FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/CTvyG2As"]
[Date "2025.12.01"]
[White "AgronLuan"]
[Black "Eleven11gorgon"]
[Result "1-0"]
[GameId "CTvyG2As"]
[UTCDate "2025.12.01"]
[UTCTime "15:30:35"]
[WhiteElo "1300"]
[BlackElo "1650"]
[WhiteRatingDiff "+12"]
[BlackRatingDiff "-10"]
[Variant "Antichess"]
[TimeControl "30+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... e6 { [%eval 1.92] } 3. Bxd7 { [%eval 1.48] } 3... Qxd7?? { (1.48 → Mate in 18) Checkmate is now unavoidable. Bxd7 was best. } { [%eval #18] } (3... Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7 Rxa7 8. b4) 4. Qh5?? { (Mate in 18 → 0.74) Lost forced checkmate sequence. b4 was best. } { [%eval 0.74] } (4. b4 Bxb4 5. Qe2 Qxd2 6. Nxd2 Bxd2 7. Bxd2 c6 8. Rd1 Kd8) 4... Qxd2 { [%eval 0.8] } 5. Qxf7? { (0.80 → -0.37) Mistake. Kxd2 was best. } { [%eval -0.37] } (5. Kxd2 Ba3 6. Qxh7 Rxh7 7. Nxa3 Rxh2 8. Rxh2 Nd7 9. Nb1 Ne7) 5... Kxf7?? { (-0.37 → 2.77) Blunder. Qxe1 was best. } { [%eval 2.77] } (5... Qxe1 6. Qxe8 Qxf2 7. Qxf8 Qxg2 8. Qxg7 Qxh1 9. Qxh7 Qxg1 10. Qxg8) 6. Bxd2?? { (2.77 → Mate in 11) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-11] } (6. Kxd2 Ba3 7. Nxa3 Ne7 8. e4 g6 9. Ne2 h6 10. Rd1 Rf8) 6... Ba3?? { (Mate in 11 → 1.63) Lost forced checkmate sequence. Bb4 was best. } { [%eval 1.63] } (6... Bb4 7. Bxb4 Kf8 8. Bxf8 a5 9. Bxg7 Na6 10. Bxh8 e5 11. Bxe5) 7. bxa3?! { (1.63 → 0.59) Inaccuracy. Nxa3 was best. } { [%eval 0.59] } (7. Nxa3 Ne7 8. Ke2 Re8 9. Bb4 Ng6 10. Be7 Nxe7 11. Kd3 Ng6 12. Ne2) 7... Na6 { [%eval 0.89] } 8. e4?? { (0.89 → Mate in 9) Checkmate is now unavoidable. Nc3 was best. } { [%eval #-9] } (8. Nc3 Nf6) 8... Nb4 { [%eval #-9] } 9. axb4 { [%eval #-8] } 9... c5 { [%eval #-9] } 10. bxc5 { [%eval #-8] } 10... e5?? { (Mate in 8 → Mate in 12) Lost forced checkmate sequence. g5 was best. } { [%eval #12] } (10... g5 11. Bxg5 Nh6 12. Bxh6 Kg7 13. Bxg7 h5 14. Bxh8 e5 15. Bxe5 Bh3 16. gxh3) 11. Bh6?? { (Mate in 12 → 0.45) Lost forced checkmate sequence. g4 was best. } { [%eval 0.45] } (11. g4 Bxg4 12. Kd1 Bxd1 13. Nc3 Bxc2 14. Nce2 Bxe4 15. c6 Bxh1 16. Rb1 Bxc6) 11... gxh6?? { (0.45 → Mate in 10) Checkmate is now unavoidable. Nxh6 was best. } { [%eval #10] } (11... Nxh6) 12. f4?? { (Mate in 10 → 3.53) Lost forced checkmate sequence. g4 was best. } { [%eval 3.53] } (12. g4 Bxg4 13. Kd1 Bxd1 14. h4 Bxc2 15. Na3 Bxe4 16. Rd1 Bxh1 17. c6 Bxc6) 12... exf4 { [%eval 2.96] } 13. g4?? { (2.96 → Mate in 9) Checkmate is now unavoidable. h4 was best. } { [%eval #-9] } (13. h4 Bf5 14. exf5 Kg6 15. fxg6 hxg6 16. g4 fxg3 17. Nf3 h5 18. Ng5 Rh7) 13... fxg3 { [%eval #-9] } 14. hxg3 { [%eval #-8] } 14... Bh3?? { (Mate in 8 → 2.86) Lost forced checkmate sequence. Ne7 was best. } { [%eval 2.86] } (14... Ne7 15. Rxh6 Rg8 16. Rxh7 Rxg3 17. Rxf7 Rxg1 18. Rxe7 Rxe1 19. Rxa7 Rxe4 20. Rxa8) 15. Rxh3?? { (2.86 → Mate in 7) Checkmate is now unavoidable. Nxh3 was best. } { [%eval #-7] } (15. Nxh3) 15... Nf6?? { (Mate in 7 → Mate in 10) Lost forced checkmate sequence. h5 was best. } { [%eval #10] } (15... h5 16. Rxh5 Nh6 17. Rxh6 Rhd8 18. Rxh7 Rdc8 19. Rxf7 Rxc5 20. Rxa7 Rxc2 21. Rxa8) 16. Rxh6 { [%eval #10] } 16... Nxe4 { [%eval #9] } 17. Rxh7 { [%eval #9] } 17... Nxg3 { [%eval #8] } 18. Rxh8 { [%eval #8] } 18... Rxh8 { [%eval #7] } 19. Nh3 { [%eval #7] } 19... Rxh3 { [%eval #6] } 20. Ke2 { [%eval #6] } 20... Nxe2 { [%eval #5] } 21. c3?? { (Mate in 5 → 1.25) Lost forced checkmate sequence. Na3 was best. } { [%eval 1.25] } (21. Na3 Rxa3 22. Rb1 Rxa2 23. Rb8 Rxc2 24. Rb1 Rxc5 25. Rb6 axb6#) 21... Nxc3?? { (1.25 → Mate in 5) Checkmate is now unavoidable. Rxc3 was best. } { [%eval #5] } (21... Rxc3) 22. Nxc3 { [%eval #5] } 22... Rxc3 { [%eval #4] } 23. Rc1?? { (Mate in 4 → Mate in 14) Lost forced checkmate sequence. Rb1 was best. } { [%eval #-14] } (23. Rb1 Rxc5 24. Rb6 axb6 25. a4 Rc7 26. a5 bxa5#) 23... Rxc1?? { (Mate in 14 → Mate in 2) Lost forced checkmate sequence. Rxc5 was best. } { [%eval #2] } (23... Rxc5 24. Rxc5 a5 25. Rxa5 Ke6 26. Ra3 Kd6 27. Rb3 Kc7 28. Rh3 Kc6 29. Re3) 24. a4 { [%eval #2] } 24... Rxc5 { [%eval #1] } 25. a5 { [%eval #1] } 25... Rxa5# { Game ends by variant rule. } 1-0