FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/C2fMqYjo"]
[Date "2024.08.23"]
[White "TaTiYna15"]
[Black "LOSARS"]
[Result "1-0"]
[GameId "C2fMqYjo"]
[UTCDate "2024.08.23"]
[UTCTime "11:23:44"]
[WhiteElo "1216"]
[BlackElo "1219"]
[WhiteRatingDiff "+34"]
[BlackRatingDiff "-57"]
[Variant "Antichess"]
[TimeControl "600+5"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.05] } 1... b5 { [%eval 0.43] } 2. Bxb5 { [%eval 0.48] } 2... Nc6?? { (0.48 → Mate in 15) Checkmate is now unavoidable. e6 was best. } { [%eval #15] } (2... e6 3. Bxd7 Bxd7 4. Na3 Bxa3 5. bxa3 c6 6. a4 Na6 7. Ne2) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #14] } 4. Qg4 { [%eval #14] } 4... Qxd2 { [%eval #12] } 5. Kxd2 { [%eval #12] } 5... Bxg4 { [%eval #12] } 6. Kd1 { [%eval #11] } 6... Bxd1 { [%eval #10] } 7. a3 { [%eval #12] } 7... Bxc2 { [%eval #11] } 8. Ra2 { [%eval #11] } 8... Bxb1 { [%eval #10] } 9. Ne2 { [%eval #10] } 9... Bxa2 { [%eval #9] } 10. b3 { [%eval #9] } 10... Bxb3 { [%eval #8] } 11. Rd1 { [%eval #9] } 11... Bxd1 { [%eval #8] } 12. g4 { [%eval #8] } 12... Bxe2 { [%eval #7] } 13. f3?? { (Mate in 7 → -3.70) Lost forced checkmate sequence. e4 was best. } { [%eval -3.7] } (13. e4 Bxg4 14. f3 Bxf3 15. Be3 Bxe4 16. Bxa7 Rxa7 17. h4 Rxa3 18. h5 c5) 13... Bxf3 { [%eval -4.0] } 14. Bd2 { [%eval -4.47] } 14... Bxg4 { [%eval -3.76] } 15. h3?! { (-3.76 → -4.72) Inaccuracy. Bc1 was best. } { [%eval -4.72] } (15. Bc1 Rd8 16. Bd2 Rxd2 17. e4 Rxh2 18. e5 e6 19. a4 Rb2 20. a5 c5) 15... Bxh3 { [%eval -7.46] } 16. Bb4 { [%eval -6.8] } 16... c5 { [%eval -7.37] } 17. Bxc5 { [%eval -7.3] } 17... Be6?? { (-7.30 → Mate in 3) Checkmate is now unavoidable. Rb8 was best. } { [%eval #3] } (17... Rb8 18. Bxe7 Kxe7 19. a4 Kd8 20. a5 g5 21. e4 Rb2 22. a6 Nf6 23. e5) 18. Bxe7?? { (Mate in 3 → -8.06) Lost forced checkmate sequence. Bxa7 was best. } { [%eval -8.06] } (18. Bxa7 Rxa7 19. a4 Rxa4 20. e4 Rxe4#) 18... Bxe7?? { (-8.06 → Mate in 3) Checkmate is now unavoidable. Nxe7 was best. } { [%eval #3] } (18... Nxe7 19. a4) 19. e4 { [%eval #3] } 19... Bxa3 { [%eval #2] } 20. e5 { [%eval #2] } 20... c6# { Game ends by variant rule. } 1-0

