FEN
[Event "rated bullet game"]
[Site "https://lichess.org/CjAESLmp"]
[Date "2024.03.18"]
[Round "-"]
[White "vladbairamyian"]
[Black "onetruepixd"]
[Result "1-0"]
[GameId "CjAESLmp"]
[UTCDate "2024.03.18"]
[UTCTime "19:58:09"]
[WhiteElo "1585"]
[BlackElo "1641"]
[WhiteRatingDiff "+42"]
[BlackRatingDiff "-6"]
[Variant "Standard"]
[TimeControl "60+0"]
[ECO "C47"]
[Opening "Four Knights Game: Scotch Variation Accepted"]
[Termination "Time forfeit"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.13] } 1... e5 { [%eval 0.17] } 2. Nf3 { [%eval 0.21] } 2... Nf6 { [%eval 0.25] } 3. Nc3 { [%eval 0.12] } 3... Nc6 { [%eval 0.1] } 4. d4 { [%eval 0.0] } 4... exd4 { [%eval 0.1] } { C47 Four Knights Game: Scotch Variation Accepted } 5. Nxd4 { [%eval 0.13] } 5... Bb4 { [%eval 0.09] } 6. Nxc6 { [%eval 0.03] } 6... bxc6 { [%eval 0.07] } 7. Bd3 { [%eval 0.03] } 7... d5 { [%eval 0.17] } 8. exd5 { [%eval 0.18] } 8... cxd5 { [%eval 0.21] } 9. Bd2 { [%eval -0.12] } 9... O-O { [%eval -0.16] } 10. O-O { [%eval -0.17] } 10... c6 { [%eval 0.05] } 11. Re1 { [%eval -0.11] } 11... Bg4 { [%eval -0.02] } 12. Be2 { [%eval -0.32] } 12... Bf5 { [%eval -0.32] } 13. Na4 { [%eval -0.81] } 13... Bxd2?! { (-0.81 → -0.10) Inaccuracy. Bd6 was best. } { [%eval -0.1] } (13... Bd6) 14. Qxd2 { [%eval -0.16] } 14... Nd7 { [%eval 0.29] } 15. Nc3 { [%eval -0.05] } 15... Re8 { [%eval 0.06] } 16. Bf3?! { (0.06 → -0.49) Inaccuracy. Bf1 was best. } { [%eval -0.49] } (16. Bf1 Qf6 17. b3 h6 18. Ne2 Nc5 19. b4 Ne4 20. Qd4 Qd6 21. f3 Ng5 22. c3 Ne6) 16... Qc7 { [%eval -0.08] } 17. Rxe8+ { [%eval -0.07] } 17... Rxe8 { [%eval -0.12] } 18. Re1 { [%eval -0.22] } 18... Rxe1+ { [%eval -0.13] } 19. Qxe1 { [%eval -0.13] } 19... h6 { [%eval -0.16] } 20. Qd2 { [%eval -0.13] } 20... Be6 { [%eval -0.11] } 21. h3 { [%eval -0.13] } 21... Nf6 { [%eval 0.12] } 22. Ne2 { [%eval 0.17] } 22... Qb6 { [%eval 0.19] } 23. b3 { [%eval 0.05] } 23... c5 { [%eval 0.07] } 24. Nf4 { [%eval 0.08] } 24... d4 { [%eval 0.05] } 25. Nxe6 { [%eval 0.02] } 25... Qxe6 { [%eval 0.1] } 26. Qe2 { [%eval -0.08] } 26... Qf5 { [%eval 0.08] } 27. Qd3 { [%eval -0.16] } 27... Qe5 { [%eval 0.07] } 28. Qe2 { [%eval -0.13] } 28... Qd6 { [%eval 0.09] } 29. Qd3 { [%eval 0.06] } 29... Nd5 { [%eval 0.45] } 30. Qe4 { [%eval 0.51] } 30... Nf6 { [%eval 0.5] } 31. Qa8+ { [%eval 0.54] } 31... Kh7 { [%eval 0.66] } 32. Be4+ { [%eval 0.13] } 32... g6?? { (0.13 → 2.88) Blunder. Nxe4 was best. } { [%eval 2.88] } (32... Nxe4 33. Qxe4+) 33. Bf3?? { (2.88 → 0.00) Blunder. Qxa7 was best. } { [%eval 0.0] } (33. Qxa7 Kg7 34. Bd3 Nd7 35. Qb7 Qe6 36. Bf1 Nf6 37. Bc4 Qe1+ 38. Kh2 Qe5+ 39. g3 Qe8) 33... Kg7 { [%eval 0.0] } 34. Qxa7 { [%eval 0.0] } 34... Qe5?? { (0.00 → 2.33) Blunder. Qf4 was best. } { [%eval 2.33] } (34... Qf4 35. Qxc5 Qc1+ 36. Kh2 Qf4+ 37. Kg1) 35. a4?? { (2.33 → 0.14) Blunder. Qa5 was best. } { [%eval 0.14] } (35. Qa5 h5 36. Qd2 d3 37. Qxd3 Qa1+ 38. Kh2 Qxa2 39. g3 Qb2 40. Kg2 Qe5 41. c3 g5) 35... Qe1+ { [%eval 0.03] } 36. Kh2 { [%eval 0.16] } 36... Qe5+ { [%eval 0.05] } 37. g3 { [%eval 0.04] } 37... Qe1 { [%eval 0.04] } 38. Kg2?? { (0.04 → -2.61) Blunder. Qxc5 was best. } { [%eval -2.61] } (38. Qxc5 Qxf2+) 38... Ne4 { [%eval -2.0] } 39. Qe7?? { (-2.00 → Mate in 2) Checkmate is now unavoidable. Bxe4 was best. } { [%eval #-2] } (39. Bxe4 Qxe4+) 39... Qf1+?? { (Mate in 2 → 7.82) Lost forced checkmate sequence. Qxf2+ was best. } { [%eval 7.82] } (39... Qxf2+ 40. Kh1 Nxg3#) 40. Kxf1 { [%eval 7.57] } 40... Nd2+? { (7.57 → Mate in 19) Checkmate is now unavoidable. Nf6 was best. } { [%eval #19] } (40... Nf6 41. Bc6 c4 42. bxc4 d3 43. cxd3 g5 44. Ke2 g4 45. h4 Ng8 46. Qd8 h5 47. Kd2) 41. Kg2 { [%eval #18] } 41... Nxf3 { [%eval 8.72] } 42. Kxf3 { [%eval 8.6] } 42... h5? { (8.60 → Mate in 19) Checkmate is now unavoidable. g5 was best. } { [%eval #19] } (42... g5 43. Ke4 Kg6 44. Kd5 Kg7 45. Kc6 Kg6 46. Kd7 h5 47. h4 gxh4 48. gxh4 d3 49. cxd3) 43. Kg2 { [%eval 8.4] } 43... g5 { [%eval 10.03] } 44. f4 { [%eval 8.24] } 44... gxf4? { (8.24 → Mate in 28) Checkmate is now unavoidable. c4 was best. } { [%eval #28] } (44... c4 45. bxc4 d3 46. cxd3 h4 47. gxh4 gxf4 48. Kf3 Kh7 49. Qxf7+ Kh8 50. Qh5+ Kg7 51. Kxf4) 45. Qf6+?? { (Mate in 28 → 6.16) Lost forced checkmate sequence. gxf4 was best. } { [%eval 6.16] } { White wins on time. } (45. gxf4 c4 46. bxc4 Kg8 47. Kf3 Kg7 48. Ke4 Kg6 49. Qg5+ Kh7 50. Kd5 Kh8 51. Qf6+ Kg8) 1-0