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[Event "rated Antichess game"] [Site "https://lichess.org/BdwkrF5h"] [Date "2025.03.28"] [White "jasper-oak"] [Black "Matvey-ka"] [Result "0-1"] [GameId "BdwkrF5h"] [UTCDate "2025.03.28"] [UTCTime "17:41:46"] [WhiteElo "1108"] [BlackElo "972"] [WhiteRatingDiff "-109"] [BlackRatingDiff "+94"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g5 { [%eval #-16] } 2. Bxg5 { [%eval #-15] } 2... Nh6?? { (Mate in 15 → Mate in 15) Lost forced checkmate sequence. Bg7 was best. } { [%eval #15] } (2... Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3 d5 7. Nxd5) 3. Bxh6 { [%eval #15] } 3... Bxh6 { [%eval #14] } 4. Qd2?? { (Mate in 14 → 1.63) Lost forced checkmate sequence. Qc1 was best. } { [%eval 1.63] } (4. Qc1 Bxc1 5. h4 Bxb2 6. h5 Bxa1 7. Nc3 Bxc3 8. h6 Bxe1 9. Rh5 Bxf2) 4... Bxd2 { [%eval 0.88] } 5. Nxd2 { [%eval 0.92] } 5... Rg8 { [%eval 0.91] } 6. g3 { [%eval 0.85] } 6... Rxg3 { [%eval 1.12] } 7. fxg3 { [%eval 1.15] } 7... e6? { (1.15 → 2.46) Mistake. f5 was best. } { [%eval 2.46] } (7... f5 8. g4) 8. Bg2?? { (2.46 → Mate in 11) Checkmate is now unavoidable. h4 was best. } { [%eval #-11] } (8. h4 Qxh4 9. gxh4 Ke7 10. Kf2 Kf6 11. Nh3 a6 12. Kf3 d6 13. Kf4 Nd7) 8... Qh4 { [%eval #-12] } 9. Bxb7 { [%eval #-11] } 9... Qxg3 { [%eval #-11] } 10. hxg3 { [%eval #-10] } 10... Bxb7 { [%eval #-10] } 11. Rxh7 { [%eval #-9] } 11... Bf3?? { (Mate in 9 → 1.59) Lost forced checkmate sequence. Kd8 was best. } { [%eval 1.59] } (11... Kd8 12. Rxf7 Ke7 13. Rxe7 d6 14. Rxe6 c5 15. Rxd6 Nd7 16. Rxd7 Rf8 17. Rxb7) 12. Rxf7 { [%eval 2.0] } 12... Bxe2? { (2.00 → 3.60) Mistake. Kxf7 was best. } { [%eval 3.6] } (12... Kxf7 13. exf3 e5 14. d4 exd4 15. Ke2 d3 16. Kxd3 d6 17. Ke3 Nd7 18. Ne2) 13. Kxe2?! { (3.60 → 2.67) Inaccuracy. Rxd7 was best. } { [%eval 2.67] } (13. Rxd7 Kxd7) 13... Kxf7 { [%eval 2.46] } 14. Ne4?? { (2.46 → Mate in 6) Checkmate is now unavoidable. Kf3 was best. } { [%eval #-6] } (14. Kf3 d6 15. Ne2 Nd7 16. Kg4 Ne5 17. Nf1 Nxd3 18. cxd3 Kg6 19. Kf3 Kf6) 14... c5?? { (Mate in 6 → 0.15) Lost forced checkmate sequence. Kf6 was best. } { [%eval 0.15] } (14... Kf6 15. Nxf6 Nc6 16. Nxd7 Rf8 17. Nxf8 Nb8 18. Nxe6 c5 19. Nxc5 Na6 20. Nxa6#) 15. Nxc5 { [%eval 0.08] } 15... Na6?? { (0.08 → 3.05) Blunder. d6 was best. } { [%eval 3.05] } (15... d6 16. Nxe6) 16. Nxd7?? { (3.05 → Mate in 5) Checkmate is now unavoidable. Nxe6 was best. } { [%eval #-5] } (16. Nxe6) 16... Nc5 { [%eval #-6] } 17. Nxc5 { [%eval #-5] } 17... Kg8?? { (Mate in 5 → 1.45) Lost forced checkmate sequence. Kg6 was best. } { [%eval 1.45] } (17... Kg6 18. Nxe6 Rf8 19. Nxf8 a5 20. Nxg6 a4 21. Nh3 a3 22. bxa3#) 18. Nxe6 { [%eval 1.14] } 18... Rd8 { [%eval 1.2] } 19. Nxd8 { [%eval 1.75] } 19... Kf7 { [%eval 1.91] } 20. Nxf7 { [%eval 1.66] } 20... a5 { [%eval 1.61] } 21. b4 { [%eval 1.63] } 21... axb4 { [%eval 1.59] } 22. a3?? { (1.59 → Mate in 1) Checkmate is now unavoidable. c3 was best. } { [%eval #-1] } (22. c3 bxc3 23. Rb1 c2 24. Rb4 c1=K 25. Kd2 Kxd2 26. Nf3 Kxd3 27. Re4 Kxe4) 22... bxa3 { [%eval #-1] } 23. Rxa3# { Game ends by variant rule. } 0-1