FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/BtqwL7iz"]
[Date "2023.02.10"]
[Round "-"]
[White "AntonellaL"]
[Black "The1lonelyPawn"]
[Result "0-1"]
[GameId "BtqwL7iz"]
[UTCDate "2023.02.10"]
[UTCTime "19:40:36"]
[WhiteElo "1322"]
[BlackElo "1180"]
[WhiteRatingDiff "-16"]
[BlackRatingDiff "+57"]
[Variant "Antichess"]
[TimeControl "1500+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. b3?! { (0.15 → -0.68) Inaccuracy. e3 was best. } { [%eval -0.68] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... d6?? { (-0.68 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (1... e6 2. Ba3 Bxa3 3. Nxa3 b5 4. Nxb5 Nc6 5. Nxc7 Qxc7 6. d4) 2. g4 { [%eval #16] } 2... Bxg4 { [%eval #15] } 3. Bh3?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. Bb2 was best. } { [%eval #-16] } (3. Bb2 Bxe2 4. Bxg7 Bxg7 5. Nxe2 Bxa1 6. Nd4 Bxd4 7. Qf3 Bxf2 8. Qxb7 Bxe1 9. Qxb8 Qxb8) 3... Bxh3?? { (Mate in 16 → -1.13) Lost forced checkmate sequence. Bxe2 was best. } { [%eval -1.13] } (3... Bxe2 4. Qxe2 Qc8 5. Bxc8 e5 6. Bxb7 Nh6 7. Bxa8 Nc6 8. Bxc6 Nf5 9. Qxe5 dxe5 10. Bxe8) 4. Nxh3 { [%eval -0.99] } 4... g5 { [%eval -1.0] } 5. Nxg5 { [%eval -0.76] } 5... Bh6?? { (-0.76 → Mate in 14) Checkmate is now unavoidable. Kd7 was best. } { [%eval #14] } (5... Kd7) 6. Nxf7?? { (Mate in 14 → -1.52) Lost forced checkmate sequence. Nxh7 was best. } { [%eval -1.52] } (6. Nxh7 Rxh7 7. Rg1 Bxd2 8. Kxd2 Rxh2 9. Rxg8 Rxf2 10. Rxe8 Rxe2 11. Qxe2 Qxe8 12. Qxe7 Qxe7) 6... Bxd2 { [%eval -1.51] } 7. Qxd2?! { (-1.51 → -2.43) Inaccuracy. Nxd8 was best. } { [%eval -2.43] } (7. Nxd8 Kxd8) 7... Kxf7 { [%eval -2.68] } 8. Qxd6 { [%eval -2.68] } 8... exd6?? { (-2.68 → Mate in 11) Checkmate is now unavoidable. cxd6 was best. } { [%eval #11] } (8... cxd6 9. Nd2) 9. Bh6?? { (Mate in 11 → -2.45) Lost forced checkmate sequence. Bg5 was best. } { [%eval -2.45] } (9. Bg5 Qxg5 10. Rg1 Qxg1 11. f4 Qxe1 12. Nd2 Qxe2 13. a3 Qxd2 14. a4 Qxh2 15. b4 Qxf4) 9... Nxh6 { [%eval -2.59] } 10. Nd2 { [%eval -2.28] } 10... Qf6 { [%eval -2.68] } 11. Ne4?? { (-2.68 → Mate in 10) Checkmate is now unavoidable. e3 was best. } { [%eval #-10] } (11. e3 Qxf2) 11... Qxf2 { [%eval #-10] } 12. Nxd6 { [%eval #-9] } 12... Qxe2?? { (Mate in 9 → -2.84) Lost forced checkmate sequence. Qxh2 was best. } { [%eval -2.84] } (12... Qxh2 13. Rxh2 cxd6 14. Rxh6 Rg8 15. Rxd6 Nd7 16. Rxd7 a5 17. Rxf7 Rg4 18. Rxh7 Rd4 19. Rxb7) 13. Nxf7?? { (-2.84 → Mate in 8) Checkmate is now unavoidable. Kxe2 was best. } { [%eval #-8] } (13. Kxe2 cxd6) 13... Qxc2 { [%eval #-8] } 14. Nxh8 { [%eval #-7] } 14... Qxb3 { [%eval #-7] } 15. axb3 { [%eval #-6] } 15... Nf7?? { (Mate in 6 → -0.04) Lost forced checkmate sequence. Na6 was best. } { [%eval -0.04] } (15... Na6 16. Rxa6 Rxh8 17. Rxa7 b5 18. Rxc7 Ra8 19. Rxh7 b4 20. Rxh6 Ra6 21. Rxa6#) 16. Rxa7?? { (-0.04 → Mate in 5) Checkmate is now unavoidable. Nxf7 was best. } { [%eval #-5] } (16. Nxf7 Nd7) 16... Rxa7 { [%eval #-5] } 17. Nxf7 { [%eval #-4] } 17... Ra4 { [%eval #-4] } 18. bxa4 { [%eval #-3] } 18... b5 { [%eval #-3] } 19. axb5 { [%eval #-2] } 19... Na6?? { (Mate in 2 → Mate in 11) Lost forced checkmate sequence. h6 was best. } { [%eval #11] } (19... h6 20. Nxh6 Nc6 21. bxc6#) 20. bxa6 { [%eval #11] } 20... h6 { [%eval #9] } 21. Nxh6 { [%eval #9] } 21... c6 { [%eval #8] } 22. Rg1 { [%eval #9] } 22... c5 { [%eval #8] } 23. Rg3?? { (Mate in 8 → 2.06) Lost forced checkmate sequence. a7 was best. } { [%eval 2.06] } (23. a7 c4 24. Kf2 c3 25. a8=B c2 26. Rd1 cxd1=N 27. Bd5 Nxf2 28. Ng4 Nxg4 29. Bh1 Nxh2) 23... c4 { [%eval 2.25] } 24. Rd3 { [%eval 1.93] } 24... cxd3 { [%eval 1.64] } 25. Ke2?? { (1.64 → Mate in 7) Checkmate is now unavoidable. Kf1 was best. } { [%eval #-7] } (25. Kf1 d2 26. a7 d1=K 27. Ke1 Kxe1 28. a8=R Kd2 29. Rg8 Kc3 30. h4 Kd4 31. Rg2 Kc5) 25... dxe2 { [%eval #-7] } 26. a7 { White offers draw } { [%eval #-6] } 26... e1=R { [%eval #-6] } 27. h4 { [%eval #-2] } 27... Re8 { [%eval #-5] } 28. Ng8 { [%eval #-4] } 28... Rxg8 { [%eval #-4] } 29. a8=K { [%eval #-3] } 29... Rxa8 { [%eval #-3] } 30. h5 { [%eval #-2] } 30... Rg8 { [%eval #-2] } 31. h6 { [%eval #-1] } 31... Rg7 { [%eval #-1] } 32. hxg7# { Game ends by variant rule. } 0-1
