FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/CIddnINm"]
[Date "2024.12.02"]
[Round "-"]
[White "usewaxlips"]
[Black "Yio007"]
[Result "0-1"]
[GameId "CIddnINm"]
[UTCDate "2024.12.02"]
[UTCTime "13:39:36"]
[WhiteElo "2170"]
[BlackElo "1198"]
[WhiteRatingDiff "-11"]
[BlackRatingDiff "+31"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... b5?! { (0.00 → 0.58) Inaccuracy. c5 was best. } { [%eval 0.58] } (1... c5 2. c3 g6 3. Nh3 b5 4. Ng5 Bg7 5. Nxh7 Bxc3 6. dxc3) 2. a4?? { (0.58 → -1.18) Blunder. c4 was best. } { [%eval -1.18] } (2. c4 bxc4 3. a4 c3 4. Nxc3 d6 5. Nb5 Nd7 6. Nxc7 Qxc7) 2... bxa4 { [%eval -1.46] } 3. Rxa4 { [%eval -1.46] } 3... Ba6?? { (-1.46 → 1.46) Blunder. e6 was best. } { [%eval 1.46] } (3... e6 4. Rxa7 Rxa7 5. Nh3 Bd6 6. d3 Bxg3 7. fxg3 Qh4 8. gxh4 g5 9. Nxg5) 4. Rxa6 { [%eval 1.66] } 4... Nxa6 { [%eval 1.82] } 5. b4?! { (1.82 → 0.68) Inaccuracy. c4 was best. } { [%eval 0.68] } (5. c4 d5 6. cxd5 Qxd5 7. Nc3 Qxd2 8. Kxd2 Nb8 9. Kd3 Nd7 10. Bh6 Nxh6) 5... Nxb4 { [%eval 0.89] } 6. Na3 { [%eval 0.75] } 6... Nxc2 { [%eval 0.3] } 7. Nxc2 { [%eval 0.28] } 7... e6?? { (0.28 → Mate in 12) Checkmate is now unavoidable. Qb8 was best. } { [%eval #12] } (7... Qb8 8. Nb4 Qxb4 9. e3 Qxd2 10. Kxd2 e6 11. Ba3 Bxa3 12. Bd3 Bc1 13. Bxh7) 8. Ba3?? { (Mate in 12 → -0.58) Lost forced checkmate sequence. Nb4 was best. } { [%eval -0.58] } (8. Nb4 Bxb4 9. Bg2 Bxd2 10. Bxa8 Bxc1 11. Qxd7 Qxa8 12. Qxc7 Qxh1 13. Qxc1 Qxh2) 8... Bxa3 { [%eval -1.15] } 9. Nxa3 { [%eval -1.21] } 9... Qh4 { [%eval -0.69] } 10. gxh4 { [%eval -0.61] } 10... g5?! { (-0.61 → 0.00) Inaccuracy. Nh6 was best. } { [%eval 0.0] } (10... Nh6 11. h5 a5 12. e3 Ra6 13. Bxa6 a4 14. Qxa4 Kf8 15. Qxd7 Ke7 16. Qxe6) 11. hxg5 { [%eval -0.14] } 11... Nh6?? { (-0.14 → 2.66) Blunder. a5 was best. } { [%eval 2.66] } (11... a5 12. Qa4) 12. gxh6 { [%eval 1.54] } 12... Kf8?? { (1.54 → 4.91) Blunder. Rg8 was best. } { [%eval 4.91] } (12... Rg8 13. Qc2) 13. Nc2?? { (4.91 → Mate in 11) Checkmate is now unavoidable. Qc2 was best. } { [%eval #-11] } (13. Qc2) 13... Kg7?? { (Mate in 11 → 3.89) Lost forced checkmate sequence. Re8 was best. } { [%eval 3.89] } (13... Re8 14. Nh3 Kg7 15. hxg7 Re7 16. gxh8=N Re8 17. Nxf7 Rd8 18. Nxd8 d5 19. Nxe6) 14. hxg7 { [%eval 3.73] } 14... c5?! { (3.73 → 5.85) Inaccuracy. e5 was best. } { [%eval 5.85] } (14... e5 15. gxh8=R) 15. gxh8=K { [%eval 6.3] } 15... Rxh8 { [%eval 6.15] } 16. Nd4? { (6.15 → 3.21) Mistake. Bg2 was best. } { [%eval 3.21] } (16. Bg2) 16... cxd4 { [%eval 3.22] } 17. d3 { [%eval 0.3] } 17... h5?? { (0.30 → 5.23) Blunder. a5 was best. } { [%eval 5.23] } (17... a5 18. Qb3 e5 19. Qxf7 Rb8 20. Qxd7 e4 21. Qxh7 exd3 22. exd3 Rh8 23. Qxh8) 18. Nh3?? { (5.23 → Mate in 9) Checkmate is now unavoidable. e3 was best. } { [%eval #-9] } (18. e3 dxe3 19. Qxh5 Rxh5 20. fxe3 Rxh2 21. Rxh2 e5 22. Ne2 a6 23. Rg2 e4) 18... Rh6?? { (Mate in 9 → 10.15) Lost forced checkmate sequence. a5 was best. } { [%eval 10.15] } (18... a5 19. Nf4 h4 20. Nxe6 fxe6 21. f3 a4 22. Qxa4 Rc8 23. Qxd4 e5 24. Qxe5) 19. Kd2?! { (10.15 → 6.48) Inaccuracy. Bg2 was best. } { [%eval 6.48] } (19. Bg2) 19... e5 { [%eval 8.06] } 20. Nf4?! { (8.06 → 4.89) Inaccuracy. Qa4 was best. } { [%eval 4.89] } (20. Qa4) 20... exf4 { [%eval 4.59] } 21. f3 { [%eval 4.76] } 21... Re6?? { (4.76 → Mate in 8) Checkmate is now unavoidable. a5 was best. } { [%eval #8] } (21... a5 22. Kc2) 22. Bg2 { [%eval #21] } 22... Rxe2 { [%eval #20] } 23. Qxe2 { [%eval #19] } 23... d5 { [%eval #11] } 24. Qe6 { [%eval #17] } 24... fxe6 { [%eval #17] } 25. Rc1?? { (Mate in 17 → 4.85) Lost forced checkmate sequence. Bh3 was best. } { [%eval 4.85] } (25. Bh3 e5 26. Bf5 e4 27. Bxe4 dxe4 28. fxe4 h4 29. e5 f3 30. e6 a6) 25... a5?? { (4.85 → Mate in 10) Checkmate is now unavoidable. e5 was best. } { [%eval #10] } (25... e5 26. Bh3) 26. h4 { [%eval #11] } 26... e5 { [%eval #10] } 27. Kc3?? { (Mate in 10 → 2.14) Lost forced checkmate sequence. Rf1 was best. } { [%eval 2.14] } (27. Rf1 e4 28. fxe4 dxe4 29. Bxe4 f3 30. Rxf3 a4 31. Rf4 a3 32. Rf1 a2) 27... dxc3 { [%eval 2.31] } 28. Rxc3 { [%eval 2.31] } 28... e4 { [%eval 2.2] } 29. fxe4 { [%eval 2.34] } 29... dxe4 { [%eval 2.67] } 30. Bxe4?? { (2.67 → Mate in 3) Checkmate is now unavoidable. dxe4 was best. } { [%eval #-3] } (30. dxe4 a4 31. Rf3 a3 32. Rxf4 a2 33. Rf8 a1=K 34. Rg8 Kb1 35. e5 Kc1) 30... f3 { [%eval #-3] } 31. Bxf3 { [%eval #-2] } 31... a4 { [%eval #-2] } 32. Bxh5 { [%eval #-1] } 32... a3 { [%eval #-1] } 33. Rxa3# { Game ends by variant rule. } 0-1

