- Blind mode tutorial
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[Event "casual blitz game"] [Site "https://lichess.org/CSMsy43b"] [Date "2026.01.20"] [Round "-"] [White "asimovfHoody"] [Black "dave_dinx"] [Result "1/2-1/2"] [GameId "CSMsy43b"] [UTCDate "2026.01.20"] [UTCTime "09:43:47"] [WhiteElo "1708"] [BlackElo "1659"] [Variant "Standard"] [TimeControl "300+0"] [ECO "D01"] [Opening "Rapport-Jobava System"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.17] } 1... Nf6 { [%eval 0.15] } 2. Nc3 { [%eval -0.02] } 2... d5 { [%eval 0.0] } 3. Bf4 { [%eval -0.1] } { D01 Rapport-Jobava System } 3... a6 { [%eval 0.0] } 4. e3 { [%eval 0.0] } 4... Nc6 { [%eval 0.21] } 5. Nf3 { [%eval 0.15] } 5... Bg4 { [%eval 0.26] } 6. Be2 { [%eval -0.08] } 6... e6 { [%eval -0.07] } 7. a3 { [%eval -0.1] } 7... Bxf3 { [%eval 0.11] } 8. Bxf3 { [%eval 0.12] } 8... Be7 { [%eval 0.29] } 9. h3 { [%eval 0.18] } 9... O-O { [%eval 0.16] } 10. O-O { [%eval 0.1] } 10... Rc8 { [%eval 0.24] } 11. Re1 { [%eval 0.22] } 11... Bd6 { [%eval 0.23] } 12. Bg5 { [%eval 0.17] } 12... Re8 { [%eval 0.57] } 13. e4 { [%eval 0.55] } 13... dxe4 { [%eval 0.64] } 14. Nxe4 { [%eval 0.52] } 14... Be7?! { (0.52 → 1.09) Inaccuracy. Nxd4 was best. } { [%eval 1.09] } (14... Nxd4) 15. c3?! { (1.09 → 0.04) Inaccuracy. Bxf6 was best. } { [%eval 0.04] } (15. Bxf6 Bxf6 16. Nxf6+ Qxf6 17. Bxc6 bxc6 18. c3 Rb8 19. b4 c5 20. bxc5 Rb2) 15... Nxe4 { [%eval 0.05] } 16. Bxe7 { [%eval 0.11] } 16... Nxf2 { [%eval 0.15] } 17. Bxd8 { [%eval 0.11] } 17... Nxd1 { [%eval 0.2] } 18. Raxd1?! { (0.20 → -0.37) Inaccuracy. Bh4 was best. } { [%eval -0.37] } (18. Bh4 Nxb2) 18... Rcxd8 { [%eval -0.48] } 19. Rd2 { [%eval -0.8] } 19... Rd6 { [%eval -0.84] } 20. Rde2 { [%eval -0.85] } 20... b6 { [%eval -0.35] } 21. d5 { [%eval -0.3] } 21... Na5 { [%eval -0.11] } 22. dxe6 { [%eval -0.07] } 22... Rdxe6 { [%eval 0.0] } 23. Rxe6 { [%eval 0.0] } 23... Rxe6 { [%eval 0.0] } 24. Rd1 { [%eval 0.0] } 24... Kf8 { [%eval 0.0] } 25. Rd8+ { [%eval 0.0] } 25... Re8 { [%eval 0.0] } 26. Rd7 { [%eval 0.0] } 26... Re7 { [%eval 0.0] } 27. Rd8+ { [%eval 0.0] } 27... Re8 { [%eval 0.0] } 28. Rd7 { [%eval 0.0] } 28... Re7 { [%eval 0.0] } 29. Rd8+ { [%eval 0.0] } 29... Re8 { [%eval 0.0] } { The game is a draw. } 1/2-1/2