FEN
[Event "rated rapid game"]
[Site "https://lichess.org/CErkFCeA"]
[Date "2025.12.29"]
[Round "-"]
[White "JES9962407170"]
[Black "PawnStars89"]
[Result "1/2-1/2"]
[GameId "CErkFCeA"]
[UTCDate "2025.12.29"]
[UTCTime "03:40:26"]
[WhiteElo "701"]
[BlackElo "797"]
[WhiteRatingDiff "+2"]
[BlackRatingDiff "-1"]
[Variant "Standard"]
[TimeControl "600+0"]
[ECO "A00"]
[Opening "Clemenz Opening"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. h3 { [%eval -0.03] } { A00 Clemenz Opening } 1... Nf6 { [%eval 0.0] } 2. g3 { [%eval -0.54] } 2... Ne4?! { (-0.54 → 0.46) Inaccuracy. e5 was best. } { [%eval 0.46] } (2... e5 3. Bg2 d5 4. d3 h6 5. Nd2 Nc6 6. e3 Be6 7. Ne2) 3. f3?? { (0.46 → -3.62) Blunder. d3 was best. } { [%eval -3.62] } (3. d3 Nf6) 3... Nxg3 { [%eval -3.46] } 4. e3?! { (-3.46 → -5.15) Inaccuracy. Rh2 was best. } { [%eval -5.15] } (4. Rh2 e5 5. d4 Qh4 6. e3 Ne4+ 7. Ke2 Ng3+ 8. Ke1 Nf5+ 9. Rf2 exd4) 4... Nxh1 { [%eval -5.28] } 5. d3 { [%eval -5.97] } 5... Ng3 { [%eval -5.56] } 6. c3 { [%eval -6.67] } 6... Nxf1 { [%eval -6.84] } 7. b3 { [%eval -7.33] } 7... Nxe3 { [%eval -6.84] } 8. a3 { [%eval -9.99] } 8... Nxd1 { [%eval -9.88] } 9. Bh6 { [%eval -11.18] } 9... gxh6 { [%eval -10.99] } 10. Ne2 { [%eval -11.56] } 10... Nxc3 { [%eval -10.73] } 11. Nd2 { [%eval -11.72] } 11... Nd5 { [%eval -11.86] } 12. Rc1 { [%eval -11.77] } 12... e5 { [%eval -11.41] } 13. Ne4 { [%eval -11.3] } 13... Ne3 { [%eval -11.19] } 14. Nd4 { [%eval -13.13] } 14... exd4 { [%eval -12.94] } 15. Rc4 { [%eval -13.19] } 15... Nxc4 { [%eval -12.86] } 16. Nd2?! { (-12.86 → Mate in 6) Checkmate is now unavoidable. bxc4 was best. } { [%eval #-6] } (16. bxc4 Rg8 17. f4 d6 18. Nd2 Rg1+ 19. Ke2) 16... Nxd2 { [%eval #-5] } 17. Kxd2 { [%eval #-5] } 17... f5 { [%eval #-5] } 18. f4 { [%eval #-5] } 18... h5 { [%eval #-5] } 19. h4 { [%eval #-4] } 19... Bh6 { [%eval #-5] } 20. b4 { [%eval #-5] } 20... Bxf4+ { [%eval #-5] } 21. Kc2 { [%eval #-5] } 21... Bg3 { [%eval #-10] } 22. b5 { [%eval #-7] } 22... Bxh4 { [%eval #-12] } 23. a4 { [%eval #-13] } 23... Bg5?! { (Mate in 13 → -13.50) Lost forced checkmate sequence. d6 was best. } { [%eval -13.5] } (23... d6 24. a5 f4 25. a6 bxa6 26. b6 cxb6 27. Kb1 Rf8 28. Kb2 Be7 29. Kb3) 24. b6?! { (-13.50 → Mate in 5) Checkmate is now unavoidable. Kb1 was best. } { [%eval #-5] } (24. Kb1 d6 25. Ka2 f4 26. Ka1 Be7 27. Kb2 Rf8) 24... cxb6 { [%eval #-4] } 25. a5 { [%eval #-4] } 25... bxa5 { [%eval #-3] } 26. Kb3 { [%eval #-3] } 26... f4 { [%eval #-4] } 27. Kc4 { [%eval #-4] } 27... f3 { [%eval #-4] } 28. Kd5 { [%eval #-4] } 28... f2 { [%eval #-4] } 29. Kd6 { [%eval #-4] } 29... f1=Q { [%eval #-3] } 30. Kd5 { [%eval #-3] } 30... h4 { [%eval #-3] } 31. Kc5 { [%eval #-3] } 31... h3 { [%eval #-3] } 32. Kd5 { [%eval #-3] } 32... h2 { [%eval #-3] } 33. Kc5 { [%eval #-3] } 33... h1=Q { [%eval #-3] } 34. Kd6 { [%eval #-2] } 34... a4 { [%eval #-2] } 35. Kc5 { [%eval #-2] } 35... a3 { [%eval #-3] } 36. Kd6 { [%eval #-2] } 36... a2 { [%eval #-2] } 37. Kc5 { [%eval #-2] } 37... a1=Q { [%eval #-2] } 38. Kd6 { [%eval #-2] } 38... a5 { [%eval #-1] } 39. Kc5 { [%eval #-1] } 39... a4 { [%eval #-2] } 40. Kd6 { [%eval #-2] } 40... a3 { [%eval #-2] } 41. Kc5 { [%eval #-2] } 41... a2 { [%eval #-2] } 42. Kd6 { [%eval #-2] } 42... Qab1 { [%eval #-2] } 43. Kc5 { [%eval #-2] } 43... a1=Q { [%eval #-2] } 44. Kd6 { [%eval #-2] } 44... b5 { [%eval #-1] } 45. Kc5 { [%eval #-1] } 45... b4 { [%eval #-2] } 46. Kd6 { [%eval #-2] } 46... b3 { [%eval #-2] } 47. Kc5 { [%eval #-2] } 47... b2 { [%eval #-2] } 48. Kd6 { [%eval #-2] } 48... Qbxd3 { [%eval #-1] } 49. Kc5 { [%eval #-1] } 49... b1=Q { [%eval #-2] } 50. Kd6 { [%eval #-2] } 50... h5 { [%eval #-1] } 51. Kc5 { [%eval #-1] } 51... h4 { [%eval #-2] } 52. Kd6 { [%eval #-2] } 52... h3 { [%eval #-1] } 53. Kc5 { [%eval #-1] } 53... h2 { [%eval #-2] } 54. Kd6 { [%eval #-2] } 54... Qhg1 { [%eval #-2] } 55. Kc5 { [%eval #-2] } 55... h1=Q { [%eval #-2] } 56. Kd6 { [%eval #-2] } 56... Qdd1 { [%eval #-1] } 57. Kc5 { [%eval #-1] } 57... d3+ { [%eval #-1] } 58. Kd6 { [%eval #-1] } 58... d2?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Bf4# was best. } { [%eval 0.0] } { Draw by stalemate. } (58... Bf4#) 1/2-1/2