FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/CRTJj0A7"]
[Date "2020.05.25"]
[Round "-"]
[White "H1234567"]
[Black "SC_Valentin_A_St2"]
[Result "1-0"]
[GameId "CRTJj0A7"]
[UTCDate "2020.05.25"]
[UTCTime "16:44:19"]
[WhiteElo "1326"]
[BlackElo "1453"]
[WhiteRatingDiff "+30"]
[BlackRatingDiff "-8"]
[Variant "Antichess"]
[TimeControl "0+5"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3) 1... e6?? { (Mate in 16 → Mate in 15) Lost forced checkmate sequence. g5 was best. } { [%eval #15] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3 d5 7. Nxd5 Nf6 8. Nxf6) 2. Bh6 { [%eval #16] } 2... gxh6 { [%eval #14] } 3. Nh3?? { (Mate in 14 → -0.72) Lost forced checkmate sequence. b4 was best. } { [%eval -0.72] } (3. b4 Bxb4 4. Qc1 Bxe1 5. Qxh6 Bxf2 6. Qxh7 Rxh7 7. g4 Bxg1 8. Rxg1 Rxh2 9. Bh3 Rxh3) 3... Ba3 { [%eval 0.09] } 4. bxa3?? { (0.09 → -2.19) Blunder. Nxa3 was best. } { [%eval -2.19] } (4. Nxa3) 4... Qg5?? { (-2.19 → 1.92) Blunder. Qh4 was best. } { [%eval 1.92] } (4... Qh4) 5. Nxg5 { [%eval 0.61] } 5... hxg5 { [%eval 0.82] } 6. f4 { [%eval 3.06] } 6... gxf4 { [%eval 1.43] } 7. e3 { [%eval 1.69] } 7... fxe3 { [%eval 1.24] } 8. Qd2?? { (1.24 → -2.71) Blunder. Kf2 was best. } { [%eval -2.71] } (8. Kf2 exf2) 8... exd2 { [%eval -2.16] } 9. Kxd2 { [%eval -2.6] } 9... Ne7 { [%eval -2.6] } 10. Nc3?? { (-2.60 → -5.54) Blunder. a4 was best. } { [%eval -5.54] } (10. a4 a6) 10... Nd5? { (-5.54 → -3.16) Mistake. d5 was best. } { [%eval -3.16] } (10... d5 11. Nxd5 exd5 12. h4 Bg4 13. Be2 Bxe2 14. Kxe2 Nc8 15. Kf3 Ke7 16. Rhf1 a5 17. Rad1) 11. Nxd5 { [%eval -3.02] } 11... exd5 { [%eval -1.86] } 12. c4?? { (-1.86 → Mate in 11) Checkmate is now unavoidable. Re1 was best. } { [%eval #-11] } (12. Re1 Kd8) 12... dxc4 { [%eval #-11] } 13. dxc4 { [%eval #-10] } 13... d5 { [%eval #-10] } 14. cxd5 { [%eval #-9] } 14... Bh3?? { (Mate in 9 → -3.57) Lost forced checkmate sequence. b5 was best. } { [%eval -3.57] } (14... b5 15. Bxb5 Rg8 16. Bxe8 Rxg2 17. Bxf7 Rxh2 18. Rxh2 Be6 19. Rxh7 Bxd5 20. Bxd5 a5 21. Rxc7) 15. gxh3 { [%eval -5.31] } 15... Nc6?? { (-5.31 → -0.54) Blunder. Ke7 was best. } { [%eval -0.54] } (15... Ke7) 16. dxc6 { [%eval 0.0] } 16... bxc6 { [%eval 0.0] } 17. Bb5?! { (0.00 → -1.01) Inaccuracy. Be2 was best. } { [%eval -1.01] } (17. Be2 Rc8 18. Bd1 Rf8 19. Ke2 c5 20. a4 f5 21. a5 Rh8 22. h4 h5 23. Re1 Rf8) 17... cxb5 { [%eval -1.22] } 18. a4 { [%eval -1.11] } 18... bxa4 { [%eval 0.09] } 19. Kc2 { [%eval -0.05] } 19... a3?! { (-0.05 → 0.56) Inaccuracy. Kf8 was best. } { [%eval 0.56] } (19... Kf8 20. Kb1) 20. Kb2?? { (0.56 → -7.44) Blunder. h4 was best. } { [%eval -7.44] } (20. h4 Kf8) 20... axb2 { [%eval -8.21] } 21. h4? { (-8.21 → Mate in 14) Checkmate is now unavoidable. Rhe1 was best. } { [%eval #-14] } (21. Rhe1) 21... bxa1=Q { [%eval #-15] } 22. Rxa1 { [%eval #-15] } 22... c6 { [%eval #-16] } 23. a4 { [%eval #-13] } 23... Rc8?? { (Mate in 13 → -6.85) Lost forced checkmate sequence. Rd8 was best. } { [%eval -6.85] } (23... Rd8 24. Rd1 Rxd1 25. h5 a6 26. a5 Kd7 27. h6 Rc8 28. h3 Rg8 29. h4 Rg7 30. hxg7) 24. a5?? { (-6.85 → Mate in 13) Checkmate is now unavoidable. Ra2 was best. } { [%eval #-13] } (24. Ra2) 24... a6?? { (Mate in 13 → -4.69) Lost forced checkmate sequence. Rd8 was best. } { [%eval -4.69] } (24... Rd8 25. Rd1 Rxd1 26. a6 Kd7 27. h5 Rg8 28. h3 Rgg1 29. h6 Rd2 30. h4 Rgg2 31. h5) 25. h5?? { (-4.69 → Mate in 11) Checkmate is now unavoidable. Ra4 was best. } { [%eval #-11] } (25. Ra4) 25... Rg8?? { (Mate in 11 → -2.62) Lost forced checkmate sequence. Rd8 was best. } { [%eval -2.62] } (25... Rd8 26. Rd1 Rxd1 27. h3 Rg8 28. h6 Kd7 29. h4 c5 30. h5 Rg7 31. hxg7 h6 32. g8=N) 26. h4 { [%eval -2.38] } 26... Rg5 { [%eval -1.79] } 27. hxg5 { [%eval -0.39] } 27... h6 { [%eval -1.56] } 28. gxh6 { [%eval -1.75] } 28... Kf8?? { (-1.75 → 0.44) Blunder. c5 was best. } { [%eval 0.44] } (28... c5 29. h7) 29. h7 { [%eval 0.95] } 29... Kg8?? { (0.95 → Mate in 11) Checkmate is now unavoidable. Rc7 was best. } { [%eval #11] } (29... Rc7 30. h6) 30. hxg8=N { [%eval #11] } 30... Rxg8 { [%eval #10] } 31. Rg1?? { (Mate in 10 → 0.07) Lost forced checkmate sequence. h6 was best. } { [%eval 0.07] } (31. h6 Rb8 32. Rg1 c5 33. h7 Rb7 34. Rg6 fxg6 35. h8=R Rb6 36. axb6 c4 37. Rh5 gxh5) 31... Rxg1 { [%eval 0.07] } 32. h6 { [%eval 0.07] } 32... Rg7?? { (0.07 → Mate in 3) Checkmate is now unavoidable. Rg6 was best. } { [%eval #3] } (32... Rg6 33. h7 c5 34. h8=R Rh6 35. Rxh6 f6 36. Rxf6 c4 37. Rxa6 c3 38. Ra7 c2 39. a6) 33. hxg7 { [%eval #3] } 33... f6 { [%eval #2] } 34. g8=R { [%eval #2] } 34... f5 { [%eval #1] } 35. Rg4 { [%eval #1] } 35... fxg4# { Game ends by variant rule. } 1-0