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[Event "rated variant:antichess game"] [Site "https://lichess.org/BiAnUuy5"] [Date "2026.06.12"] [Round "-"] [White "estornino69"] [Black "JebronLamees"] [Result "0-1"] [GameId "BiAnUuy5"] [UTCDate "2026.06.12"] [UTCTime "15:57:33"] [WhiteElo "1500"] [BlackElo "1582"] [WhiteRatingDiff "-189"] [BlackRatingDiff "+6"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Bb7?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 4.01] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.76] } 4... Qxd2 { [%eval 4.67] } 5. Bxf7 { [%eval 4.75] } 5... Bxh1 { [%eval 5.49] } 6. Kxd2 { [%eval 5.26] } 6... h5?? { (5.26 → Mate in 12) Checkmate is now unavoidable. Bd5 was best. } { [%eval #12] } (6... Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7 10. Qf3 Nd7 11. Qxf8) 7. Bxh5?? { (Mate in 12 → Mate in 9) Lost forced checkmate sequence. Qxh5 was best. } { [%eval #-9] } (7. Qxh5 Rxh5 8. Bxg8 Rxh2 9. a4 Rxf2 10. e4 Bxe4 11. Ne2 Bxc2) 7... Rxh5 { [%eval #-9] } 8. Qxh5 { [%eval #-8] } 8... g6 { [%eval #-8] } 9. Qxg6 { [%eval #-7] } 9... Bg7 { [%eval #-8] } 10. Qxg7 { [%eval #-7] } 10... c6?? { (Mate in 7 → Mate in 12) Lost forced checkmate sequence. Nh6 was best. } { [%eval #12] } (10... Nh6 11. Qxe7 Nd7 12. Qxd7 Rg8 13. Qxc7 Rxg1 14. Qxa7 Rxc1 15. Kxc1 Ba8 16. Qxa8) 11. Qxe7 { [%eval #12] } 11... Nxe7 { [%eval #11] } 12. Nf3 { [%eval #11] } 12... Bxf3 { [%eval #10] } 13. Ke2 { [%eval #10] } 13... Bxe2 { [%eval #9] } 14. f3 { [%eval #9] } 14... Bxf3 { [%eval #8] } 15. e4 { [%eval #8] } 15... Bxe4 { [%eval #7] } 16. a3 { [%eval #7] } 16... Bxc2 { [%eval #6] } 17. Ra2 { [%eval #6] } 17... Bxb1 { [%eval #5] } 18. h4?? { (Mate in 5 → -1.47) Lost forced checkmate sequence. Be3 was best. } { [%eval -1.47] } (18. Be3 Bxa2 19. Bxa7 Rxa7 20. a4 Rxa4 21. b4 Rxb4 22. h4 Rxh4#) 18... Bxa2 { [%eval -1.11] } 19. b3 { [%eval -1.23] } 19... Bxb3 { [%eval -1.46] } 20. a4 { [%eval -1.44] } 20... Bxa4 { [%eval -1.39] } 21. Be3?? { (-1.39 → Mate in 9) Checkmate is now unavoidable. h5 was best. } { [%eval #-9] } (21. h5 Nd7) 21... c5 { [%eval #-9] } 22. Bxc5 { [%eval #-8] } 22... a6?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. Nd7 was best. } { [%eval 0.0] } (22... Nd7 23. Bxa7 Rxa7 24. h5 Bc6 25. h6 Nc5 26. h7 Ng8 27. hxg8=N Re7 28. Nxe7) 23. Bxe7 { [%eval 0.0] } 23... Bd7 { [%eval 0.0] } 24. h5 { [%eval 0.0] } 24... Be6 { [%eval 0.08] } 25. h6 { [%eval 0.0] } 25... Bd5 { [%eval 0.1] } 26. h7 { [%eval 0.19] } 26... Bg8?? { (0.19 → Mate in 3) Checkmate is now unavoidable. a5 was best. } { [%eval #3] } (26... a5 27. h8=B a4 28. Ba3 Bg8 29. Bf6 Bd5 30. Bg7 Be4 31. Be7 Bg2 32. Bef6) 27. hxg8=Q?? { (Mate in 3 → Mate in 3) Lost forced checkmate sequence. hxg8=B was best. } { [%eval #-3] } (27. hxg8=B Nd7 28. Ba3 Rxg8 29. Bc5 Nxc5#) 27... Nd7 { [%eval #-3] } 28. Qxa8 { [%eval #-2] } 28... Ne5 { [%eval #-2] } 29. Qxa6 { [%eval #-1] } 29... Nc6 { [%eval #-1] } 30. Qxc6# { Game ends by variant rule. } 0-1