- Blind mode tutorial
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[Event "rated bullet game"] [Site "https://lichess.org/C4z2a7Wv"] [Date "2025.06.21"] [Round "-"] [White "Apex01"] [Black "JamesColeman"] [Result "1/2-1/2"] [GameId "C4z2a7Wv"] [UTCDate "2025.06.21"] [UTCTime "13:32:35"] [WhiteElo "1956"] [BlackElo "2460"] [WhiteRatingDiff "+5"] [BlackRatingDiff "-5"] [BlackTitle "CM"] [Variant "Standard"] [TimeControl "0+1"] [ECO "C47"] [Opening "Four Knights Game"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. Nc3 { [%eval 0.08] } 2... Nc6 { [%eval 0.07] } 3. Nf3 { [%eval 0.06] } 3... Nf6 { [%eval 0.07] } { C47 Four Knights Game } 4. d3 { [%eval -0.2] } 4... Bc5 { [%eval 0.11] } 5. Be2 { [%eval 0.0] } 5... d6 { [%eval 0.13] } 6. O-O { [%eval -0.06] } 6... Bg4 { [%eval 0.34] } 7. Nd5 { [%eval -0.17] } 7... Nxd5 { [%eval -0.17] } 8. exd5 { [%eval -0.16] } 8... Bxf3 { [%eval 0.34] } 9. Bxf3 { [%eval 0.28] } 9... Nd4 { [%eval 0.75] } 10. c3?! { (0.75 → -0.21) Inaccuracy. Bg4 was best. } { [%eval -0.21] } (10. Bg4 h5) 10... Nxf3+ { [%eval -0.23] } 11. Qxf3 { [%eval -0.26] } 11... O-O { [%eval -0.1] } 12. d4 { [%eval -0.52] } 12... exd4 { [%eval -0.59] } 13. cxd4 { [%eval -0.77] } 13... Bxd4 { [%eval -0.91] } 14. Be3 { [%eval -0.86] } 14... Bxe3 { [%eval -0.93] } 15. Qxe3 { [%eval -0.76] } 15... Qf6 { [%eval -0.44] } 16. Qf3? { (-0.44 → -2.16) Mistake. Qb3 was best. } { [%eval -2.16] } (16. Qb3 c5 17. dxc6 bxc6 18. Qb7 c5 19. b3 a5 20. Rad1 g6 21. Qd5 Rfd8) 16... Qxf3 { [%eval -1.92] } 17. gxf3 { [%eval -2.07] } 17... Rfe8 { [%eval -2.08] } 18. Rac1 { [%eval -2.06] } 18... Rac8 { [%eval -2.26] } 19. Rc2 { [%eval -2.1] } 19... Re5?! { (-2.10 → -1.16) Inaccuracy. c5 was best. } { [%eval -1.16] } (19... c5 20. dxc6 Rxc6 21. Rxc6 bxc6 22. Rd1 d5 23. Rd4 Kf8 24. Ra4 Re1+ 25. Kg2) 20. Rfc1 { [%eval -1.33] } 20... Rxd5?! { (-1.33 → -0.29) Inaccuracy. Re7 was best. } { [%eval -0.29] } (20... Re7) 21. Rxc7 { [%eval -0.15] } 21... Rxc7 { [%eval -0.16] } 22. Rxc7 { [%eval -0.15] } 22... Rb5?? { (-0.15 → Mate in 1) Checkmate is now unavoidable. g6 was best. } { [%eval #1] } (22... g6 23. Rxb7) 23. b3?? { (Mate in 1 → -1.75) Lost forced checkmate sequence. Rc8# was best. } { [%eval -1.75] } (23. Rc8#) 23... g6 { [%eval -1.75] } 24. Kg2 { [%eval -1.69] } 24... a5 { [%eval -1.5] } 25. Rd7 { [%eval -1.59] } 25... Rd5? { (-1.59 → 0.00) Mistake. d5 was best. } { [%eval 0.0] } (25... d5) 26. Rxb7 { [%eval 0.0] } 26... Rd2 { [%eval -0.09] } 27. a4 { [%eval -0.32] } 27... d5 { [%eval -0.07] } 28. Rb5 { [%eval -0.06] } 28... d4 { [%eval 0.0] } 29. Rxa5 { [%eval 0.0] } 29... d3?? { (0.00 → 3.34) Blunder. Rb2 was best. } { [%eval 3.34] } (29... Rb2 30. Rd5 Rxb3 31. Rxd4 Ra3 32. Rd8+ Kg7 33. Ra8 Kf6 34. Ra6+ Kg7 35. Ra7) 30. Rd5 { [%eval 3.34] } 30... Rd1 { [%eval 3.42] } 31. b4 { [%eval 3.44] } 31... Rb1 { [%eval 3.95] } 32. b5 { [%eval 3.95] } 32... Ra1 { [%eval 4.24] } 33. Rxd3 { [%eval 4.09] } 33... Rxa4 { [%eval 4.02] } 34. Rb3 { [%eval 3.83] } 34... Ra7 { [%eval 4.09] } 35. b6 { [%eval 4.06] } 35... Rb7 { [%eval 3.79] } 36. Kg3 { [%eval 3.59] } 36... Kf8 { [%eval 4.21] } 37. Kf4 { [%eval 4.49] } 37... Ke7 { [%eval 4.54] } 38. Ke5 { [%eval 4.45] } 38... Kd7 { [%eval 4.26] } 39. Kd5 { [%eval 4.24] } 39... Kc8?! { (4.24 → 5.90) Inaccuracy. Rb8 was best. } { [%eval 5.9] } (39... Rb8 40. f4 Rb7 41. Kc5 Rb8 42. Rd3+ Ke6 43. Rd4 f6 44. f3 g5 45. fxg5) 40. Kc5?? { (5.90 → 2.72) Blunder. Kc6 was best. } { [%eval 2.72] } (40. Kc6 Rb8 41. b7+ Kd8 42. f4 Ke7 43. Kc7 Rxb7+ 44. Rxb7 Kf6 45. Rb5 Kg7) 40... Re7?? { (2.72 → 6.20) Blunder. Rd7 was best. } { [%eval 6.2] } (40... Rd7 41. Ra3 Rd2 42. Ra8+ Kb7 43. Ra7+ Kb8 44. Rxf7 Rc2+ 45. Kd6 Rb2 46. Ke7) 41. Kc6?? { (6.20 → 0.00) Blunder. Re3 was best. } { [%eval 0.0] } (41. Re3 Rxe3 42. fxe3 g5 43. e4 Kb7 44. e5 h6 45. h3 h5 46. Kd6 Kxb6) 41... Re6+ { [%eval 0.0] } 42. Kd5 { [%eval 0.0] } 42... Kb7 { [%eval 0.05] } 43. Kc5 { [%eval 0.08] } 43... Re2 { [%eval 0.05] } 44. Rd3 { [%eval 0.0] } 44... Rc2+ { [%eval 0.0] } 45. Kb4 { [%eval -0.08] } 45... Rxf2 { [%eval 0.0] } 46. Rd7+ { [%eval 0.0] } 46... Kxb6 { [%eval 0.0] } 47. Rxf7 { [%eval 0.0] } 47... Rxh2 { [%eval 0.0] } 48. f4 { [%eval 0.0] } 48... Kc6 { [%eval 0.0] } 49. Kc3 { [%eval 0.0] } 49... Kd5 { [%eval 0.0] } 50. Kd3 { [%eval 0.0] } 50... Rh3+ { [%eval 0.0] } 51. Ke2 { [%eval 0.0] } 51... Ke4 { [%eval 0.0] } 52. Kf2 { [%eval 0.0] } 52... Rf3+ { [%eval 0.0] } 53. Kg2 { [%eval 0.0] } 53... Rxf4 { [%eval 0.0] } 54. Rxh7 { [%eval 0.0] } 54... Kf5 { [%eval 0.0] } 55. Rg7 { [%eval 0.0] } 55... g5 { [%eval 0.0] } 56. Kg3 { [%eval 0.0] } 56... Ra4 { [%eval 0.0] } 57. Rf7+ { [%eval 0.0] } 57... Kg6 { [%eval 0.0] } 58. Rf8 { [%eval 0.0] } 58... Kh6 { [%eval 0.0] } 59. Rh8+ { [%eval -0.23] } 59... Kg7 { [%eval 0.0] } 60. Rh2 { [%eval 0.0] } 60... Kg6 { [%eval 0.0] } 61. Rh8 { [%eval 0.0] } 61... Kg7 { [%eval 0.0] } 62. Rh2 { [%eval 0.0] } 62... Rb4 { [%eval 0.0] } 63. Kf3 { [%eval 0.0] } 63... Kf6 { [%eval 0.0] } 64. Kg3 { [%eval 0.0] } 64... Kf5 { [%eval 0.0] } 65. Rf2+ { [%eval 0.0] } 65... Kg6 { [%eval 0.0] } 66. Rf8 { [%eval 0.0] } 66... Rb3+ { [%eval 0.0] } 67. Kg4 { [%eval 0.0] } 67... Rb4+ { [%eval 0.0] } 68. Kg3 { [%eval 0.0] } 68... Kg7 { [%eval 0.0] } 69. Rf2 { [%eval 0.0] } 69... Kh6 { [%eval 0.0] } 70. Rf8 { [%eval 0.0] } 70... Ra4 { [%eval 0.0] } 71. Rh8+ { [%eval 0.0] } 71... Kg7 { [%eval 0.0] } { The game is a draw. } 1/2-1/2