lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/CLlIMGwM"] [Date "2021.07.14"] [White "Rodrigo1465"] [Black "isnax85"] [Result "0-1"] [UTCDate "2021.07.14"] [UTCTime "14:56:30"] [WhiteElo "1290"] [BlackElo "957"] [WhiteRatingDiff "-52"] [BlackRatingDiff "+12"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 b5 2. Bxb5 d5?? { (0.95 → Mate in 15) Checkmate is now unavoidable. Ba6 was best. } (2... Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2) 3. Bxe8 Qxe8 4. e4 dxe4 5. Qf3?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. Qg4 was best. } (5. Qg4 Bxg4 6. Kd1 Bxd1 7. Nc3 Bxc2 8. Nxe4 Bxe4 9. Nh3 Bxg2 10. Rg1 Bxh3 11. Rxg7 Bxg7) 5... exf3 6. Nxf3 e5?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. g5 was best. } (6... g5 7. Nxg5 Qa4 8. Nxh7 Qxc2 9. Nxf8 Qxb2 10. Bxb2 Rxh2 11. Rxh2 e5 12. Bxe5 Nc6 13. Bxc7) 7. Nxe5 Qxe5 8. Nc3?? { (Mate in 13 → Mate in 11) Lost forced checkmate sequence. g4 was best. } (8. g4 Bxg4 9. b4 Qxa1 10. d3 Qxb1 11. Bg5 Qxc2 12. d4 Qxf2 13. Kxf2 Bxb4 14. Rd1 Bxd1) 8... Qxc3 9. dxc3 Bh3 10. gxh3 Ba3 11. bxa3 Ne7?? { (Mate in 9 → -3.78) Lost forced checkmate sequence. g5 was best. } (11... g5 12. Bxg5 Ne7 13. Bxe7 f6 14. Bxf6 Rd8 15. Bxd8 Nd7 16. Bxc7 Ne5 17. Bxe5 Rb8 18. Bxb8) 12. Bh6 gxh6 13. Rg1 Rg8 14. Rxg8 Nxg8 15. Rb1? { (-3.67 → -7.09) Mistake. Kd2 was best. } (15. Kd2 a5 16. f4 f5 17. c4 c5 18. Kc3 Ra6 19. Kb4 axb4 20. axb4 Rxa2 21. Rxa2 cxb4) 15... Nf6 16. Rxb8 Rxb8 17. c4 Ng4 18. hxg4 h5 19. gxh5 Rb5?? { (-6.12 → 2.30) Blunder. c5 was best. } (19... c5) 20. cxb5 a6?? { (4.71 → Mate in 14) Checkmate is now unavoidable. f5 was best. } (20... f5 21. h6) 21. bxa6 c6 22. a7 f5 23. a8=R f4 24. Ra4?? { (Mate in 12 → Mate in 3) Lost forced checkmate sequence. h6 was best. } (24. h6 f3 25. Rg8 c5 26. a4 c4 27. Rg5 c3 28. Kd2 cxd2 29. a3 d1=N 30. Rd5 Nxf2) 24... h6?? { (Mate in 3 → 0.57) Lost forced checkmate sequence. c5 was best. } (24... c5 25. Rxf4 c4 26. Rxc4 h6 27. h4#) 25. Rxf4 c5 26. Rd4?? { (0.78 → Mate in 16) Checkmate is now unavoidable. Rf5 was best. } (26. Rf5 c4) 26... cxd4 27. c3 dxc3 28. Kd2 cxd2 29. f4 d1=R 30. f5 Rg1 31. f6 Rg3 32. hxg3# { Game ends by variant rule. } 0-1