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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/C0GXSxj2"] [Date "2025.07.10"] [Round "-"] [White "MNafeesAshraff"] [Black "ishan-2017_1"] [Result "1-0"] [GameId "C0GXSxj2"] [UTCDate "2025.07.10"] [UTCTime "13:19:14"] [WhiteElo "1500"] [BlackElo "1035"] [WhiteRatingDiff "+15"] [BlackRatingDiff "-6"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exd5 { [%eval 0.4] } 2... Qxd5 { [%eval 0.6] } 3. Bc4 { [%eval 0.08] } 3... Qxd2?! { (0.08 → 0.97) Inaccuracy. Qxg2 was best. } { [%eval 0.97] } (3... Qxg2 4. Bxf7 Kxf7 5. Qh5 Qxg1 6. Rxg1 Kf6 7. Rxg7 Kxg7 8. Qxh7) 4. Bxf7 { [%eval -0.64] } 4... Qxd1?? { (-0.64 → Mate in 11) Checkmate is now unavoidable. Kxf7 was best. } { [%eval #11] } (4... Kxf7 5. Nxd2 Bg4 6. Qxg4 g5 7. Qxg5 Nf6 8. Qxf6 Kxf6 9. Ke2) 5. Bxg8?? { (Mate in 11 → Mate in 12) Lost forced checkmate sequence. Kxd1 was best. } { [%eval #-12] } (5. Kxd1 Kxf7 6. g4 Bxg4 7. a3 Bxd1 8. h4 Bxc2 9. Ra2 Bxb1 10. b3 Bxa2) 5... Qxc2?? { (Mate in 12 → -0.45) Lost forced checkmate sequence. Qxc1 was best. } { [%eval -0.45] } (5... Qxc1 6. Bxh7 Qxc2 7. Bxc2 Rxh2 8. Rxh2 g6 9. Bxg6 Bg4 10. Bxe8 b5 11. Bxb5) 6. Bxh7 { [%eval -0.54] } 6... Qxh7?? { (-0.54 → Mate in 11) Checkmate is now unavoidable. Rxh7 was best. } { [%eval #11] } (6... Rxh7) 7. h4?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Na3 was best. } { [%eval #-11] } (7. Na3 Qxh2 8. Rxh2 Rxh2 9. g4 Bxg4 10. Kd1 Bxd1 11. b4 Rxf2 12. Ne2 Rxe2) 7... Qxb1 { [%eval #-11] } 8. Rxb1 { [%eval #-10] } 8... Rxh4 { [%eval #-10] } 9. Rxh4 { [%eval #-9] } 9... Bh3?? { (Mate in 9 → 0.00) Lost forced checkmate sequence. Bg4 was best. } { [%eval 0.0] } (9... Bg4 10. Rxg4 g6 11. Rxg6 Bh6 12. Bxh6 e6 13. Rxe6 b5 14. Rxe8 Nd7 15. Rxa8) 10. Nxh3 { [%eval -0.23] } 10... Na6?? { (-0.23 → Mate in 8) Checkmate is now unavoidable. g5 was best. } { [%eval #8] } (10... g5 11. Bxg5 Bh6 12. Bxe7 Kxe7 13. Rxh6 c6 14. Rxc6 Nxc6 15. Ke2 a5 16. Rh1) 11. Rh6 { [%eval #8] } 11... gxh6 { [%eval #7] } 12. Bxh6 { [%eval #7] } 12... Bxh6 { [%eval #6] } 13. Rc1 { [%eval #7] } 13... Bxc1 { [%eval #6] } 14. Kd2 { [%eval #6] } 14... Bxb2 { [%eval #5] } 15. Kc3?? { (Mate in 5 → -7.91) Lost forced checkmate sequence. a3 was best. } { [%eval -7.91] } (15. a3 Bxa3 16. Kc1 Bxc1 17. Ng5 Bxg5 18. f4 Bxf4 19. g3 Bxg3#) 15... Bxc3 { [%eval -7.34] } 16. Nf4? { (-7.34 → Mate in 8) Checkmate is now unavoidable. g4 was best. } { [%eval #-8] } (16. g4) 16... Bh8?? { (Mate in 8 → -6.38) Lost forced checkmate sequence. e6 was best. } { [%eval -6.38] } (16... e6 17. Nxe6 Nb8 18. Nxc7 Kd8 19. Nxa8 Kc7 20. Nxc7 b5 21. Nxb5 Be5 22. Nxa7) 17. Nd3?? { (-6.38 → Mate in 7) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-7] } (17. Ne2 Bd4) 17... Nb4?? { (Mate in 7 → -6.01) Lost forced checkmate sequence. Nc5 was best. } { [%eval -6.01] } (17... Nc5 18. Nxc5 a5 19. Nxb7 Rb8 20. Nxa5 c6 21. Nxc6 e6 22. Nxb8 Kd7 23. Nxd7) 18. Nxb4 { [%eval -6.14] } 18... a5?? { (-6.14 → Mate in 4) Checkmate is now unavoidable. c6 was best. } { [%eval #4] } (18... c6 19. Nxc6) 19. Nc6?? { (Mate in 4 → Mate in 16) Lost forced checkmate sequence. f3 was best. } { [%eval #-16] } (19. f3 axb4 20. f4 Rxa2 21. f5 Rxg2 22. f6 exf6#) 19... bxc6 { [%eval #-15] } 20. g4 { [%eval #-13] } 20... Rb8 { [%eval #-13] } 21. g5 { [%eval -5.39] } 21... Rb3?? { (-5.39 → -2.43) Blunder. c5 was best. } { [%eval -2.43] } (21... c5 22. g6 c4 23. f4 Be5 24. fxe5 c3 25. g7 Kf7 26. a4 Kxg7 27. e6) 22. axb3 { [%eval -2.96] } 22... Ba1? { (-2.96 → -1.64) Mistake. c5 was best. } { [%eval -1.64] } (22... c5 23. g6 Bf6 24. f4 a4 25. bxa4 c4 26. a5 c3 27. a6 c2 28. a7) 23. g6 { [%eval -2.37] } 23... e5?? { (-2.37 → Mate in 3) Checkmate is now unavoidable. c5 was best. } { [%eval #3] } (23... c5 24. f4) 24. f4 { [%eval #3] } 24... exf4 { [%eval #2] } 25. b4 { [%eval #2] } 25... axb4 { [%eval #1] } 26. g7 { [%eval #1] } 26... Bxg7# { Game ends by variant rule. } 1-0