FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/BowNpOu5"]
[Date "2024.11.23"]
[Round "-"]
[White "bahgat223"]
[Black "ChessCourseTC"]
[Result "1-0"]
[GameId "BowNpOu5"]
[UTCDate "2024.11.23"]
[UTCTime "17:06:15"]
[WhiteElo "1190"]
[BlackElo "1234"]
[WhiteRatingDiff "+41"]
[BlackRatingDiff "-75"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Na6 5. Bxa6 bxa6) 1... d6?? { (Mate in 16 → 0.37) Lost forced checkmate sequence. g5 was best. } { [%eval 0.37] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. Bh6 { [%eval 0.2] } 2... Nxh6 { [%eval 0.27] } 3. Na3?? { (0.27 → -2.84) Blunder. g4 was best. } { [%eval -2.84] } (3. g4 Nxg4 4. Bh3 Nxf2 5. Kxf2 Bxh3 6. Nxh3 g5 7. Nxg5 Rg8) 3... Ng4?? { (-2.84 → -0.23) Blunder. Bh3 was best. } { [%eval -0.23] } (3... Bh3 4. gxh3 Ng4 5. hxg4 f5 6. gxf5 e6 7. fxe6 Kf7 8. exf7 Qc8 9. h3) 4. Nb5 { [%eval 0.02] } 4... Nxh2?! { (0.02 → 0.73) Inaccuracy. Nxf2 was best. } { [%eval 0.73] } (4... Nxf2) 5. Nxa7?? { (0.73 → -1.15) Blunder. Rxh2 was best. } { [%eval -1.15] } (5. Rxh2) 5... Rxa7 { [%eval -2.46] } 6. Rxh2 { [%eval -2.3] } 6... Rxa2 { [%eval -1.69] } 7. Rxh7 { [%eval -0.99] } 7... Rxa1?? { (-0.99 → Mate in 11) Checkmate is now unavoidable. Rxh7 was best. } { [%eval #11] } (7... Rxh7 8. Rxa2) 8. Rxg7?? { (Mate in 11 → -2.63) Lost forced checkmate sequence. Qxa1 was best. } { [%eval -2.63] } (8. Qxa1 Rxh7 9. g4 Bxg4 10. Qa7 Bxe2 11. Qxb7 Bxd3 12. Qxb8 Qxb8 13. cxd3 Qxb2) 8... Bxg7 { [%eval -2.99] } 9. Qxa1 { [%eval -3.07] } 9... Bxb2 { [%eval -3.45] } 10. Qxb2 { [%eval -3.03] } 10... Bh3?? { (-3.03 → Mate in 9) Checkmate is now unavoidable. Rh5 was best. } { [%eval #9] } (10... Rh5 11. Qxb7) 11. Nxh3?? { (Mate in 9 → 0.08) Lost forced checkmate sequence. Qxb7 was best. } { [%eval 0.08] } (11. Qxb7 Bxg2 12. Qxc7 Qxc7 13. Bxg2 Qxc2 14. Bc6 Nxc6 15. d4 Nxd4 16. e3 Qxf2) 11... Rxh3 { [%eval 0.0] } 12. Qxb7 { [%eval 0.0] } 12... Rxd3 { [%eval -0.44] } 13. Qxb8?! { (-0.44 → -1.02) Inaccuracy. Qxc7 was best. } { [%eval -1.02] } (13. Qxc7 Qxc7) 13... Qxb8 { [%eval -1.07] } 14. exd3 { [%eval -1.12] } 14... Kd7 { [%eval -1.07] } 15. Kd2 { [%eval -0.76] } 15... Qa7?? { (-0.76 → Mate in 6) Checkmate is now unavoidable. Kc6 was best. } { [%eval #6] } (15... Kc6 16. Kc1) 16. g3 { [%eval #6] } 16... Qxf2 { [%eval #5] } 17. Ke3 { [%eval #5] } 17... Qxc2 { [%eval #4] } 18. Bg2?? { (Mate in 4 → Mate in 5) Lost forced checkmate sequence. Bh3 was best. } { [%eval #-5] } (18. Bh3 Qxd3 19. Bxd7 Qxe3 20. Bh3 Qxg3 21. Bg4 Qxg4#) 18... Qxd3 { [%eval #-5] } 19. Kxd3 { [%eval #-4] } 19... Kc6 { [%eval #-5] } 20. Bxc6 { [%eval #-4] } 20... e6?? { (Mate in 4 → Mate in 10) Lost forced checkmate sequence. d5 was best. } { [%eval #10] } (20... d5 21. Bxd5 c5 22. Bxf7 e6 23. Bxe6 c4 24. Kxc4#) 21. Kd2?? { (Mate in 10 → Mate in 5) Lost forced checkmate sequence. Bd5 was best. } { [%eval #-5] } (21. Bd5 exd5 22. Ke4 dxe4 23. g4 e3 24. g5 f5 25. gxf6 e2 26. f7 e1=K) 21... e5 { [%eval #-5] } 22. Ba4 { [%eval #-4] } 22... c5?? { (Mate in 4 → Mate in 10) Lost forced checkmate sequence. c6 was best. } { [%eval #10] } (22... c6 23. Bxc6 d5 24. Bxd5 e4 25. Bxf7 e3 26. Kxe3#) 23. g4 { [%eval #10] } 23... c4 { [%eval #9] } 24. Kd3 { [%eval #9] } 24... cxd3 { [%eval #8] } 25. Bc2 { [%eval #8] } 25... dxc2 { [%eval #7] } 26. g5 { [%eval #7] } 26... c1=K { [%eval #1] } 27. g6 { [%eval #1] } 27... fxg6# { Game ends by variant rule. } 1-0