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[Event "Dragon Ball Arena"] [Site "https://lichess.org/BQlzrvUi"] [Date "2025.08.15"] [White "JeredETDA"] [Black "MarceloETDA"] [Result "0-1"] [GameId "BQlzrvUi"] [UTCDate "2025.08.15"] [UTCTime "23:53:49"] [WhiteElo "1331"] [BlackElo "1432"] [WhiteRatingDiff "-69"] [BlackRatingDiff "+15"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... f5?? { (0.00 → 4.17) Blunder. Nh6 was best. } { [%eval 4.17] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. g4?? { (4.17 → 0.02) Blunder. e4 was best. } { [%eval 0.02] } (2. e4 fxe4 3. Ba6 bxa6 4. Qh5 e3 5. dxe3 Nh6 6. Qxh6 gxh6) 2... fxg4 { [%eval -0.16] } 3. f3?? { (-0.16 → -2.02) Blunder. c4 was best. } { [%eval -2.02] } (3. c4 c6 4. Nc3 g6 5. Nb5 cxb5 6. cxb5 Nc6 7. bxc6 bxc6) 3... gxf3 { [%eval -2.25] } 4. exf3 { [%eval -2.71] } 4... g5?? { (-2.71 → 0.93) Blunder. b5 was best. } { [%eval 0.93] } (4... b5 5. Bxb5) 5. Ba6 { [%eval 1.08] } 5... bxa6 { [%eval 0.69] } 6. f4 { [%eval 0.74] } 6... gxf4 { [%eval 1.09] } 7. Qe2?? { (1.09 → Mate in 17) Checkmate is now unavoidable. Kf2 was best. } { [%eval #-17] } (7. Kf2) 7... f3?? { (Mate in 17 → 0.44) Lost forced checkmate sequence. Bg7 was best. } { [%eval 0.44] } (7... Bg7 8. Qxe7 Bxb2 9. Bxb2 Qxe7 10. Bxh8 Qxe1 11. Bf6 Qxb1 12. Rxb1 Nxf6 13. Rxb8) 8. Qxe7 { [%eval 0.08] } 8... Qxe7 { [%eval 0.54] } 9. Nxf3 { [%eval 0.98] } 9... Qxe1 { [%eval 0.61] } 10. Nxe1 { [%eval 1.0] } 10... Ba3 { [%eval 0.89] } 11. bxa3?? { (0.89 → -1.94) Blunder. Nxa3 was best. } { [%eval -1.94] } (11. Nxa3 Nf6 12. Nf3 Kf7 13. Nd4 Ke6 14. Nxe6 dxe6 15. h4 Ne8 16. c4 a5) 11... a5?! { (-1.94 → -0.82) Inaccuracy. Nf6 was best. } { [%eval -0.82] } (11... Nf6 12. a4 a5 13. Na3 Ke7 14. Ng2 h5 15. Rg1 Kf7 16. Re1 Ne4 17. Rxe4) 12. Rg1?? { (-0.82 → -3.87) Blunder. a4 was best. } { [%eval -3.87] } (12. a4 Nf6 13. Na3 Nh5 14. h3 Kf7 15. Rg1 Kg6 16. Rxg6 hxg6 17. c4 g5) 12... Nf6?? { (-3.87 → Mate in 8) Checkmate is now unavoidable. Bb7 was best. } { [%eval #8] } (12... Bb7 13. Rxg8 Rxg8 14. h4 a4 15. Nd3 Ke7 16. h5 Na6 17. Nb4 Nxb4 18. axb4) 13. Rg8?? { (Mate in 8 → -1.76) Lost forced checkmate sequence. Rg6 was best. } { [%eval -1.76] } (13. Rg6 hxg6 14. Ng2 Rxh2 15. a4 Rxg2 16. d4 Rxc2 17. a3 Rxc1 18. Ra2 Rxb1) 13... Nxg8 { [%eval -2.47] } 14. Nc3?? { (-2.47 → Mate in 9) Checkmate is now unavoidable. a4 was best. } { [%eval #-9] } (14. a4 Nf6) 14... a4?? { (Mate in 9 → -3.50) Lost forced checkmate sequence. d5 was best. } { [%eval -3.5] } (14... d5 15. Nxd5 Nc6 16. Nxc7 Rb8 17. Nxe8 Rb1 18. Rxb1 Nb8 19. Rxb8 Ne7 20. Rxc8) 15. Nxa4 { [%eval -3.57] } 15... c5 { [%eval -3.43] } 16. Nxc5 { [%eval -3.46] } 16... Na6?? { (-3.46 → Mate in 8) Checkmate is now unavoidable. Bb7 was best. } { [%eval #8] } (16... Bb7 17. Nxd7 Kxd7 18. h3 Bg2 19. Nxg2 Nh6 20. h4 Ke6 21. a4 Nd7 22. Ne1) 17. Nxd7?? { (Mate in 8 → -2.53) Lost forced checkmate sequence. Nxa6 was best. } { [%eval -2.53] } (17. Nxa6 Bxa6 18. c4 Bxc4 19. Rb1 Bxa2 20. Rb6 axb6 21. a4 Rxa4 22. Ba3 Rxa3) 17... Bxd7?? { (-2.53 → Mate in 8) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #8] } (17... Kxd7 18. a4 Bb7 19. d4 Bf3 20. Nxf3 h5 21. d5 Nh6 22. Bxh6 Rxh6 23. c4) 18. Rb1?? { (Mate in 8 → Mate in 7) Lost forced checkmate sequence. a4 was best. } { [%eval #-7] } (18. a4 Bxa4 19. Ng2 Bxc2 20. Rb1 Bxb1 21. Nf4 Bxa2 22. Ng6 hxg6 23. h3 Rxh3) 18... Nb4?? { (Mate in 7 → Mate in 12) Lost forced checkmate sequence. Bb5 was best. } { [%eval #12] } (18... Bb5 19. Rxb5 Nc5 20. Rxc5 Rc8 21. Rxc8 a5 22. Rxe8 Nh6 23. Rxh8 a4 24. Rxh7) 19. axb4 { [%eval #12] } 19... Rb8 { [%eval #7] } 20. Ra1 { [%eval #7] } 20... Rxb4 { [%eval #6] } 21. Bb2 { [%eval #9] } 21... Rxb2 { [%eval #8] } 22. Nf3?? { (Mate in 8 → Mate in 7) Lost forced checkmate sequence. Rc1 was best. } { [%eval #-7] } (22. Rc1 Rxc2 23. Nxc2 Ba4 24. Rb1 Bxc2 25. d4 Bxb1 26. h4 Bxa2 27. d5 Bxd5) 22... Rxa2 { [%eval #-7] } 23. Rxa2 { [%eval #-6] } 23... Ba4 { [%eval #-6] } 24. Rxa4 { [%eval #-5] } 24... a6 { [%eval #-5] } 25. Rxa6 { [%eval #-4] } 25... Nf6 { [%eval #-4] } 26. Rxf6 { [%eval #-3] } 26... Kf7 { [%eval #-3] } 27. Rxf7 { [%eval #-2] } 27... Rf8?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. Rd8 was best. } { [%eval 0.0] } (27... Rd8 28. Rxh7 Rxd2 29. Nxd2#) 28. Rxh7?? { (0.00 → Mate in 5) Checkmate is now unavoidable. Rxf8 was best. } { [%eval #-5] } (28. Rxf8 h5 29. Ne1 h4 30. Ng2 h3 31. c4 hxg2 32. Rf4 g1=K 33. c5 Kxh2) 28... Rxf3 { [%eval #-5] } 29. Rh3 { [%eval #-4] } 29... Rxh3 { [%eval #-4] } 30. d3 { [%eval #-1] } 30... Rxd3 { [%eval #-1] } 31. cxd3# { Game ends by variant rule. } 0-1