FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/BpO0Z4Xu"]
[Date "2026.02.15"]
[Round "-"]
[White "NikitaAnttonen16"]
[Black "enesey90"]
[Result "1-0"]
[GameId "BpO0Z4Xu"]
[UTCDate "2026.02.15"]
[UTCTime "17:29:33"]
[WhiteElo "1377"]
[BlackElo "1385"]
[WhiteRatingDiff "+18"]
[BlackRatingDiff "-6"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (Mate in 16 → -0.40) Lost forced checkmate sequence. b5 was best. } { [%eval -0.4] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exf5 { [%eval -0.12] } 2... g6?? { (-0.12 → Mate in 17) Checkmate is now unavoidable. b5 was best. } { [%eval #17] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7) 3. fxg6 { [%eval #17] } 3... hxg6 { [%eval #16] } 4. Qh5 { [%eval #18] } 4... Rxh5 { [%eval #14] } 5. Nh3?? { (Mate in 14 → Mate in 12) Lost forced checkmate sequence. Bc4 was best. } { [%eval #-12] } (5. Bc4 Rxh2 6. Bxg8 Rxg2 7. Rh6 Rxg1 8. Rxg6 Rxg6 9. Kf1 Rxg8) 5... Rxh3 { [%eval #-12] } 6. gxh3 { [%eval #-11] } 6... b5 { [%eval #-11] } 7. Bxb5 { [%eval #-10] } 7... d6 { [%eval #-10] } 8. Bxe8 { [%eval #-9] } 8... Qxe8?? { (Mate in 9 → Mate in 11) Lost forced checkmate sequence. Bxh3 was best. } { [%eval #11] } (8... Bxh3 9. Bxg6 Bf5 10. Bxf5 Qc8 11. Bxc8 e6 12. Bxe6 a5 13. Bxg8 d5 14. Bxd5) 9. b4?? { (Mate in 11 → -0.40) Lost forced checkmate sequence. Kf1 was best. } { [%eval -0.4] } (9. Kf1 Bxh3 10. Kg2 Bxg2 11. Nc3 Bxh1 12. Ne4 Bxe4 13. h4 Bxc2 14. Rb1 Bxb1) 9... Bxh3 { [%eval 0.32] } 10. b5 { [%eval 0.51] } 10... Qxb5 { [%eval 0.0] } 11. Bb2? { (0.00 → -1.53) Mistake. Kd1 was best. } { [%eval -1.53] } (11. Kd1 Qxb1) 11... Qxb2 { [%eval -0.53] } 12. Ke2?? { (-0.53 → Mate in 11) Checkmate is now unavoidable. Kd1 was best. } { [%eval #-11] } (12. Kd1 Qxc2) 12... Qxa2 { [%eval #-11] } 13. Rxa2 { [%eval #-10] } 13... Bf1?? { (Mate in 10 → -0.60) Lost forced checkmate sequence. Bf5 was best. } { [%eval -0.6] } (13... Bf5 14. Rxa7 Bxc2 15. Rxa8 Bxb1 16. Rxb1 Nc6 17. Rxf8 g5 18. Rxg8 g4 19. Rxg4) 14. Rxf1 { [%eval -0.45] } 14... Na6?? { (-0.45 → 2.41) Blunder. Nc6 was best. } { [%eval 2.41] } (14... Nc6 15. Rxa7) 15. Rxa6 { [%eval 2.67] } 15... Re8 { [%eval 2.45] } 16. Rxd6 { [%eval 2.15] } 16... cxd6 { [%eval 2.16] } 17. f4?! { (2.16 → 1.19) Inaccuracy. c4 was best. } { [%eval 1.19] } (17. c4 a5 18. Na3 a4 19. Kd3 d5 20. cxd5 Rc8 21. Kc4 Rxc4 22. Nxc4 a3) 17... g5?? { (1.19 → 6.14) Blunder. Nf6 was best. } { [%eval 6.14] } (17... Nf6) 18. fxg5 { [%eval 6.84] } 18... Bh6?? { (6.84 → Mate in 6) Checkmate is now unavoidable. Rb8 was best. } { [%eval #6] } (18... Rb8 19. Rxf8 Rxb1 20. Rxg8 Rb7 21. Rf8 Rd7 22. Rf1 a5 23. g6 Ra7 24. g7) 19. gxh6 { [%eval #6] } 19... Nxh6 { [%eval #5] } 20. Rf8 { [%eval #5] } 20... Rxf8 { [%eval #4] } 21. Kf2 { [%eval #4] } 21... Rxf2 { [%eval #3] } 22. Nc3 { [%eval #3] } 22... Rxh2 { [%eval #2] } 23. Nd1 { [%eval #3] } 23... Rxd2 { [%eval #2] } 24. Nb2 { [%eval #2] } 24... Rxc2 { [%eval #1] } 25. Nc4 { [%eval #1] } 25... Rxc4# { Game ends by variant rule. } 1-0
