. } { [%eval #18] } (2... e6 3. Bxd7 Bxd7 4. Na3 Bxa3 5. bxa3 c6 6. a4 Na6 7. Ne2) 3. Bxd7?? { (Mate in 18 → 1.91) Lost forced checkmate sequence. Bxa6 was best. } { [%eval 1.91] } (3. Bxa6 Bxa6 4. c4 Bxc4 5. Qg4 Bxa2 6. Qxg7 Bxg7 7. Rxa2 Bxb2) 3... Bxd7?? { (1.91 → Mate in 15) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #15] } (3... Kxd7 4. c4 Nb8 5. a4 g5 6. a5 a6 7. Ne2 Nc6 8. b4) 4. b4 { [%eval #15] } 4... Nxb4 { [%eval #14] } 5. Qg4 { [%eval #14] } 5... Nxa2 { [%eval #11] } 6. Rxa2 { [%eval #11] } 6... Bxg4 { [%eval #10] } 7. Rxa7 { [%eval #10] } 7... Rxa7 { [%eval #9] } 8. Kd1 { [%eval #9] } 8... Bxd1 { [%eval #8] } 9. Nh3 { [%eval #8] } 9... Bxc2 { [%eval #7] } 10. Nf4?? { (Mate in 7 → Mate in 11) Lost forced checkmate sequence. Ng1 was best. } { [%eval #-11] } (10. Ng1 Bxb1 11. e4 Bxe4 12. h4 Bxg2 13. h5 Bxh1 14. d3 Qxd3 15. Bh6 Nxh6) 10... Bxb1?? { (Mate in 11 → Mate in 7) Lost forced checkmate sequence. Qxd2 was best. } { [%eval #7] } (10... Qxd2 11. Nxd2 Bb3 12. Nxb3 c5 13. Nxc5 e6 14. Ncxe6 fxe6 15. Nxe6 Be7 16. Nxg7) 11. Ng6?? { (Mate in 7 → Mate in 12) Lost forced checkmate sequence. e4 was best. } { [%eval #-12] } (11. e4 Bxe4 12. Nh3 Bxg2 13. Rd1 Qxd2 14. Rxd2 Bxh3 15. Ba3 Rxa3 16. f3 Rxf3) 11... fxg6?? { (Mate in 12 → Mate in 6) Lost forced checkmate sequence. Qxd2 was best. } { [%eval #6] } (11... Qxd2 12. Nxh8 Qxc1 13. Rxc1 Bc2 14. Rxc2 Kd8 15. Rxc7 Rxc7 16. Nxf7 e6 17. Nxd8) 12. e4 { [%eval #7] } 12... Bxe4 { [%eval #6] } 13. d3 { [%eval #6] } 13... Bxg2 { [%eval #5] } 14. Ba3 { [%eval #5] } 14... Rxa3 { [%eval #4] } 15. h4 { [%eval #4] } 15... Qxd3 { [%eval #3] } 16. f4 { [%eval #3] } 16... Bxh1 { [%eval #2] } 17. h5 { [%eval #2] } 17... gxh5 { [%eval #1] } 18. f5 { [%eval #1] } 18... Qxf5# { Game ends by variant rule. } 1-0