FEN
[Event "rated variant:threeCheck game"]
[Site "https://lichess.org/CRP8dnlh"]
[Date "2020.03.17"]
[Round "-"]
[White "MerlinTheWizard13"]
[Black "Nima_Najafi"]
[Result "1-0"]
[GameId "CRP8dnlh"]
[UTCDate "2020.03.17"]
[UTCTime "23:02:55"]
[WhiteElo "1736"]
[BlackElo "1656"]
[WhiteRatingDiff "+22"]
[BlackRatingDiff "-37"]
[Variant "Three-check"]
[TimeControl "180+0"]
[ECO "C50"]
[Opening "Italian Game: Jerome Gambit"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 1.97] } 1... e5?? { (1.97 → 4.85) Blunder. c5 was best. } { [%eval 4.85] } (1... c5 2. Nf3 Nc6 3. c3 e6 4. d4 cxd4 5. Bd3 Nge7 6. O-O) 2. Nf3?? { (4.85 → 0.37) Blunder. Bc4 was best. } { [%eval 0.37] } (2. Bc4 Qf6 3. Qh5 Nh6 4. Nc3 Bc5 5. d4 Bxd4 6. Nf3 Bxc3+) 2... Nc6?? { (0.37 → 4.14) Blunder. Bc5 was best. } { [%eval 4.14] } (2... Bc5 3. Nc3 Nf6 4. d4 exd4 5. Bd3 dxc3 6. O-O Qe7 7. Bg5) 3. Bc4 { [%eval 5.12] } 3... Bc5? { (5.12 → 12.06) Mistake. Nh6 was best. } { [%eval 12.06] } (3... Nh6 4. Nc3 Be7 5. d4 O-O 6. Bxh6 d5 7. Nxd5 Bb4+ 8. Nxb4) 4. Bxf7+ { [%eval 15.6] } { C50 Italian Game: Jerome Gambit } 4... Kf8 { [%eval 15.31] } 5. O-O { [%eval 13.74] } 5... Nf6 { [%eval 18.18] } 6. d4 { [%eval 16.41] } 6... Nxd4 { [%eval 17.21] } 7. Nxe5 { [%eval 16.28] } 7... d6 { [%eval 16.87] } 8. Ng6+?? { (16.87 → -7.60) Blunder. Nd7+ was best. } { [%eval -7.6] } (8. Nd7+ Bxd7) 8... hxg6 { [%eval -5.67] } 9. Bf4 { [%eval -6.73] } 9... Qe7 { [%eval -4.2] } 10. b4?? { (-4.20 → -16.78) Blunder. c3 was best. } { [%eval -16.78] } (10. c3 Nh5) 10... Bg4 { [%eval -15.37] } 11. bxc5?! { (-15.37 → Mate in 7) Checkmate is now unavoidable. Qxd4 was best. } { [%eval #-7] } (11. Qxd4 Bxd4) 11... Bxd1 { [%eval #-6] } 12. Nc3 { [%eval #-6] } 12... Ne2+?! { (Mate in 6 → -16.95) Lost forced checkmate sequence. Nxe4 was best. } { [%eval -16.95] } (12... Nxe4 13. f3 Nxc3 14. Kh1 Rxh2+ 15. Bxh2 Qh4 16. Raxd1 Qxh2+ 17. Kxh2 Nxf3+) 13. Nxe2 { [%eval -17.65] } 13... Bxe2 { [%eval -14.55] } 14. cxd6?! { (-14.55 → Mate in 4) Checkmate is now unavoidable. Be6 was best. } { [%eval #-4] } (14. Be6 Rh4) 14... cxd6? { (Mate in 4 → -9.38) Lost forced checkmate sequence. Qxe4 was best. } { [%eval -9.38] } (14... Qxe4 15. Bd5 Nxd5 16. dxc7 Qxg2+ 17. Kxg2 Bxf1+) 15. Rad1 { [%eval -29.64] } 15... Bxd1 { [%eval -22.16] } 16. Rxd1?! { (-22.16 → Mate in 10) Checkmate is now unavoidable. h3 was best. } { [%eval #-10] } (16. h3 Kxf7) 16... Nxe4 { [%eval -8.9] } 17. Bxg6? { (-8.90 → Mate in 3) Checkmate is now unavoidable. Be6 was best. } { [%eval #-3] } (17. Be6 Nc3) 17... Rxh2 { [%eval #-4] } 18. Bxh2 { [%eval #-4] } 18... Nxf2?? { (Mate in 4 → Mate in 2) Lost forced checkmate sequence. Nc3 was best. } { [%eval #2] } (18... Nc3 19. Kh1 Nxd1 20. Bg3 Nxf2+ 21. Kh2 Qh4+) 19. Rf1 { [%eval #1] } 19... Qe1 { [%eval #1] } 20. Bxd6+ { Game ends by variant rule. } 1-0