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[Event "Sm2001 Arena"] [Site "https://lichess.org/CGzRNzfw"] [Date "2026.05.01"] [Round "-"] [White "akiraninamarie"] [Black "A555087410_Ishaan"] [Result "0-1"] [GameId "CGzRNzfw"] [UTCDate "2026.05.01"] [UTCTime "10:51:18"] [WhiteElo "728"] [BlackElo "1302"] [WhiteRatingDiff "-21"] [BlackRatingDiff "+4"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d6?? { (Mate in 16 → Mate in 15) Lost forced checkmate sequence. b5 was best. } { [%eval #15] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. e5 { [%eval #16] } 2... dxe5 { [%eval #14] } 3. d4?? { (Mate in 14 → 6.19) Lost forced checkmate sequence. Ba6 was best. } { [%eval 6.19] } (3. Ba6 bxa6 4. Qg4 Bxg4 5. Kd1 Bxd1 6. Nc3 Bxc2 7. Ne4 Qxd2) 3... exd4 { [%eval 5.72] } 4. Qxd4 { [%eval 5.57] } 4... Qxd4 { [%eval 5.8] } 5. c3?? { (5.80 → Mate in 13) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-13] } (5. Ba6 bxa6 6. g4 Bxg4 7. Nf3 Qxf2 8. Kxf2 Bxf3 9. Kxf3 g5) 5... Qxc3 { [%eval #-14] } 6. bxc3 { [%eval #-12] } 6... Bh3 { [%eval #-12] } 7. gxh3 { [%eval #-11] } 7... b5 { [%eval #-11] } 8. Bxb5 { [%eval #-10] } 8... Na6?? { (Mate in 10 → -2.00) Lost forced checkmate sequence. h5 was best. } { [%eval -2.0] } (8... h5 9. Bxe8 h4 10. Bxf7 Rh7 11. Bxg8 e5 12. Bxh7 e4 13. Bxe4 a6 14. Bxa8) 9. Bxa6?? { (-2.00 → Mate in 11) Checkmate is now unavoidable. Bxe8 was best. } { [%eval #-11] } (9. Bxe8) 9... Rc8 { [%eval #-11] } 10. Bxc8 { [%eval #-10] } 10... Kd7?? { (Mate in 10 → 2.47) Lost forced checkmate sequence. g5 was best. } { [%eval 2.47] } (10... g5 11. Bxg5 Kd8 12. Bxe7 Kxc8 13. Bxf8 Ne7 14. Bxe7 Rf8 15. Bxf8 c5 16. Bxc5) 11. Bxd7 { [%eval 2.08] } 11... c6 { [%eval 2.55] } 12. Bxc6 { [%eval 2.28] } 12... e5?? { (2.28 → Mate in 11) Checkmate is now unavoidable. a5 was best. } { [%eval #11] } (12... a5 13. Bg5 a4 14. Bxa4 f6 15. Bxf6 Nxf6 16. Na3 Ng8 17. Rd1 Nh6 18. Ne2) 13. f4?? { (Mate in 11 → Mate in 7) Lost forced checkmate sequence. Bf4 was best. } { [%eval #-7] } (13. Bf4 exf4 14. Na3 Bxa3 15. Rc1 Bxc1 16. Kd2 Bxd2 17. Be4 Bxc3 18. Bxh7 Rxh7) 13... exf4 { [%eval #-7] } 14. Bxf4 { [%eval #-6] } 14... g5 { [%eval #-6] } 15. Bxg5 { [%eval #-5] } 15... Ba3 { [%eval #-7] } 16. Nxa3 { [%eval #-6] } 16... Nh6 { [%eval #-9] } 17. Bxh6 { [%eval #-8] } 17... Rf8?? { (Mate in 8 → 3.50) Lost forced checkmate sequence. Re8 was best. } { [%eval 3.5] } (17... Re8 18. Bxe8 a5 19. Bxf7 a4 20. Bg6 hxg6 21. Bf8 g5 22. h4 gxh4 23. Ne2) 18. Bxf8 { [%eval 3.79] } 18... a6? { (3.79 → 7.15) Mistake. h6 was best. } { [%eval 7.15] } (18... h6) 19. Rb1? { (7.15 → 4.15) Mistake. Bd6 was best. } { [%eval 4.15] } (19. Bd6 a5 20. Nb5 a4 21. a3 h5 22. c4 f5 23. Be4 fxe4 24. Ne2 h4) 19... f5?! { (4.15 → 6.32) Inaccuracy. h6 was best. } { [%eval 6.32] } (19... h6) 20. Rb4?? { (6.32 → Mate in 5) Checkmate is now unavoidable. Be4 was best. } { [%eval #-5] } (20. Be4 fxe4) 20... a5?? { (Mate in 5 → Mate in 16) Lost forced checkmate sequence. f4 was best. } { [%eval #16] } (20... f4 21. Rxf4 h6 22. Bxh6 a5 23. Be4 a4 24. Nb5 a3 25. Nxa3#) 21. Nc4 { [%eval #16] } 21... axb4 { [%eval #15] } 22. cxb4?? { (Mate in 15 → Mate in 2) Lost forced checkmate sequence. Bxb4 was best. } { [%eval #-2] } (22. Bxb4 f4 23. Ne3 fxe3 24. Ne2 h6 25. Rf1 h5 26. Rg1 h4 27. Kf2 exf2) 22... f4?? { (Mate in 2 → 0.50) Lost forced checkmate sequence. h6 was best. } { [%eval 0.5] } (22... h6 23. Bxh6 f4 24. Bxf4#) 23. Ne2?? { (0.50 → Mate in 2) Checkmate is now unavoidable. Ne3 was best. } { [%eval #-2] } (23. Ne3 fxe3) 23... f3 { [%eval #-2] } 24. Bxf3 { [%eval #-1] } 24... h5 { [%eval #-1] } 25. Bxh5# { Game ends by variant rule. } 0-1