FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/CZRHnYxD"]
[Date "2025.02.12"]
[White "saiprap"]
[Black "Quasabianth"]
[Result "0-1"]
[GameId "CZRHnYxD"]
[UTCDate "2025.02.12"]
[UTCTime "09:19:33"]
[WhiteElo "1500"]
[BlackElo "1867"]
[WhiteRatingDiff "-88"]
[BlackRatingDiff "+2"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g5 { [%eval #-16] } 2. Bxg5 { [%eval #-15] } 2... Bg7 { [%eval #-15] } 3. Bxe7 { [%eval #-14] } 3... Bxb2 { [%eval #-14] } 4. Bxd8 { [%eval #-13] } 4... Bxa1 { [%eval #-13] } 5. Bxc7 { [%eval #-12] } 5... a6?? { (Mate in 12 → Mate in 14) Lost forced checkmate sequence. Bc3 was best. } { [%eval #14] } (5... Bc3 6. Nxc3 d5 7. Nxd5 Nf6 8. Nxf6 Rg8 9. Nxh7 Rxg2 10. Bxg2) 6. Bxb8 { [%eval #14] } 6... Rxb8 { [%eval #13] } 7. Nf3?? { (Mate in 13 → Mate in 11) Lost forced checkmate sequence. Nc3 was best. } { [%eval #-11] } (7. Nc3 Bxc3 8. Qb1 Bxe1 9. Qxb7 Rxb7 10. e3 Bxf2 11. Ne2 Bxe3 12. Nf4 Bxf4) 7... Bc3 { [%eval #-11] } 8. Nxc3 { [%eval #-10] } 8... d5 { [%eval #-10] } 9. Nxd5 { [%eval #-9] } 9... Bh3?? { (Mate in 9 → 0.43) Lost forced checkmate sequence. Nf6 was best. } { [%eval 0.43] } (9... Nf6 10. Nxf6 Rg8 11. Nxg8 Bh3 12. gxh3 f6 13. Nxf6 Kd7 14. Nxh7 Rf8 15. Nxf8) 10. gxh3 { [%eval 0.38] } 10... Nf6?? { (0.38 → 2.62) Blunder. f6 was best. } { [%eval 2.62] } (10... f6 11. Nxf6) 11. Nxf6 { [%eval 1.86] } 11... h5?? { (1.86 → Mate in 12) Checkmate is now unavoidable. Ke7 was best. } { [%eval #12] } (11... Ke7 12. Nxh7) 12. Nxh5 { [%eval #12] } 12... Rxh5 { [%eval #11] } 13. Nh4 { [%eval #11] } 13... Rxh4 { [%eval #10] } 14. Rg1?? { (Mate in 10 → Mate in 6) Lost forced checkmate sequence. Bg2 was best. } { [%eval #-6] } (14. Bg2 Rxh3 15. Bxb7 Rxb7 16. Qb1 Rxb1 17. d4 Rxh2 18. Rxh2 Rxe1 19. a4 Rxe2) 14... Rxh3 { [%eval #-6] } 15. Bxh3 { [%eval #-5] } 15... f5 { [%eval #-5] } 16. Bxf5 { [%eval #-4] } 16... Kd7 { [%eval #-4] } 17. Bxd7 { [%eval #-3] } 17... Rc8 { [%eval #-3] } 18. Bxc8 { [%eval #-2] } 18... b6 { [%eval #-2] } 19. Bxa6 { [%eval #-1] } 19... b5 { [%eval #-1] } 20. Bxb5# { Game ends by variant rule. } 0-1
