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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/CA0i3yne"] [Date "2025.10.22"] [Round "-"] [White "Teodor_D"] [Black "kopa12"] [Result "1-0"] [GameId "CA0i3yne"] [UTCDate "2025.10.22"] [UTCTime "17:42:48"] [WhiteElo "1588"] [BlackElo "1551"] [WhiteRatingDiff "+47"] [BlackRatingDiff "-21"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Bb7?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 4.01] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.6] } 4... Bxh1 { [%eval 4.44] } 5. Bxf7 { [%eval 5.45] } 5... Qxd2 { [%eval 5.49] } 6. Bxd2?? { (5.49 → 2.31) Blunder. Kxd2 was best. } { [%eval 2.31] } (6. Kxd2 Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7 10. Qe1 Ra3) 6... Bd5?? { (2.31 → Mate in 12) Checkmate is now unavoidable. Bf3 was best. } { [%eval #12] } (6... Bf3 7. Bxg8 Rxg8 8. Qxf3 Nd7 9. Qxf8 Nxf8 10. c4 Rh8 11. a4) 7. Bxg8 { [%eval #12] } 7... Rxg8 { [%eval #11] } 8. c4 { [%eval #11] } 8... Bxc4 { [%eval #10] } 9. Kf1?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. Qc1 was best. } { [%eval #-9] } (9. Qc1 Bxa2 10. Qxc7 Bxb1 11. Qxe7 Bxe7 12. Rxa7 Rxa7 13. Bb4 Bxb4 14. f4 Bxe1) 9... Bxa2 { [%eval #-9] } 10. Rxa2 { [%eval #-8] } 10... Na6 { [%eval #-8] } 11. Rxa6 { [%eval #-7] } 11... Rc8 { [%eval #-8] } 12. Rxa7 { [%eval #-7] } 12... Rb8 { [%eval #-7] } 13. Rxc7 { [%eval #-6] } 13... Rxb2 { [%eval #-6] } 14. Rxe7 { [%eval #-5] } 14... Rxd2?? { (Mate in 5 → Mate in 7) Lost forced checkmate sequence. Rxb1 was best. } { [%eval #7] } (14... Rxb1 15. Rxg7 Bxg7 16. Qxb1 Rd8 17. Qxh7 Rxd2 18. Qxg7 Rxf2 19. Kxf2#) 15. Qxd2 { [%eval #7] } 15... Bxe7 { [%eval #6] } 16. Qb4 { [%eval #6] } 16... Bxb4 { [%eval #5] } 17. Nc3 { [%eval #6] } 17... Bxc3 { [%eval #5] } 18. Ke1 { [%eval #5] } 18... Bxe1 { [%eval #4] } 19. h4?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. Nf3 was best. } { [%eval 0.0] } (19. Nf3 Bxf2 20. h3 Bxe3 21. Ng5 Bxg5 22. h4 Bxh4#) 19... Bxf2 { [%eval 0.0] } 20. h5 { [%eval 0.0] } 20... Bxg1 { [%eval 0.0] } 21. h6 { [%eval 0.0] } 21... gxh6 { [%eval 0.0] } 22. e4 { [%eval 0.0] } 22... Rf8 { [%eval 0.0] } 23. e5 { [%eval 0.0] } 23... Rf6 { [%eval 0.0] } 24. exf6 { [%eval 0.0] } 24... h5?? { (0.00 → Mate in 9) Checkmate is now unavoidable. Bd4 was best. } { [%eval #9] } (24... Bd4 25. f7 Bb2 26. f8=K Bg7 27. Kxg7 h5 28. Kxh7 h4 29. Kg6 h3 30. Kf5) 25. f7 { [%eval #9] } 25... h4 { [%eval #4] } 26. f8=R { [%eval #4] } 26... Bf2 { [%eval #3] } 27. Rxf2 { [%eval #3] } 27... h3 { [%eval #1] } 28. Rg2 { [%eval #1] } 28... hxg2# { Game ends by variant rule. } 1-0