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[Event "Bullet Antichess Arena"] [Site "https://lichess.org/CMZhayjG"] [Date "2026.05.27"] [Round "-"] [White "Percussion201"] [Black "Launched"] [Result "0-1"] [GameId "CMZhayjG"] [UTCDate "2026.05.27"] [UTCTime "04:04:58"] [WhiteElo "1335"] [BlackElo "1535"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+25"] [BlackBerserk "true"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4?! { (0.15 → -0.74) Inaccuracy. e3 was best. } { [%eval -0.74] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5?! { (-0.74 → 0.00) Inaccuracy. g6 was best. } { [%eval 0.0] } (1... g6 2. Qa4 d5 3. Qxa7 Rxa7 4. cxd5 Qxd5 5. g3 Qxd2 6. Kxd2) 2. cxb5 { [%eval -0.97] } 2... Ba6?? { (-0.97 → 1.76) Blunder. d6 was best. } { [%eval 1.76] } (2... d6 3. g4 Bxg4 4. b6 cxb6 5. d3 Bxe2 6. Nxe2 g5 7. Bxg5) 3. bxa6 { [%eval 0.53] } 3... Nxa6 { [%eval 0.95] } 4. b4 { [%eval 0.34] } 4... Nxb4 { [%eval 0.46] } 5. a4?! { (0.46 → -0.22) Inaccuracy. Nc3 was best. } { [%eval -0.22] } (5. Nc3 Nxa2 6. Nxa2 a5 7. Qa4 Rc8 8. Qxa5 g6 9. Qxc7 Qxc7) 5... Nc2 { [%eval 0.0] } 6. Qxc2 { [%eval 0.07] } 6... c5?? { (0.07 → Mate in 14) Checkmate is now unavoidable. h6 was best. } { [%eval #14] } (6... h6) 7. Qxh7 { [%eval #15] } 7... Rxh7 { [%eval 4.92] } 8. a5?? { (4.92 → 1.81) Blunder. d4 was best. } { [%eval 1.81] } (8. d4 cxd4 9. Nc3 dxc3 10. Bb2 cxb2 11. h4 bxa1=Q 12. h5 Qxe1 13. e4 Qxf1) 8... Rxh2 { [%eval 1.43] } 9. Rxh2 { [%eval 1.43] } 9... Qxa5 { [%eval 1.23] } 10. Rxa5 { [%eval 1.38] } 10... Rd8?! { (1.38 → 2.36) Inaccuracy. a6 was best. } { [%eval 2.36] } (10... a6 11. Rxa6 Rxa6 12. d4 cxd4 13. Ba3 Rxa3 14. Nxa3 d3 15. exd3 Kd8 16. Kd2) 11. Rxa7 { [%eval 1.54] } 11... Ra8?? { (1.54 → Mate in 11) Checkmate is now unavoidable. c4 was best. } { [%eval #11] } (11... c4) 12. Rxd7 { [%eval #11] } 12... Kxd7 { [%eval #10] } 13. Nc3?? { (Mate in 10 → Mate in 7) Lost forced checkmate sequence. Rh6 was best. } { [%eval #-7] } (13. Rh6 gxh6 14. d4 cxd4 15. Bxh6 Bxh6 16. e3 dxe3 17. fxe3 Bxe3 18. Nc3 Bxg1) 13... Ra3 { [%eval #-7] } 14. Bxa3 { [%eval #-6] } 14... g5 { [%eval #-6] } 15. Bxc5 { [%eval #-5] } 15... e5 { [%eval #-5] } 16. Bxf8 { [%eval #-4] } 16... Nh6 { [%eval #-5] } 17. Bxh6 { [%eval #-3] } 17... e4 { [%eval #-4] } 18. Bxg5 { [%eval #-2] } 18... e3?? { (Mate in 2 → 3.55) Lost forced checkmate sequence. Ke6 was best. } { [%eval 3.55] } (18... Ke6 19. Nxe4 Kf6 20. Bxf6#) 19. Bxe3 { [%eval 3.57] } 19... f5?! { (3.57 → 5.52) Inaccuracy. Kc7 was best. } { [%eval 5.52] } (19... Kc7 20. f4 Kb7 21. Ba7 Kxa7 22. Nf3 Kb6 23. Rh8 Kb5 24. Nxb5 f5 25. g4) 20. Ne4?? { (5.52 → 0.16) Blunder. Ba7 was best. } { [%eval 0.16] } (20. Ba7) 20... fxe4 { [%eval 0.07] } 21. Bd4?? { (0.07 → Mate in 5) Checkmate is now unavoidable. f4 was best. } { [%eval #-5] } (21. f4 exf3 22. Nxf3 Kc6 23. Bc5 Kxc5 24. Nd4 Kxd4 25. e4 Kxe4 26. Bd3 Kxd3) 21... e3?? { (Mate in 5 → 2.04) Lost forced checkmate sequence. Kd6 was best. } { [%eval 2.04] } (21... Kd6 22. Bc5 Kxc5 23. Nf3 exf3 24. gxf3 Kd4 25. Rh4 Kc4 26. Rxc4#) 22. fxe3?? { (2.04 → Mate in 5) Checkmate is now unavoidable. Bxe3 was best. } { [%eval #-5] } (22. Bxe3) 22... Ke6?? { (Mate in 5 → 2.70) Lost forced checkmate sequence. Kc6 was best. } { [%eval 2.7] } (22... Kc6 23. Bb6 Kxb6 24. Rh4 Kc5 25. Rc4 Kxc4 26. g3 Kd4 27. exd4#) 23. Be5 { [%eval 1.75] } 23... Kxe5 { [%eval 1.44] } 24. e4 { [%eval 6.0] } 24... Kxe4 { [%eval 6.0] } 25. d4 { [%eval 4.55] } 25... Kxd4 { [%eval 3.68] } 26. e3 { [%eval 3.35] } 26... Kxe3 { [%eval 1.49] } 27. Bd3?? { (1.49 → Mate in 7) Checkmate is now unavoidable. Kf2 was best. } { [%eval #-7] } (27. Kf2 Kxf2) 27... Kxd3 { [%eval #-7] } 28. Kd2 { [%eval #-6] } 28... Kxd2 { [%eval #-6] } 29. Ne2 { [%eval #-2] } 29... Kxe2 { [%eval #-2] } 30. Rh4 { [%eval #-1] } 30... Kf3 { [%eval #-1] } 31. gxf3# { Game ends by variant rule. } 0-1