FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/BgINylG9"]
[Date "2025.12.09"]
[White "Nikolay_Androsov"]
[Black "Magicianrobot"]
[Result "0-1"]
[GameId "BgINylG9"]
[UTCDate "2025.12.09"]
[UTCTime "14:08:58"]
[WhiteElo "2198"]
[BlackElo "2749"]
[WhiteRatingDiff "+0"]
[BlackRatingDiff "+2"]
[BlackTitle "BOT"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... c5? { (2.49 → 4.24) Mistake. b5 was best. } { [%eval 4.24] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6?! { (4.24 → 3.12) Inaccuracy. b4 was best. } { [%eval 3.12] } (2. b4 cxb4 3. Ba6 Nxa6 4. g3 Nb8 5. d3 b3 6. cxb3 g5) 2... Nxa6 { [%eval 3.7] } 3. b4 { [%eval 4.13] } 3... cxb4 { [%eval 4.28] } 4. Qg4?? { (4.28 → 0.16) Blunder. Na3 was best. } { [%eval 0.16] } (4. Na3 bxa3 5. Bxa3 Nb4 6. Bxb4 e6 7. Bxf8 Kxf8 8. Qc1 Ne7) 4... b3?! { (0.16 → 0.78) Inaccuracy. Qc7 was best. } { [%eval 0.78] } (4... Qc7 5. Qxg7 Qxc2 6. Qxf7 Kxf7 7. d3 Qxb1 8. Rxb1 Nb8 9. Rxb4) 5. axb3?! { (0.78 → -0.31) Inaccuracy. Qxg7 was best. } { [%eval -0.31] } (5. Qxg7 bxc2 6. Qxh7 Rxh7 7. Na3 Rxh2 8. Nxc2 Rxg2 9. Nh3 Rxf2) 5... Qc7 { [%eval -0.27] } 6. Rxa6 { [%eval 0.07] } 6... Qxc2 { [%eval -0.34] } 7. Rxa7 { [%eval -0.61] } 7... Qxb1?! { (-0.61 → 0.23) Inaccuracy. Rxa7 was best. } { [%eval 0.23] } (7... Rxa7 8. Qxd7 Qxb1 9. Qxc8 Qxc1 10. Qxe8 Qxe1 11. Qxe7 Qxf2 12. Qxf8 Qxg2 13. Qxf7) 8. Rxb7?? { (0.23 → -6.33) Blunder. Rxa8 was best. } { [%eval -6.33] } (8. Rxa8 Qxc1 9. Rxc8 Qxe1 10. Rxe8 Qxf2 11. Qxg7 Bxg7 12. Rxg8 Qxg2 13. Rxg7 Qxg7) 8... Qxc1 { [%eval -7.07] } 9. Qxd7? { (-7.07 → Mate in 12) Checkmate is now unavoidable. Rxd7 was best. } { [%eval #-12] } (9. Rxd7) 9... Kxd7 { [%eval #-12] } 10. Rxd7 { [%eval #-11] } 10... Qxe1 { [%eval #-11] } 11. Rxe7 { [%eval #-10] } 11... Qxf2 { [%eval #-10] } 12. Rxf7 { [%eval #-9] } 12... Qxg1 { [%eval #-9] } 13. Rxf8 { [%eval #-8] } 13... Qxh2 { [%eval #-8] } 14. Rxh2 { [%eval #-6] } 14... Ne7 { [%eval #-6] } 15. Rxh8 { [%eval #-5] } 15... h5 { [%eval #-5] } 16. R8xh5 { [%eval #-3] } 16... Ra5 { [%eval #-3] } 17. Rxa5 { [%eval #-2] } 17... Ba6 { [%eval #-2] } 18. Rxa6 { [%eval #-1] } 18... Ng6 { [%eval #-1] } 19. Rxg6# { Game ends by variant rule. } 0-1
