FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/Brelu7nz"]
[Date "2021.07.04"]
[Round "-"]
[White "HechiceroXD"]
[Black "Moon_Jay"]
[Result "1-0"]
[GameId "Brelu7nz"]
[UTCDate "2021.07.04"]
[UTCTime "11:43:09"]
[WhiteElo "1268"]
[BlackElo "972"]
[WhiteRatingDiff "+52"]
[BlackRatingDiff "-30"]
[Variant "Antichess"]
[TimeControl "1800+30"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.97] } 1... e5?? { (0.97 → 6.89) Blunder. e6 was best. } { [%eval 6.89] } (1... e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Nh3 Bxd2 5. Nxd2 Ne7 6. Ba3) 2. Qf3?? { (6.89 → -0.91) Blunder. Ba6 was best. } { [%eval -0.91] } (2. Ba6 bxa6 3. Qh5 Ba3 4. Qxe5 Bxb2 5. Qxg7 Bxc1 6. Qxh7 Rxh7) 2... Ba3 { [%eval -1.17] } 3. Qxf7?? { (-1.17 → Mate in 14) Checkmate is now unavoidable. Nxa3 was best. } { [%eval #-14] } (3. Nxa3) 3... Kxf7 { [%eval #-14] } 4. bxa3 { [%eval #-13] } 4... Qh4?? { (Mate in 13 → -2.70) Lost forced checkmate sequence. b5 was best. } { [%eval -2.7] } (4... b5 5. Bxb5 Qg5 6. Bxd7 Qxg2 7. Bxc8 Qxh2 8. Rxh2 Nd7 9. Bxd7 c6 10. Bxc6 Ke7 11. Rxh7) 5. f4?? { (-2.70 → Mate in 13) Checkmate is now unavoidable. g3 was best. } { [%eval #-13] } (5. g3 Qxg3) 5... exf4 { [%eval #-13] } 6. exf4 { [%eval #-13] } 6... Qxf4?? { (Mate in 13 → -3.60) Lost forced checkmate sequence. Qxh2 was best. } { [%eval -3.6] } (6... Qxh2 7. Rxh2 g5 8. fxg5 Nh6 9. Rxh6 Rd8 10. Rxh7 d5 11. Rxf7 Bg4 12. Rxc7 d4 13. Rxb7) 7. h4?? { (-3.60 → Mate in 13) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-13] } (7. Ba6 Qxh2) 7... Qxh4?? { (Mate in 13 → -4.43) Lost forced checkmate sequence. Qxd2 was best. } { [%eval -4.43] } (7... Qxd2 8. Bxd2 g5 9. hxg5 b5 10. Bxb5 Bb7 11. Rxh7 Bxg2 12. Rxh8 Ke6 13. Rxg8 Nc6 14. Bxc6) 8. Rxh4 { [%eval -4.75] } 8... g5 { [%eval -4.22] } 9. Rxh7 { [%eval -4.67] } 9... Rxh7 { [%eval -3.9] } 10. Nh3 { [%eval -4.22] } 10... Rxh3 { [%eval -4.4] } 11. gxh3 { [%eval -3.46] } 11... d5?? { (-3.46 → Mate in 10) Checkmate is now unavoidable. g4 was best. } { [%eval #10] } (11... g4 12. hxg4) 12. Ba6?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. Bd3 was best. } { [%eval #-9] } (12. Bd3 Bxh3 13. Bf5 Bxf5 14. a4 Bxc2 15. Na3 Bxa4 16. Kd1 Bxd1 17. Nc2 Bxc2 18. Rb1 Bxb1) 12... bxa6?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. Bxh3 was best. } { [%eval #9] } (12... Bxh3 13. Bxb7 Ke8 14. Bxd5 Nh6 15. Bxa8 Nc6 16. Bxc6 a5 17. Bxe8 c6 18. Bxc6 a4 19. Bxa4) 13. d4?? { (Mate in 9 → -2.87) Lost forced checkmate sequence. a4 was best. } { [%eval -2.87] } (13. a4 Bxh3 14. Kf1 Bxf1 15. d3 Bxd3 16. Bxg5 Bxc2 17. Nd2 Bxa4 18. Ne4 dxe4 19. Bf6 Nxf6) 13... Bxh3 { [%eval -1.42] } 14. Bxg5 { [%eval -1.82] } 14... Bf1 { [%eval -2.07] } 15. Kxf1 { [%eval -2.3] } 15... Kg7?? { (-2.30 → Mate in 10) Checkmate is now unavoidable. Nd7 was best. } { [%eval #10] } (15... Nd7 16. Bd8) 16. Bf6?? { (Mate in 10 → -2.59) Lost forced checkmate sequence. c4 was best. } { [%eval -2.59] } (16. c4 dxc4 17. Be7 Nxe7 18. d5 Nxd5 19. Nc3 Nxc3 20. Re1 Nxa2 21. Rc1 Nxc1 22. Ke2 Nxe2) 16... Kxf6 { [%eval -2.13] } 17. c4 { [%eval -2.77] } 17... dxc4 { [%eval -2.51] } 18. Nc3? { (-2.51 → -4.25) Mistake. Ke2 was best. } { [%eval -4.25] } (18. Ke2 a5 19. a4 c5 20. dxc5 Ne7 21. Kd2 Nbc6 22. Kc2 c3 23. Kxc3 Ke6 24. Kc2 Rf8) 18... Ke5?? { (-4.25 → 1.99) Blunder. a5 was best. } { [%eval 1.99] } (18... a5 19. Nd5) 19. dxe5 { [%eval 2.26] } 19... Nf6?? { (2.26 → 6.73) Blunder. a5 was best. } { [%eval 6.73] } (19... a5 20. a4) 20. exf6 { [%eval 6.56] } 20... Nc6 { [%eval 8.51] } 21. Nb5 { [%eval 6.45] } 21... axb5 { [%eval 3.66] } 22. Rd1?? { (3.66 → Mate in 6) Checkmate is now unavoidable. a4 was best. } { [%eval #-6] } (22. a4) 22... Ne7?? { (Mate in 6 → 3.34) Lost forced checkmate sequence. Nd4 was best. } { [%eval 3.34] } (22... Nd4 23. Rxd4 b4 24. axb4 Rh8 25. Rxc4 Rb8 26. Rxc7 Rxb4 27. Rxa7 Rb7 28. Rxb7#) 23. fxe7 { [%eval 3.77] } 23... b4 { [%eval 3.8] } 24. axb4 { [%eval 4.33] } 24... Rd8 { [%eval 4.44] } 25. Rxd8 { [%eval 4.28] } 25... c3 { [%eval 3.63] } 26. Rd2? { (3.63 → 1.81) Mistake. a4 was best. } { [%eval 1.81] } (26. a4 c5) 26... cxd2 { [%eval 3.7] } 27. Ke1?? { (3.70 → Mate in 7) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-7] } (27. Ke2 d1=Q) 27... dxe1=Q?? { (Mate in 7 → Mate in 3) Lost forced checkmate sequence. dxe1=R was best. } { [%eval #3] } (27... dxe1=R 28. e8=Q Rxe8 29. b5 Re7 30. a3 Re6 31. b6 cxb6 32. a4 b5 33. axb5 Ra6 34. bxa6#) 28. b5 { [%eval #3] } 28... Qxe7 { [%eval #2] } 29. a3 { [%eval #2] } 29... Qxa3 { [%eval #1] } 30. b6 { [%eval #1] } 30... axb6# { Game ends by variant rule. } 1-0