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[Event "rated variant:antichess game"] [Site "https://lichess.org/Bcp2Hvxp"] [Date "2026.01.25"] [Round "-"] [White "PLuTQ"] [Black "PikaChess66"] [Result "0-1"] [GameId "Bcp2Hvxp"] [UTCDate "2026.01.25"] [UTCTime "02:21:51"] [WhiteElo "1225"] [BlackElo "1122"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+35"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. f3?? { (0.15 → -2.16) Blunder. e3 was best. } { [%eval -2.16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... Na6?? { (-2.16 → -0.28) Blunder. e6 was best. } { [%eval -0.28] } (1... e6 2. b4 Bxb4 3. Ba3 Bxa3 4. Nxa3 a5 5. c4 Ra6 6. c5) 2. e3? { (-0.28 → -1.81) Mistake. b4 was best. } { [%eval -1.81] } (2. b4 Nxb4) 2... d6?? { (-1.81 → 0.92) Blunder. b5 was best. } { [%eval 0.92] } (2... b5) 3. Bxa6 { [%eval 0.53] } 3... bxa6 { [%eval 0.65] } 4. c4?? { (0.65 → -2.36) Blunder. Na3 was best. } { [%eval -2.36] } (4. Na3 c6) 4... Bh3?? { (-2.36 → 0.91) Blunder. Bg4 was best. } { [%eval 0.91] } (4... Bg4 5. fxg4 d5 6. cxd5 Qxd5 7. a3 Qxd2 8. Qxd2 a5 9. Qxa5 Rb8 10. Qxa7) 5. gxh3 { [%eval 0.46] } 5... d5 { [%eval 0.38] } 6. cxd5 { [%eval 0.3] } 6... Qxd5 { [%eval 0.75] } 7. Qc2?? { (0.75 → -2.88) Blunder. Na3 was best. } { [%eval -2.88] } (7. Na3 Qxa2) 7... Qxd2?? { (-2.88 → -0.08) Blunder. Qxa2 was best. } { [%eval -0.08] } (7... Qxa2 8. Qxc7 Qxb1 9. Rxa6 Qxc1 10. Rxa7 Qxe1 11. Rxa8 Qxe3 12. Rxe8 Qxg1 13. Rxf8) 8. Qxh7?? { (-0.08 → Mate in 11) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-11] } (8. Kxd2 Nh6 9. Qxc7 f5 10. Qxe7 Kxe7 11. e4 fxe4 12. fxe4 g6 13. Nc3 a5) 8... Qxh2?? { (Mate in 11 → 2.09) Lost forced checkmate sequence. Rxh7 was best. } { [%eval 2.09] } (8... Rxh7 9. Bxd2 Rxh3 10. Nxh3 g5 11. Nxg5 Kd7 12. Nxf7 e5 13. Nxe5 Bd6 14. Nxd7) 9. Qxg8?? { (2.09 → 0.01) Blunder. Rxh2 was best. } { [%eval 0.01] } (9. Rxh2 Rxh7) 9... Qxh3?? { (0.01 → 2.25) Blunder. Qxg1 was best. } { [%eval 2.25] } (9... Qxg1) 10. Qxf8?? { (2.25 → Mate in 11) Checkmate is now unavoidable. Nxh3 was best. } { [%eval #-11] } (10. Nxh3 Rxh3 11. Rxh3 g5 12. Qxf8 Kxf8 13. Nc3 Kg7 14. Rh4 gxh4 15. Kf2 f5) 10... Qxf3?? { (Mate in 11 → -2.31) Lost forced checkmate sequence. Rxf8 was best. } { [%eval -2.31] } (10... Rxf8 11. Nxh3 Rd8 12. Bd2 Rxd2 13. Kxd2 g5 14. Nxg5 Rh8 15. Rxh8 f5 16. Rxe8) 11. Qxe8?? { (-2.31 → Mate in 8) Checkmate is now unavoidable. Qxe7 was best. } { [%eval #-8] } (11. Qxe7 Qxh1) 11... Qxe3?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. Rhxe8 was best. } { [%eval #10] } (11... Rhxe8 12. Nxf3 g5 13. Nxg5 Reb8 14. Nxf7 Rxb2 15. Bxb2 Rd8 16. Nxd8 e5 17. Bxe5) 12. Qxf7?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. Bxe3 was best. } { [%eval #-8] } (12. Bxe3 Rhxe8 13. Bxa7 Rxa7 14. Rh8 Rxh8 15. Nh3 Rxh3 16. b3 Rxb3 17. axb3 Rb7) 12... Qxe1 { [%eval #-8] } 13. Qxe7 { [%eval #-7] } 13... Qxc1 { [%eval #-7] } 14. Qxg7 { [%eval #-6] } 14... Qxb1 { [%eval #-6] } 15. Rxb1 { [%eval #-5] } 15... Rxh1 { [%eval #-5] } 16. Qxc7 { [%eval #-4] } 16... Rxg1 { [%eval #-4] } 17. Qxa7 { [%eval #-3] } 17... Rxb1 { [%eval #-3] } 18. Qxa6 { [%eval #-2] } 18... Rxb2 { [%eval #-2] } 19. Qxa8 { [%eval #-1] } 19... Rxa2 { [%eval #-1] } 20. Qxa2# { Game ends by variant rule. } 0-1