- Blind mode tutorial
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[Event "Hourly Atomic Arena"] [Site "https://lichess.org/CSsIYWFO"] [Date "2025.07.26"] [Round "-"] [White "mjlflp"] [Black "taikoowan"] [Result "0-1"] [GameId "CSsIYWFO"] [UTCDate "2025.07.26"] [UTCTime "10:03:02"] [WhiteElo "1053"] [BlackElo "1828"] [WhiteRatingDiff "-1"] [BlackRatingDiff "+1"] [Variant "Atomic"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 3.16] } 1... e6 { [%eval 3.38] } 2. Qf3?? { (3.38 → 0.07) Blunder. Nf3 was best. } { [%eval 0.07] } (2. Nf3 Qf6 3. c3 Bc5 4. Bb5 Kf8 5. d4 Nh6 6. Qa4 Qf5) 2... f5 { [%eval 0.0] } 3. Qh5+ { [%eval 0.0] } 3... g6 { [%eval 0.0] } 4. Bb5?? { (0.00 → -2.62) Blunder. Qxh7 was best. } { [%eval -2.62] } (4. Qxh7 Bb4 5. c3 Qh4 6. g3 Qe4 7. Bb5 c6 8. Nf3 Qc2) 4... c6 { [%eval -2.71] } 5. Qg5?! { (-2.71 → -4.05) Inaccuracy. Qxh7 was best. } { [%eval -4.05] } (5. Qxh7 Qh4 6. g3 Qg4 7. f3 Qb4 8. Nc3 Qxb2 9. Be2 Na6) 5... Qxg5?? { (-4.05 → -0.77) Blunder. Nf6 was best. } { [%eval -0.77] } (5... Nf6 6. Nf3 d6 7. b4 h6 8. Bb2 cxb5 9. Ne5 hxg5 10. Nd7) 6. Ba4?? { (-0.77 → -3.57) Blunder. Nf3 was best. } { [%eval -3.57] } (6. Nf3 Nh6) 6... Na6 { [%eval -3.7] } 7. Bb3?? { (-3.70 → -8.22) Blunder. b4 was best. } { [%eval -8.22] } (7. b4 Nf6) 7... Nb4 { [%eval -8.33] } 8. Nf3 { [%eval -10.9] } 8... Nxa2 { [%eval -10.59] } 9. Ne5 { [%eval -10.4] } 9... d5 { [%eval -10.69] } 10. Nf7 { [%eval -11.26] } 10... Nh6 { [%eval -10.84] } 11. Nd6+ { [%eval -12.09] } 11... Bxd6 { [%eval -12.0] } 12. f3 { [%eval -12.07] } 12... b6 { [%eval -11.76] } 13. d3 { [%eval -11.95] } 13... a5 { [%eval -11.99] } 14. c3 { [%eval -12.07] } 14... a4 { [%eval -12.21] } 15. b3 { [%eval -16.54] } 15... axb3 { [%eval -11.77] } 16. Ba3 { [%eval -12.24] } 16... c5 { [%eval -12.0] } 17. g3 { [%eval -12.47] } 17... b5 { [%eval -12.18] } 18. d4 { [%eval -16.6] } 18... b4 { [%eval -16.53] } 19. dxc5 { [%eval -34.37] } 19... bxa3 { [%eval -26.8] } 20. O-O?! { (-26.80 → Mate in 4) Checkmate is now unavoidable. c4 was best. } { [%eval #-4] } (20. c4 Ra1+) 20... Ra1?! { (Mate in 4 → -17.00) Lost forced checkmate sequence. Ra2 was best. } { [%eval -17.0] } (20... Ra2 21. h4 Rg2+ 22. Kh1 Rg1+ 23. Kh2 Rxg3#) 21. Re1 { [%eval -18.0] } 21... Ba6 { [%eval -17.06] } 22. Rxa1?! { (-17.06 → Mate in 7) Checkmate is now unavoidable. c4 was best. } { [%eval #-7] } (22. c4 Ra2) 22... O-O { [%eval #-6] } 23. c4 { [%eval #-5] } 23... Bxc4?! { (Mate in 5 → -18.81) Lost forced checkmate sequence. Rb8 was best. } { [%eval -18.81] } (23... Rb8 24. h4 Rb1+ 25. Kh2 Rh1+ 26. Kg2 Rg1+ 27. Kh2 Rxg3#) 24. Kf2?! { (-18.81 → Mate in 10) Checkmate is now unavoidable. h4 was best. } { [%eval #-10] } (24. h4 Rc8) 24... Rc8 { [%eval #-9] } 25. e4 { [%eval #-7] } 25... Rc2+ { [%eval #-6] } 26. Kf1 { [%eval #-5] } 26... Re2 { [%eval #-4] } 27. Kg1 { [%eval #-1] } 27... Rxh2# { Game ends by variant rule. } 0-1