FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/C2HukTem"]
[Date "2025.06.30"]
[Round "-"]
[White "MATHBX"]
[Black "mrKryukov"]
[Result "1-0"]
[GameId "C2HukTem"]
[UTCDate "2025.06.30"]
[UTCTime "09:07:13"]
[WhiteElo "1381"]
[BlackElo "1334"]
[WhiteRatingDiff "+51"]
[BlackRatingDiff "-5"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-15] } 2... Ba6?? { (Mate in 15 → 3.98) Lost forced checkmate sequence. Nf6 was best. } { [%eval 3.98] } (2... Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Nxd2 Nxd2 6. Bxd2 Ba6 7. Bxf7) 3. Bxd7 { [%eval 1.81] } 3... Qxd7 { [%eval 1.2] } 4. Qg4 { [%eval 2.02] } 4... Qxd2 { [%eval 0.9] } 5. Qxg7?? { (0.90 → -1.85) Blunder. Kxd2 was best. } { [%eval -1.85] } (5. Kxd2 g5 6. Qxg5 Bc4 7. Qxg8 Bxa2 8. Qxh8 Bxb1 9. Rxa7 Bxc2) 5... Bxg7?? { (-1.85 → Mate in 11) Checkmate is now unavoidable. Qxc1 was best. } { [%eval #11] } (5... Qxc1) 6. Bxd2 { [%eval #11] } 6... Bxb2 { [%eval #10] } 7. Bc3?? { (Mate in 10 → -1.07) Lost forced checkmate sequence. Nh3 was best. } { [%eval -1.07] } (7. Nh3 Bxa1 8. Ke2 Bxe2 9. g4 Bxg4 10. Be3 Bxh3 11. Bxa7 Rxa7 12. a4 Rxa4) 7... Bxa1?? { (-1.07 → Mate in 10) Checkmate is now unavoidable. Bxc3 was best. } { [%eval #10] } (7... Bxc3 8. Nxc3) 8. Bxh8 { [%eval #10] } 8... Bxh8 { [%eval #9] } 9. Ke2?? { (Mate in 9 → Mate in 11) Lost forced checkmate sequence. Nc3 was best. } { [%eval #-11] } (9. Nc3 Bxc3 10. h3 Bxe1 11. Nf3 Bxf2 12. g3 Bxg3 13. Nh4 Bxh4 14. c4 Bxc4) 9... Bxe2 { [%eval #-11] } 10. Nxe2 { [%eval #-10] } 10... Bd4?? { (Mate in 10 → -1.45) Lost forced checkmate sequence. f5 was best. } { [%eval -1.45] } (10... f5 11. exf5 e6 12. fxe6 Bd4 13. Nxd4 Kf7 14. exf7 a5 15. fxg8=Q Na6 16. Qxh7) 11. Nxd4 { [%eval -2.2] } 11... Nc6?? { (-2.20 → 0.21) Blunder. f5 was best. } { [%eval 0.21] } (11... f5 12. Nxf5) 12. Nxc6 { [%eval -0.58] } 12... e5?? { (-0.58 → Mate in 7) Checkmate is now unavoidable. a6 was best. } { [%eval #7] } (12... a6 13. Nxe7) 13. Nxa7 { [%eval #7] } 13... Rxa7 { [%eval #6] } 14. Na3 { [%eval #6] } 14... Rxa3 { [%eval #5] } 15. h4 { [%eval #5] } 15... Rxa2 { [%eval #4] } 16. Ra1?? { (Mate in 4 → -7.89) Lost forced checkmate sequence. c4 was best. } { [%eval -7.89] } (16. c4 Rxf2 17. c5 Rxg2 18. Rh2 Rxh2 19. c6 Rxh4#) 16... Rxa1 { [%eval -7.21] } 17. f3 { [%eval -8.15] } 17... Rb1 { [%eval -10.18] } 18. c3?! { (-10.18 → Mate in 14) Checkmate is now unavoidable. h5 was best. } { [%eval #-14] } (18. h5 Ne7) 18... Rb4 { [%eval #-13] } 19. cxb4 { [%eval #-12] } 19... c5 { [%eval #-12] } 20. bxc5 { [%eval #-14] } 20... Ke7 { [%eval -5.44] } 21. c6?? { (-5.44 → Mate in 10) Checkmate is now unavoidable. f4 was best. } { [%eval #-10] } (21. f4) 21... Kd7 { [%eval #-10] } 22. cxd7 { [%eval #-9] } 22... Ne7 { [%eval #-9] } 23. g4 { [%eval #-4] } 23... Nf5?? { (Mate in 4 → Mate in 11) Lost forced checkmate sequence. Nc8 was best. } { [%eval #11] } (23... Nc8 24. dxc8=Q h5 25. gxh5 f5 26. exf5 e4 27. fxe4#) 24. gxf5 { [%eval #11] } 24... f6 { [%eval #10] } 25. h5 { [%eval #10] } 25... h6 { [%eval #9] } 26. f4 { [%eval #9] } 26... exf4 { [%eval #8] } 27. e5 { [%eval #9] } 27... fxe5 { [%eval #8] } 28. d8=K?? { (Mate in 8 → 1.67) Lost forced checkmate sequence. f6 was best. } { [%eval 1.67] } (28. f6 e4 29. f7 e3 30. d8=Q e2 31. Qe7 e1=K 32. Qxe1 f3 33. Qe2 fxe2) 28... e4 { [%eval 1.66] } 29. Kd7 { [%eval 1.3] } 29... e3 { [%eval 1.47] } 30. Kd6 { [%eval 1.0] } 30... f3 { [%eval 1.38] } 31. Kd5?! { (1.38 → 0.38) Inaccuracy. f6 was best. } { [%eval 0.38] } (31. f6 f2) 31... f2? { (0.38 → 1.71) Mistake. e2 was best. } { [%eval 1.71] } (31... e2 32. f6 e1=R 33. f7 Ra1 34. Ke5 Ra2 35. Ke6 f2 36. Kf5 Rb2 37. Ke5) 32. Kd4?? { (1.71 → Mate in 2) Checkmate is now unavoidable. f6 was best. } { [%eval #-2] } (32. f6) 32... f1=R?? { (Mate in 2 → Mate in 3) Lost forced checkmate sequence. f1=K was best. } { [%eval #3] } (32... f1=K 33. Kxe3 Ke2 34. Kxe2#) 33. Kxe3 { [%eval #3] } 33... Rxf5 { [%eval #2] } 34. Kf4 { [%eval #2] } 34... Rxh5 { [%eval #1] } 35. Kg5 { [%eval #1] } 35... Rxg5# { Game ends by variant rule. } 1-0