FEN
[Event "antichess"]
[Site "https://lichess.org/CejsonVO"]
[Date "2025.01.14"]
[Round "-"]
[White "Bitite"]
[Black "RigasZirgs"]
[Result "1-0"]
[GameId "CejsonVO"]
[UTCDate "2025.01.14"]
[UTCTime "16:15:13"]
[WhiteElo "1048"]
[BlackElo "1498"]
[WhiteRatingDiff "+161"]
[BlackRatingDiff "-121"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 15 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Qxd2) 2. exd5 { [%eval 0.4] } 2... Qxd5 { [%eval 0.6] } 3. d4?? { (0.60 → Mate in 13) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-13] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxa8 Qxf2) 3... Qxd4? { (Mate in 13 → -7.94) Lost forced checkmate sequence. Qxg2 was best. } { [%eval -7.94] } (3... Qxg2 4. Bxg2 b5 5. Bxa8 Bb7 6. Bxb7 Na6 7. Bxa6 g6 8. Bxb5) 4. Qxd4 { [%eval -5.48] } 4... Bh3 { [%eval -4.67] } 5. gxh3?? { (-4.67 → Mate in 14) Checkmate is now unavoidable. Nxh3 was best. } { [%eval #-14] } (5. Nxh3 b5) 5... e5?? { (Mate in 14 → Mate in 14) Lost forced checkmate sequence. b5 was best. } { [%eval #14] } (5... b5 6. Bxb5 f5 7. Bxe8 g5 8. Qxh8 a5 9. Qxg8 Ra6 10. Bxg5 e5 11. Qxf8) 6. Qxe5?? { (Mate in 14 → -3.55) Lost forced checkmate sequence. Qxa7 was best. } { [%eval -3.55] } (6. Qxa7 Rxa7 7. Ba6 Nxa6 8. b4 Nxb4 9. a3 Nxc2 10. a4 Nxe1 11. Ne2 Rxa4) 6... f6?? { (-3.55 → Mate in 13) Checkmate is now unavoidable. b5 was best. } { [%eval #13] } (6... b5) 7. Qxe8?? { (Mate in 13 → 3.25) Lost forced checkmate sequence. Qxf6 was best. } { [%eval 3.25] } (7. Qxf6 Nxf6 8. b4 Bxb4 9. h4 Bxe1 10. Be2 Bxf2 11. Nh3 Bxh4 12. Nf2 Bxf2) 7... Ba3?! { (3.25 → 4.52) Inaccuracy. Nd7 was best. } { [%eval 4.52] } (7... Nd7 8. Qxf8 Nxf8 9. Bg5 fxg5 10. Ba6 bxa6 11. Nc3 Nh6 12. Kd2 Rg8 13. Nge2) 8. bxa3? { (4.52 → 2.31) Mistake. Nxa3 was best. } { [%eval 2.31] } (8. Nxa3) 8... Ne7 { [%eval 2.91] } 9. Qxe7?? { (2.91 → Mate in 9) Checkmate is now unavoidable. Qxb8 was best. } { [%eval #-9] } (9. Qxb8 Raxb8 10. Ke2 f5 11. Bh6 gxh6 12. Nf3 f4 13. Nbd2 h5 14. h4 a6) 9... Re8?? { (Mate in 9 → 2.78) Lost forced checkmate sequence. f5 was best. } { [%eval 2.78] } (9... f5 10. Qxc7 g5 11. Qxb7 Re8 12. Qxa8 Rxe1 13. Qxb8 Rxf1 14. Bxg5 Rxf2 15. Qxa7) 10. Qxf6?? { (2.78 → Mate in 10) Checkmate is now unavoidable. Qxc7 was best. } { [%eval #-10] } (10. Qxc7) 10... gxf6?? { (Mate in 10 → Mate in 13) Lost forced checkmate sequence. Rxe1 was best. } { [%eval #13] } (10... Rxe1 11. Qxg7 Rxf1 12. Qxc7 Rxg1 13. Qxb7 Rxh1 14. Qxa7 Rxc1 15. Qxa8 Rxc2 16. Qxb8) 11. Ba6?? { (Mate in 13 → Mate in 10) Lost forced checkmate sequence. Nc3 was best. } { [%eval #-10] } (11. Nc3 Rxe1 12. Nb5 Rxc1 13. Nxa7 Rxa1 14. Ne2 Rxa7 15. a4 Rxa4 16. Rg1 R4xa2) 11... bxa6?? { (Mate in 10 → 13.92) Lost forced checkmate sequence. Rxe1 was best. } { [%eval 13.92] } (11... Rxe1 12. Bxb7 Rxg1 13. Bxa8 Rxc1 14. Rxc1 Nd7 15. Bc6 f5 16. Bxd7 c5 17. Bxf5) 12. Bg5 { [%eval 13.3] } 12... fxg5?! { (13.30 → Mate in 10) Checkmate is now unavoidable. Rxe1 was best. } { [%eval #10] } (12... Rxe1) 13. f4?? { (Mate in 10 → 2.88) Lost forced checkmate sequence. c4 was best. } { [%eval 2.88] } (13. c4 Rxe1 14. Nf3 Rxb1 15. Nxg5 Rxa1 16. Nxh7 Rxa2 17. Rc1 Rxa3 18. Rc3 Rxc3) 13... gxf4?? { (2.88 → Mate in 13) Checkmate is now unavoidable. Rxe1 was best. } { [%eval #13] } (13... Rxe1) 14. Nf3 { [%eval #13] } 14... Rxe1 { [%eval #15] } 15. Nxe1?? { (Mate in 15 → 0.46) Lost forced checkmate sequence. Rxe1 was best. } { [%eval 0.46] } (15. Rxe1 h6 16. c4 c6 17. Nbd2 a5 18. a4 h5 19. h4 a6 20. c5 Nd7) 15... f3?? { (0.46 → 6.46) Blunder. Nc6 was best. } { [%eval 6.46] } (15... Nc6 16. Nf3) 16. Nxf3 { [%eval 6.86] } 16... Nc6?? { (6.86 → Mate in 8) Checkmate is now unavoidable. a5 was best. } { [%eval #8] } (16... a5 17. a4) 17. Rd1?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Nd4 was best. } { [%eval #-8] } (17. Nd4 Nxd4 18. Nd2 Nxc2 19. Raf1 Nxa3 20. Rf8 Rxf8 21. Nf3 Rxf3 22. Rb1 Nxb1) 17... Nb4?? { (Mate in 8 → 10.19) Lost forced checkmate sequence. Ne5 was best. } { [%eval 10.19] } (17... Ne5 18. Nxe5 c6 19. Nxc6 Rg8 20. Nxa7 Rg4 21. hxg4 a5 22. Nd2 a4 23. Nb3) 18. axb4 { [%eval 8.24] } 18... a5 { [%eval 9.0] } 19. bxa5 { [%eval 13.11] } 19... Rb8?! { (13.11 → Mate in 9) Checkmate is now unavoidable. Rd8 was best. } { [%eval #9] } (19... Rd8) 20. Rd6 { [%eval #9] } 20... Rxb1 { [%eval #8] } 21. Rxb1 { [%eval #8] } 21... cxd6 { [%eval #8] } 22. a6 { [%eval #8] } 22... h5 { [%eval #7] } 23. Re1?? { (Mate in 7 → 2.07) Lost forced checkmate sequence. Ne1 was best. } { [%eval 2.07] } (23. Ne1 d5 24. Nd3 d4 25. Rb2 h4 26. c4 dxc3 27. Nc1 cxb2 28. a4 bxc1=R) 23... h4 { [%eval 1.64] } 24. Nxh4 { [%eval 1.43] } 24... d5 { [%eval 1.83] } 25. Re4?? { (1.83 → 0.00) Blunder. c4 was best. } { [%eval 0.0] } (25. c4 dxc4 26. Nf3 c3 27. Re6 c2 28. Nd2 c1=K 29. Nb1 Kxb1 30. h4 Kxa2) 25... dxe4 { [%eval 0.0] } 26. c4?? { (0.00 → -8.38) Blunder. Ng6 was best. } { [%eval -8.38] } (26. Ng6 e3 27. h4 e2 28. Ne5 e1=B 29. h3 Bxh4 30. Nc4 Bf2 31. h4 Bxh4) 26... e3 { [%eval -4.0] } 27. c5?? { (-4.00 → Mate in 5) Checkmate is now unavoidable. Nf5 was best. } { [%eval #-5] } (27. Nf5 e2 28. Ne3 e1=K 29. Nd5 Kf2 30. Nb6 axb6 31. c5 bxc5 32. h4 c4) 27... e2 { [%eval #-5] } 28. c6 { [%eval #-4] } 28... e1=Q?? { (Mate in 4 → Mate in 4) Lost forced checkmate sequence. e1=R was best. } { [%eval #4] } (28... e1=R 29. c7 Rb1 30. c8=N Rb5 31. Nxa7 Rb3 32. axb3#) 29. c7 { [%eval #4] } 29... Qxh4 { [%eval #3] } 30. c8=R { [%eval #4] } 30... Qxh3 { [%eval #3] } 31. Rc3 { [%eval #3] } 31... Qxh2 { [%eval #2] } 32. Rh3 { [%eval #2] } 32... Qxa2 { [%eval #1] } 33. Ra3 { [%eval #1] } 33... Qxa3# { Game ends by variant rule. } 1-0

