FEN
[Event "casual variant:threeCheck game"]
[Site "https://lichess.org/CQM2TuXH"]
[Date "2025.05.07"]
[Round "-"]
[White "Buggu2007"]
[Black "lichess AI level 1"]
[Result "1-0"]
[GameId "CQM2TuXH"]
[UTCDate "2025.05.07"]
[UTCTime "07:12:38"]
[WhiteElo "1500"]
[BlackElo "?"]
[Variant "Three-check"]
[TimeControl "-"]
[ECO "B00"]
[Opening "Nimzowitsch Defense"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 1.68] } 1... Nc6?! { (1.68 → 2.34) Inaccuracy. e6 was best. } { [%eval 2.34] } { B00 Nimzowitsch Defense } (1... e6 2. Nc3 Nf6 3. e5 Nc6 4. exf6 Bc5 5. d4 Qxf6 6. Be3) 2. Qh5?? { (2.34 → -0.90) Blunder. Nf3 was best. } { [%eval -0.9] } (2. Nf3 e6 3. Nc3 Bb4 4. a3 Bxc3 5. dxc3 h6 6. Nd4 Qh4) 2... Nb4?? { (-0.90 → Mate in 3) Checkmate is now unavoidable. e6 was best. } { [%eval #3] } (2... e6 3. Nf3 g6 4. Qb5 Nf6 5. Nc3 a6 6. Qe2 Bc5 7. d4) 3. Bb5?? { (Mate in 3 → -19.31) Lost forced checkmate sequence. Qxf7+ was best. } { [%eval -19.31] } (3. Qxf7+ Kxf7 4. Bc4+ Ke8 5. Bf7#) 3... c6?? { (-19.31 → Mate in 3) Checkmate is now unavoidable. Nxc2+ was best. } { [%eval #3] } (3... Nxc2+) 4. Bc4?? { (Mate in 3 → -25.15) Lost forced checkmate sequence. Qxf7+ was best. } { [%eval -25.15] } (4. Qxf7+ Kxf7 5. Bc4+ Kg6 6. Bf7#) 4... e6?? { (-25.15 → -3.69) Blunder. Nxc2+ was best. } { [%eval -3.69] } (4... Nxc2+) 5. c3?? { (-3.69 → -36.51) Blunder. Na3 was best. } { [%eval -36.51] } (5. Na3 Nf6) 5... Nf6?! { (-36.51 → -7.15) Inaccuracy. Nc2+ was best. } { [%eval -7.15] } (5... Nc2+) 6. Qc5? { (-7.15 → Mate in 10) Checkmate is now unavoidable. Qxf7+ was best. } { [%eval #-10] } (6. Qxf7+ Kxf7 7. cxb4 d5 8. Be2 Kg8 9. e5 Ne4 10. Nh3 Qc7 11. Nc3 Qxe5) 6... Nd3+ { [%eval -60.3] } 7. Bxd3 { [%eval -50.2] } 7... d5?! { (-50.20 → -7.31) Inaccuracy. Bxc5 was best. } { [%eval -7.31] } (7... Bxc5) 8. Bb5?! { (-7.31 → -44.54) Inaccuracy. Qe3 was best. } { [%eval -44.54] } (8. Qe3 Ng4) 8... Nd7 { [%eval -8.87] } 9. Bxc6 { [%eval -28.29] } 9... Qg5 { [%eval -28.57] } 10. Bxd7+ { [%eval -19.26] } 10... Kxd7?? { (-19.26 → Mate in 2) Checkmate is now unavoidable. Bxd7 was best. } { [%eval #2] } (10... Bxd7) 11. Qd6+? { (Mate in 2 → 7.86) Lost forced checkmate sequence. Qb5+ was best. } { [%eval 7.86] } (11. Qb5+ Kc7 12. Qxb7#) 11... Ke8? { (7.86 → Mate in 1) Checkmate is now unavoidable. Bxd6 was best. } { [%eval #1] } (11... Bxd6 12. Nf3) 12. Qd8# { Game ends by variant rule. } 1-0