- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated classical game"] [Site "https://lichess.org/CNL2MlaM"] [Date "2024.04.24"] [Round "-"] [White "ProteusSF-lite"] [Black "Mr-Chess-Berserk"] [Result "1/2-1/2"] [GameId "CNL2MlaM"] [UTCDate "2024.04.24"] [UTCTime "18:14:57"] [WhiteElo "2727"] [BlackElo "2728"] [WhiteRatingDiff "+0"] [BlackRatingDiff "+0"] [WhiteTitle "BOT"] [BlackTitle "BOT"] [Variant "Standard"] [TimeControl "1500+1"] [ECO "C54"] [Opening "Italian Game: Classical Variation, Giuoco Pianissimo"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.15] } 1... e5 { [%eval 0.21] } 2. Nf3 { [%eval 0.18] } 2... Nc6 { [%eval 0.19] } 3. Bc4 { [%eval 0.22] } 3... Bc5 { [%eval 0.17] } 4. O-O { [%eval 0.07] } 4... Nf6 { [%eval 0.22] } 5. d3 { [%eval 0.15] } 5... d6 { [%eval 0.16] } 6. c3 { [%eval 0.11] } 6... a6 { [%eval 0.17] } 7. a4 { [%eval 0.16] } { C54 Italian Game: Classical Variation, Giuoco Pianissimo } 7... h6 { [%eval 0.21] } 8. Re1 { [%eval 0.23] } 8... Ba7 { [%eval 0.19] } 9. Nbd2 { [%eval 0.2] } 9... O-O { [%eval 0.17] } 10. h3 { [%eval 0.17] } 10... Re8 { [%eval 0.21] } 11. Bb3 { [%eval 0.1] } 11... Be6 { [%eval 0.12] } 12. Bc2 { [%eval 0.18] } 12... a5 { [%eval 0.2] } 13. Nf1 { [%eval 0.09] } 13... d5 { [%eval 0.0] } 14. exd5 { [%eval 0.07] } 14... Qxd5 { [%eval 0.24] } 15. Be3 { [%eval -0.01] } 15... Bxe3 { [%eval 0.01] } 16. Nxe3 { [%eval 0.0] } 16... Qc5 { [%eval 0.07] } 17. Nd2 { [%eval 0.0] } 17... Rad8 { [%eval 0.01] } 18. Qf3 { [%eval -0.01] } 18... Nd5 { [%eval -0.06] } 19. Rad1 { [%eval -0.05] } 19... Nxe3 { [%eval -0.05] } 20. fxe3 { [%eval 0.1] } 20... Ne7 { [%eval 0.0] } 21. d4 { [%eval -0.01] } 21... Qb6 { [%eval -0.11] } 22. b3 { [%eval -0.03] } 22... f5 { [%eval 0.08] } 23. Nc4 { [%eval -0.13] } 23... e4 { [%eval 0.0] } 24. Qg3 { [%eval -0.16] } 24... Qc6 { [%eval -0.2] } 25. Nxa5 { [%eval -0.44] } 25... Qxc3 { [%eval -0.17] } 26. Nxb7 { [%eval -0.06] } 26... Qxc2 { [%eval -0.4] } 27. Rc1 { [%eval -0.34] } 27... Qxb3 { [%eval -0.33] } 28. Nxd8 { [%eval -0.13] } 28... Rxd8 { [%eval -0.03] } 29. Rxc7 { [%eval 0.0] } 29... Qa3 { [%eval 0.0] } 30. a5 { [%eval -0.01] } 30... Bf7 { [%eval 0.0] } 31. a6 { [%eval 0.0] } 31... Nd5 { [%eval 0.0] } 32. a7 { [%eval 0.0] } 32... Nxc7 { [%eval 0.0] } 33. Qxc7 { [%eval 0.0] } 33... Rf8 { [%eval 0.0] } 34. Rb1 { [%eval 0.0] } 34... Bd5 { [%eval 0.0] } 35. Rb8 { [%eval 0.0] } 35... Kh7 { [%eval 0.0] } 36. Qe5 { [%eval 0.0] } 36... Qxe3+ { [%eval 0.0] } 37. Kh2 { [%eval 0.0] } 37... Rf7 { [%eval 0.0] } 38. Qxd5 { [%eval 0.0] } 38... Qf4+ { [%eval 0.0] } 39. g3 { [%eval 0.0] } 39... Qf2+ { [%eval 0.0] } 40. Kh1 { [%eval 0.0] } 40... Qf1+ { [%eval 0.0] } 41. Kh2 { [%eval 0.0] } 41... Qf2+ { [%eval 0.0] } 42. Kh1 { [%eval 0.0] } 42... Qf1+ { [%eval 0.0] } 43. Kh2 { [%eval 0.0] } 43... Qe2+ { [%eval 0.0] } 44. Kg1 { [%eval 0.0] } 44... Qe1+ { [%eval 0.0] } 45. Kh2 { [%eval 0.0] } 45... Qe2+ { [%eval 0.0] } 46. Kg1 { [%eval 0.0] } 46... Qe1+ { [%eval 0.0] } 47. Kg2 { [%eval 0.0] } 47... Qd2+ { [%eval 0.0] } 48. Kh1 { [%eval 0.0] } 48... Qd1+ { [%eval 0.0] } 49. Kg2 { [%eval 0.0] } 49... Qd2+ { [%eval 0.0] } 50. Kh1 { [%eval 0.0] } 50... Qd1+ { [%eval 0.0] } 51. Kh2 { [%eval 0.0] } 51... Qc2+ { [%eval 0.0] } 52. Kh1 { [%eval 0.0] } 52... Qc1+ { [%eval 0.0] } 53. Kh2 { [%eval 0.0] } 53... Qc2+ { [%eval 0.0] } 54. Kh1 { [%eval 0.0] } 54... Rf6 { [%eval 0.0] } 55. Qg8+ { [%eval 0.0] } 55... Kg6 { [%eval 0.0] } 56. Qe8+ { [%eval 0.0] } 56... Kg5 { [%eval 0.0] } 57. a8=Q { [%eval 0.0] } 57... Qc1+ { [%eval 0.0] } 58. Kh2 { [%eval 0.0] } 58... Qd2+ { [%eval 0.0] } 59. Kh1 { [%eval 0.0] } 59... Qd1+ { [%eval 0.0] } 60. Kg2 { [%eval 0.0] } 60... Qc2+ { [%eval 0.0] } 61. Kh1 { [%eval 0.0] } 61... Qc1+ { [%eval 0.0] } 62. Kh2 { [%eval 0.0] } 62... Qd2+ { [%eval 0.0] } 63. Kh1 { [%eval 0.0] } 63... Qd1+ { [%eval 0.0] } 64. Kg2 { [%eval 0.0] } 64... Qe2+ { [%eval 0.0] } 65. Kg1 { [%eval 0.0] } 65... Qe1+ { [%eval 0.0] } 66. Kg2 { [%eval 0.0] } 66... Qe2+ { [%eval 0.0] } 67. Kh1 { [%eval 0.0] } 67... Qf1+ { [%eval 0.0] } 68. Kh2 { [%eval 0.0] } 68... Qf2+ { [%eval 0.0] } 69. Kh1 { [%eval 0.0] } 69... Qf1+ { [%eval 0.0] } 70. Kh2 { [%eval 0.0] } 70... Qf2+ { [%eval 0.0] } 71. Kh1 { [%eval 0.0] } 71... Qe1+ { [%eval 0.0] } 72. Kh2 { [%eval 0.0] } 72... Qd2+ { [%eval 0.0] } { The game is a draw. } 1/2-1/2