- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated variant:antichess game"] [Site "https://lichess.org/CQjpUKhV"] [Date "2023.12.24"] [Round "-"] [White "Pupsido"] [Black "Lisa_s"] [Result "0-1"] [GameId "CQjpUKhV"] [UTCDate "2023.12.24"] [UTCTime "08:25:32"] [WhiteElo "852"] [BlackElo "1206"] [WhiteRatingDiff "-4"] [BlackRatingDiff "+13"] [Variant "Antichess"] [TimeControl "600+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.22] } 1... a6?? { (0.22 → 1.97) Blunder. e6 was best. } { [%eval 1.97] } (1... e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5 6. Bxc5) 2. Bxa6 { [%eval 1.78] } 2... Rxa6?? { (1.78 → Mate in 17) Checkmate is now unavoidable. bxa6 was best. } { [%eval #17] } (2... bxa6 3. Qh5) 3. Na3?? { (Mate in 17 → -1.25) Lost forced checkmate sequence. Qf3 was best. } { [%eval -1.25] } (3. Qf3) 3... Rxa3 { [%eval -1.37] } 4. bxa3 { [%eval -1.3] } 4... e6?? { (-1.30 → Mate in 13) Checkmate is now unavoidable. g5 was best. } { [%eval #13] } (4... g5 5. Ne2 d6 6. g3 Bg4 7. Rb1 Bxe2 8. Rxb7 Bxd1 9. Kxd1 Na6 10. Rxc7 Nxc7 11. a4) 5. h3?? { (Mate in 13 → Mate in 13) Lost forced checkmate sequence. Rb1 was best. } { [%eval #-13] } (5. Rb1 Bxa3 6. Rxb7 Bxc1 7. Qxc1 Bxb7 8. Ne2 Bxg2 9. Nc3 Bxh1 10. Ne4 Bxe4 11. Qa3 Bxc2) 5... Bxa3 { [%eval #-13] } 6. Bxa3 { [%eval #-12] } 6... Qe7?? { (Mate in 12 → -1.17) Lost forced checkmate sequence. c5 was best. } { [%eval -1.17] } (6... c5 7. Bxc5 Qb6 8. Bxb6 Kd8 9. Bxd8 Ne7 10. Bxe7 Rf8 11. Bxf8 b6 12. Bxg7 f6 13. Bxf6) 7. Bxe7 { [%eval -1.33] } 7... Nxe7 { [%eval -0.8] } 8. Nf3?! { (-0.80 → -1.41) Inaccuracy. f4 was best. } { [%eval -1.41] } (8. f4) 8... Nd5?? { (-1.41 → 0.76) Blunder. e5 was best. } { [%eval 0.76] } (8... e5 9. Nxe5) 9. d4?? { (0.76 → Mate in 12) Checkmate is now unavoidable. Ng5 was best. } { [%eval #-12] } (9. Ng5 Nxe3) 9... Nxe3 { [%eval #-12] } 10. fxe3 { [%eval #-11] } 10... c5 { [%eval #-11] } 11. dxc5 { [%eval #-10] } 11... b6 { [%eval #-10] } 12. cxb6 { [%eval #-9] } 12... Na6?? { (Mate in 9 → 3.26) Lost forced checkmate sequence. e5 was best. } { [%eval 3.26] } (12... e5 13. Nxe5 Bb7 14. Qxd7 Kxd7 15. Nxf7 Bxg2 16. Nxh8 Bxh3 17. Rxh3 Ke6 18. Rxh7 Ke7 19. Rxg7) 13. Qxd7 { [%eval 2.28] } 13... Bxd7 { [%eval 2.13] } 14. a4?? { (2.13 → Mate in 7) Checkmate is now unavoidable. Nh2 was best. } { [%eval #-7] } (14. Nh2) 14... Bxa4 { [%eval #-7] } 15. Rxa4 { [%eval #-6] } 15... Nc7?? { (Mate in 6 → 1.53) Lost forced checkmate sequence. Ke7 was best. } { [%eval 1.53] } (15... Ke7 16. Rxa6 Ra8 17. Rxa8 Kf8 18. Rxf8 h5 19. Rxf7 g5 20. Nxg5 h4 21. Nxe6#) 16. bxc7 { [%eval 1.23] } 16... e5 { [%eval 1.58] } 17. Nxe5 { [%eval 1.58] } 17... Kd7 { [%eval 1.76] } 18. Nxf7 { [%eval 1.51] } 18... Kxc7 { [%eval 1.61] } 19. Nxh8 { [%eval 1.55] } 19... h6?! { (1.55 → 2.18) Inaccuracy. h5 was best. } { [%eval 2.18] } (19... h5 20. Ng6 Kd8 21. Ne7 Kxe7 22. e4 g5 23. c4 Ke6 24. Ra8 h4 25. g3 hxg3 26. c5) 20. e4 { [%eval 2.54] } 20... g6?! { (2.54 → 3.41) Inaccuracy. Kd8 was best. } { [%eval 3.41] } (20... Kd8 21. Ng6) 21. Nxg6 { [%eval 3.91] } 21... h5 { [%eval 3.36] } 22. Nf8 { [%eval 2.94] } 22... Kd7?? { (2.94 → Mate in 11) Checkmate is now unavoidable. h4 was best. } { [%eval #11] } (22... h4 23. g3 hxg3 24. e5 Kb8 25. c4 g2 26. c5 gxh1=K 27. Kd2 Kg1 28. h4 Kf1 29. Ke1) 23. Nxd7 { [%eval #11] } 23... h4 { [%eval #10] } 24. g3 { [%eval #10] } 24... hxg3 { [%eval #9] } 25. Kf2?? { (Mate in 9 → 4.19) Lost forced checkmate sequence. e5 was best. } { [%eval 4.19] } (25. e5 g2 26. Rh2 g1=K 27. Nc5 Kxh2 28. Kf2 Kxh3 29. Kg3 Kxg3 30. Rf4 Kxf4 31. Ne6 Kxe5) 25... gxf2 { [%eval 5.12] } 26. Rh2 { [%eval 3.35] } 26... f1=K { [%eval 5.1] } 27. Rf2?? { (5.10 → 1.79) Blunder. Rg2 was best. } { [%eval 1.79] } (27. Rg2 Kxg2 28. e5 Kxh3 29. Ra8 Kg4 30. e6 Kf3 31. c4 Ke2 32. Rc8 Kf3 33. Rh8 Ke2) 27... Kxf2 { [%eval 2.07] } 28. Ne5?? { (2.07 → Mate in 1) Checkmate is now unavoidable. Ra7 was best. } { [%eval #-1] } (28. Ra7) 28... Kf3 { [%eval #-1] } 29. Nxf3# { Game ends by variant rule. } 0-1