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[Event "rated Antichess game"] [Site "https://lichess.org/Br9K8T6j"] [Date "2025.11.08"] [White "spicythunder"] [Black "griefnmalice"] [Result "1-0"] [GameId "Br9K8T6j"] [UTCDate "2025.11.08"] [UTCTime "01:47:30"] [WhiteElo "1201"] [BlackElo "1213"] [WhiteRatingDiff "+29"] [BlackRatingDiff "-41"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. f3?? { (0.15 → -2.16) Blunder. e3 was best. } { [%eval -2.16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6 { [%eval -1.01] } 2. e3 { [%eval -1.28] } 2... Qg5?! { (-1.28 → -0.67) Inaccuracy. b5 was best. } { [%eval -0.67] } (2... b5 3. Bxb5 a5 4. Bxd7 Bxd7 5. b4 Bxb4 6. Ne2 Bxd2 7. Qxd2) 3. Kf2?? { (-0.67 → Mate in 16) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-16] } (3. Ba6) 3... Qxg2?? { (Mate in 16 → -2.22) Lost forced checkmate sequence. Qxe3 was best. } { [%eval -2.22] } (3... Qxe3 4. dxe3 b5 5. Bxb5 d6 6. Bxe8 Ba6 7. Bxf7 Nf6 8. Bxe6 d5 9. Bxd5) 4. Kxg2?? { (-2.22 → Mate in 13) Checkmate is now unavoidable. Bxg2 was best. } { [%eval #-13] } (4. Bxg2) 4... Ba3 { [%eval #-15] } 5. bxa3 { [%eval #-12] } 5... h6?? { (Mate in 12 → -1.92) Lost forced checkmate sequence. b5 was best. } { [%eval -1.92] } (5... b5 6. Bxb5 d5 7. Bxe8 e5 8. Bxf7 Nh6 9. Bxd5 g5 10. Bxa8 Bb7 11. Bxb7) 6. Ba6 { [%eval -1.58] } 6... bxa6?? { (-1.58 → 0.61) Blunder. Nxa6 was best. } { [%eval 0.61] } (6... Nxa6 7. f4) 7. a4?! { (0.61 → -0.06) Inaccuracy. f4 was best. } { [%eval -0.06] } (7. f4 a5 8. a4 Ke7 9. Qh5 e5 10. Qxf7 Kxf7 11. fxe5 d6 12. exd6 cxd6) 7... Nf6? { (-0.06 → 1.61) Mistake. a5 was best. } { [%eval 1.61] } (7... a5 8. f4) 8. e4 { [%eval 1.8] } 8... Nxe4 { [%eval 1.46] } 9. fxe4 { [%eval 1.36] } 9... d5?? { (1.36 → Mate in 11) Checkmate is now unavoidable. Ke7 was best. } { [%eval #11] } (9... Ke7 10. Kf3) 10. exd5 { [%eval #11] } 10... exd5 { [%eval #10] } 11. Qg4 { [%eval #10] } 11... Bxg4 { [%eval #9] } 12. Ne2 { [%eval #9] } 12... Bxe2 { [%eval #8] } 13. Kf3 { [%eval #8] } 13... Bxf3 { [%eval #7] } 14. Na3 { [%eval #12] } 14... Bxh1 { [%eval #11] } 15. Nc4?? { (Mate in 11 → -12.77) Lost forced checkmate sequence. Rb1 was best. } { [%eval -12.77] } (15. Rb1 Nd7 16. Rb6 cxb6 17. a5 bxa5 18. Nb5 axb5 19. a4 bxa4 20. c4 dxc4) 15... dxc4 { [%eval -8.2] } 16. d3 { [%eval -9.33] } 16... cxd3 { [%eval -8.0] } 17. cxd3? { (-8.00 → Mate in 9) Checkmate is now unavoidable. Bxh6 was best. } { [%eval #-9] } (17. Bxh6 Rxh6) 17... h5?! { (Mate in 9 → -11.59) Lost forced checkmate sequence. Rg8 was best. } { [%eval -11.59] } (17... Rg8 18. Bxh6 gxh6 19. Rxh1 Rg3 20. hxg3 a5 21. Rxh6 f6 22. Rxf6 Kf7 23. Rxf7) 18. Bh6 { [%eval -12.61] } 18... gxh6 { [%eval -10.7] } 19. Rxh1 { [%eval -8.97] } 19... f6 { [%eval -9.38] } 20. h4 { [%eval -9.09] } 20... c6?? { (-9.09 → -2.99) Blunder. Rg8 was best. } { [%eval -2.99] } (20... Rg8) 21. a5? { (-2.99 → -5.37) Mistake. d4 was best. } { [%eval -5.37] } (21. d4 Kf7) 21... Nd7 { [%eval -4.96] } 22. a4?? { (-4.96 → Mate in 16) Checkmate is now unavoidable. d4 was best. } { [%eval #-16] } (22. d4 f5) 22... Nb6?? { (Mate in 16 → -3.11) Lost forced checkmate sequence. Rd8 was best. } { [%eval -3.11] } (22... Rd8 23. Rh2 Kf7 24. Rh3 Rhg8 25. Rg3 Rxg3 26. d4 Nc5 27. dxc5 Rd6 28. cxd6) 23. axb6 { [%eval -4.66] } 23... axb6 { [%eval -4.15] } 24. a5?? { (-4.15 → Mate in 15) Checkmate is now unavoidable. d4 was best. } { [%eval #-15] } (24. d4 a5) 24... bxa5 { [%eval #-15] } 25. Rd1 { [%eval #-14] } 25... f5 { [%eval -4.82] } 26. d4?? { (-4.82 → Mate in 8) Checkmate is now unavoidable. Rh1 was best. } { [%eval #-8] } (26. Rh1 a4) 26... c5 { [%eval #-8] } 27. dxc5 { [%eval #-7] } 27... Rd8?? { (Mate in 7 → Mate in 11) Lost forced checkmate sequence. Kd7 was best. } { [%eval #11] } (27... Kd7 28. Rxd7 Rh7 29. Rxh7 Rf8 30. Rxh6 f4 31. Rxa6 a4 32. Rxa4 Rg8 33. Rxf4) 28. Rxd8 { [%eval #11] } 28... Kxd8 { [%eval #10] } 29. c6 { [%eval #10] } 29... Kd7 { [%eval #6] } 30. cxd7 { [%eval #6] } 30... Re8 { [%eval #2] } 31. dxe8=R { [%eval #2] } 31... f4 { [%eval #1] } 32. Re3 { [%eval #1] } 32... fxe3# { Game ends by variant rule. } 1-0