- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated bullet game"] [Site "https://lichess.org/BybsBVEo"] [Date "2025.11.23"] [White "silentWysteriYa"] [Black "DIM4IK2302"] [Result "0-1"] [GameId "BybsBVEo"] [UTCDate "2025.11.23"] [UTCTime "12:03:07"] [WhiteElo "2905"] [BlackElo "2580"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+10"] [Variant "Standard"] [TimeControl "30+0"] [ECO "B23"] [Opening "Sicilian Defense: Closed"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... c5 { [%eval 0.25] } 2. Nc3 { [%eval 0.26] } { B23 Sicilian Defense: Closed } 2... e5 { [%eval 0.6] } 3. Nf3 { [%eval 0.19] } 3... Nc6 { [%eval 0.34] } 4. Bb5 { [%eval 0.08] } 4... Nf6 { [%eval 0.55] } 5. Bxc6 { [%eval 0.55] } 5... bxc6 { [%eval 0.93] } 6. Nxe5 { [%eval 0.9] } 6... d6 { [%eval 0.98] } 7. Nf3 { [%eval 0.96] } 7... Be7 { [%eval 0.98] } 8. d3 { [%eval 1.26] } 8... O-O { [%eval 1.42] } 9. O-O { [%eval 1.24] } 9... d5 { [%eval 1.36] } 10. exd5?! { (1.36 → 0.62) Inaccuracy. h3 was best. } { [%eval 0.62] } (10. h3) 10... cxd5 { [%eval 0.61] } 11. Ne2 { [%eval 0.18] } 11... d4 { [%eval 0.39] } 12. Ng3 { [%eval 0.38] } 12... Bb7 { [%eval 0.45] } 13. c3 { [%eval 0.14] } 13... Bd6 { [%eval 0.42] } 14. cxd4 { [%eval 0.24] } 14... cxd4 { [%eval 0.3] } 15. Bd2 { [%eval 0.28] } 15... Bxg3?! { (0.28 → 0.83) Inaccuracy. Qd7 was best. } { [%eval 0.83] } (15... Qd7 16. Rc1) 16. hxg3 { [%eval 0.81] } 16... Ng4 { [%eval 0.95] } 17. Bg5?! { (0.95 → 0.01) Inaccuracy. Rc1 was best. } { [%eval 0.01] } (17. Rc1) 17... Qd5 { [%eval 0.14] } 18. Bf4? { (0.14 → -1.46) Mistake. Qb3 was best. } { [%eval -1.46] } (18. Qb3) 18... Rfe8?? { (-1.46 → 0.79) Blunder. Qh5 was best. } { [%eval 0.79] } (18... Qh5 19. Nh4 g5 20. Qb3 Bxg2 21. Kxg2 gxf4 22. Kh3 Kh8 23. Qb4 Rad8 24. Qd2) 19. Qb3?! { (0.79 → 0.17) Inaccuracy. Qa4 was best. } { [%eval 0.17] } (19. Qa4 Qh5 20. Rae1 Red8 21. Nh4 Qd5 22. Re7 Bc6 23. Qd1 h5) 19... Qc6?? { (0.17 → 2.10) Blunder. Qxb3 was best. } { [%eval 2.1] } (19... Qxb3 20. axb3 Bxf3 21. gxf3 Ne5 22. Bxe5 Rxe5 23. Rfc1 g6 24. Ra4 Re2 25. Rc7) 20. Rac1 { [%eval 1.72] } 20... Qa6?? { (1.72 → 3.99) Blunder. Qb6 was best. } { [%eval 3.99] } (20... Qb6) 21. Qa3?? { (3.99 → 0.31) Blunder. Rc7 was best. } { [%eval 0.31] } (21. Rc7 Qf6 22. Qxb7 h6 23. Qc6 Qf5 24. Re1 Rxe1+ 25. Nxe1 Rb8 26. f3 Ne3) 21... Qxa3 { [%eval 0.42] } 22. bxa3 { [%eval 0.36] } 22... Ba6 { [%eval 0.64] } 23. Rfd1?! { (0.64 → 0.09) Inaccuracy. Nxd4 was best. } { [%eval 0.09] } (23. Nxd4) 23... Rac8 { [%eval 0.58] } 24. Rb1 { [%eval 0.12] } 24... Rc2 { [%eval 0.17] } 25. Rdc1 { [%eval -0.23] } 25... Rxf2?! { (-0.23 → 0.39) Inaccuracy. Rce2 was best. } { [%eval 0.39] } (25... Rce2 26. Rf1 Bxd3 27. Rbd1 Ba6 28. Nxd4 R2e4 29. f3 Bxf1 30. fxe4 Bc4 31. Nf5) 26. Rc7?? { (0.39 → -1.81) Blunder. Nh2 was best. } { [%eval -1.81] } (26. Nh2 Rxa2) 26... Bxd3 { [%eval -1.31] } 27. Rbb7?? { (-1.31 → Mate in 1) Checkmate is now unavoidable. Re7 was best. } { [%eval #-1] } (27. Re7) 27... Bg6?? { (Mate in 1 → -0.03) Lost forced checkmate sequence. Rf1# was best. } { [%eval -0.03] } (27... Rf1#) 28. Rxa7?? { (-0.03 → -3.50) Blunder. Re7 was best. } { [%eval -3.5] } (28. Re7) 28... d3?? { (-3.50 → -1.16) Blunder. Rxa2 was best. } { [%eval -1.16] } (28... Rxa2 29. Bd2 h6 30. Re7 Ra1+ 31. Re1 Rexe1+ 32. Nxe1 Rd1 33. Bb4 d3 34. Rd7) 29. Rd7?? { (-1.16 → -4.09) Blunder. Re7 was best. } { [%eval -4.09] } (29. Re7 Re2) 29... d2?? { (-4.09 → 0.07) Blunder. Rxa2 was best. } { [%eval 0.07] } (29... Rxa2 30. Bc1 Ra1 31. Rac7 h6 32. Rd4 Bf5 33. Rf4 Ne3 34. Ra4 Nc2 35. Kh2) 30. Nxd2?? { (0.07 → Mate in 2) Checkmate is now unavoidable. Rxd2 was best. } { [%eval #-2] } (30. Rxd2) 30... Re1+ { [%eval #-1] } 31. Nf1 { [%eval #-1] } 31... Rexf1# { Black wins by checkmate. } 0-1