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[Event "rated variant:antichess game"] [Site "https://lichess.org/CDb5JcqV"] [Date "2020.03.16"] [Round "-"] [White "blumenellie"] [Black "SeleneD"] [Result "1-0"] [GameId "CDb5JcqV"] [UTCDate "2020.03.16"] [UTCTime "20:54:38"] [WhiteElo "1232"] [BlackElo "1284"] [WhiteRatingDiff "+18"] [BlackRatingDiff "-44"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Na3 { [%eval -0.31] } 1... g6 { [%eval -0.51] } 2. d3?? { (-0.51 → Mate in 16) Checkmate is now unavoidable. Nb1 was best. } { [%eval #-16] } (2. Nb1 c5) 2... e6?? { (Mate in 16 → 0.69) Lost forced checkmate sequence. g5 was best. } { [%eval 0.69] } (2... g5 3. Bxg5 b5 4. Nxb5 Bg7 5. Bxe7 Kxe7 6. Nxc7 Bxb2 7. Nxa8 Bxa1 8. Qxa1 Qc7 9. Qxh8) 3. Bh6?? { (0.69 → -2.19) Blunder. Bg5 was best. } { [%eval -2.19] } (3. Bg5 Qxg5 4. Qb1 Bxa3 5. bxa3 Qxg2 6. Qxb7 Qxg1 7. Qxc7 Qxh1 8. Qxa7 Qxh2 9. Qxa8 Qxf2) 3... Nxh6?? { (-2.19 → Mate in 14) Checkmate is now unavoidable. Bxa3 was best. } { [%eval #14] } (3... Bxa3) 4. g4?? { (Mate in 14 → -3.70) Lost forced checkmate sequence. Qd2 was best. } { [%eval -3.7] } (4. Qd2 Bxa3 5. Qxh6 Bxb2 6. Qxh7 Rxh7 7. g3 Bxa1 8. d4 Rxh2 9. Rxh2 Bxd4 10. f4 Bxg1) 4... Nxg4?? { (-3.70 → Mate in 15) Checkmate is now unavoidable. Bxa3 was best. } { [%eval #15] } (4... Bxa3 5. bxa3 Nxg4 6. Nh3 Nxh2 7. Rxh2 Qg5 8. Nxg5 h5 9. Rxh5 gxh5 10. Nxf7 Kxf7 11. Kd2) 5. h3?? { (Mate in 15 → -3.51) Lost forced checkmate sequence. b3 was best. } { [%eval -3.51] } (5. b3 Bxa3 6. b4 Bxb4 7. c3 Nxh2 8. Rxh2 Bxc3 9. Rxh7 Bxe1 10. Rxh8 Bxf2 11. Rxe8 Bxg1) 5... Nxf2 { [%eval -3.91] } 6. Kxf2 { [%eval -3.97] } 6... Bxa3 { [%eval -3.96] } 7. bxa3 { [%eval -3.45] } 7... c6?! { (-3.45 → -2.27) Inaccuracy. c5 was best. } { [%eval -2.27] } (7... c5 8. d4) 8. c3? { (-2.27 → -4.34) Mistake. Qc1 was best. } { [%eval -4.34] } (8. Qc1) 8... Rg8? { (-4.34 → -2.56) Mistake. c5 was best. } { [%eval -2.56] } (8... c5) 9. Qb3?? { (-2.56 → -8.08) Blunder. Rh2 was best. } { [%eval -8.08] } (9. Rh2 c5) 9... Qh4 { [%eval -6.88] } 10. Qxb7 { [%eval -6.12] } 10... Qxh3?? { (-6.12 → -0.99) Blunder. Bxb7 was best. } { [%eval -0.99] } (10... Bxb7) 11. Qxa7 { [%eval -0.84] } 11... Qxd3 { [%eval -1.17] } 12. Qxd7?? { (-1.17 → Mate in 10) Checkmate is now unavoidable. exd3 was best. } { [%eval #-10] } (12. exd3 Rxa7) 12... Qxe2?? { (Mate in 10 → Mate in 13) Lost forced checkmate sequence. Kxd7 was best. } { [%eval #13] } (12... Kxd7 13. exd3 Rxa3 14. Rxh7 Rxc3 15. Rxf7 Rxd3 16. Rxd7 Nxd7 17. Bxd3 Re8 18. Bxg6 e5 19. Bxe8) 13. Qxe6?? { (Mate in 13 → Mate in 9) Lost forced checkmate sequence. Qxc8 was best. } { [%eval #-9] } (13. Qxc8 Qxf2 14. Rxh7 Rxa3 15. Qxb8 Qxg1 16. Qxe8 Rxe8 17. Rxf7 Rxa2 18. Rxa2 Qxf1 19. Rxf1 Rd8) 13... fxe6 { [%eval #-9] } 14. Kxe2 { [%eval #-8] } 14... Rxa3 { [%eval #-8] } 15. Rxh7 { [%eval #-7] } 15... Rxa2 { [%eval #-7] } 16. Rxa2 { [%eval #-6] } 16... Rg7 { [%eval #-6] } 17. Rxg7 { [%eval #-5] } 17... Bb7 { [%eval #-5] } 18. Rxg6 { [%eval #-4] } 18... Nd7 { [%eval #-4] } 19. Rxe6 { [%eval #-3] } 19... Bc8 { [%eval #-4] } 20. Rxc6 { [%eval #-3] } 20... Kf8 { [%eval #-3] } 21. Rxc8 { [%eval #-2] } 21... Nb8 { [%eval #-2] } 22. Rxf8 { [%eval #-1] } 22... Nc6?? { (Mate in 1 → Mate in 6) Lost forced checkmate sequence. Na6 was best. } { [%eval #6] } (22... Na6 23. Rxa6#) 23. Ra7 { [%eval #9] } 23... Nxa7 { [%eval #8] } 24. Rc8 { [%eval #8] } 24... Nxc8 { [%eval #7] } 25. Kf3?? { (Mate in 7 → Mate in 4) Lost forced checkmate sequence. Ke3 was best. } { [%eval #-4] } (25. Ke3 Ne7 26. Nf3 Nc8 27. Ke4 Ne7 28. Kd5 Nxd5 29. Be2 Nxc3 30. Bb5 Nxb5 31. Nd4 Nxd4#) 25... Ne7 { [%eval #-4] } 26. Kg2 { [%eval #-3] } 26... Nc6 { [%eval #-3] } 27. c4 { [%eval #-2] } 27... Ne7?? { (Mate in 2 → Mate in 14) Lost forced checkmate sequence. Nd4 was best. } { [%eval #14] } (27... Nd4 28. Be2 Nxe2 29. Nxe2#) 28. c5 { [%eval #14] } 28... Nc6 { [%eval #8] } 29. Kg3 { [%eval #10] } 29... Ne7 { [%eval #6] } 30. c6 { [%eval #9] } 30... Nxc6 { [%eval #8] } 31. Nh3 { [%eval #10] } 31... Ne5 { [%eval #3] } 32. Kf3 { [%eval #3] } 32... Nxf3 { [%eval #2] } 33. Ng5 { [%eval #2] } 33... Nxg5 { [%eval #1] } 34. Bh3 { [%eval #1] } 34... Nxh3# { Game ends by variant rule. } 1-0