- Blind mode tutorial
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[Event "rated variant:racingKings game"] [Site "https://lichess.org/BIPJQd1H"] [Date "2021.08.28"] [Round "-"] [White "GUIDOARI_UNAP"] [Black "julianesteban2021"] [Result "1-0"] [GameId "BIPJQd1H"] [UTCDate "2021.08.28"] [UTCTime "00:03:20"] [WhiteElo "1485"] [BlackElo "1367"] [WhiteRatingDiff "+14"] [BlackRatingDiff "-7"] [Variant "Racing Kings"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Bd4 { [%eval 1.3] } 1... Nc3?? { (1.30 → 3.43) Blunder. Be4 was best. } { [%eval 3.43] } (1... Be4) 2. Bxc3 { [%eval 2.79] } 2... Ka3 { [%eval 3.16] } 3. Nxc1 { [%eval 2.54] } 3... Ka4?? { (2.54 → 6.25) Blunder. Be4 was best. } { [%eval 6.25] } (3... Be4 4. Bd3) 4. Bxb2 { [%eval 5.06] } 4... Qxb2 { [%eval 5.16] } 5. Nxc2 { [%eval 5.25] } 5... Ka5 { [%eval 5.34] } 6. Kh3?! { (5.34 → 3.76) Inaccuracy. Rg6 was best. } { [%eval 3.76] } (6. Rg6) 6... Kb6 { [%eval 3.15] } 7. Rg7 { [%eval 3.05] } 7... Qxg7?? { (3.05 → 11.48) Blunder. Nxf1 was best. } { [%eval 11.48] } (7... Nxf1 8. Kg4) 8. Rxg7 { [%eval 11.72] } 8... Rxc1 { [%eval 13.82] } 9. Qg2 { [%eval 13.21] } 9... Rxc2 { [%eval 24.0] } 10. Kh4 { [%eval 13.56] } 10... Rc7 { [%eval 19.26] } 11. Rxc7?? { (19.26 → Mate in 5) Checkmate is now unavoidable. Kg5 was best. } { [%eval #-5] } (11. Kg5) 11... Kxc7 { [%eval #-4] } 12. Qg8 { [%eval #-4] } 12... Kd7?? { (Mate in 4 → Mate in 5) Lost forced checkmate sequence. Ne4 was best. } { [%eval #5] } (12... Ne4 13. Bg2 Nd6 14. Bb7 Nc8 15. Qg1 Kb8#) 13. Bc4?? { (Mate in 5 → Mate in 5) Lost forced checkmate sequence. Kg5 was best. } { [%eval #-5] } (13. Kg5 Nc4 14. Bxc4 Kd6 15. Kg6 Kc6 16. Kg7 Kc5 17. Kh8#) 13... Nxc4?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. Ne4 was best. } { [%eval 0.0] } (13... Ne4 14. Qa8 Nd6 15. Bf7 Nc8 16. Qa5 Na7 17. Qe1 Kc8#) 14. Kh5?? { (0.00 → Mate in 3) Checkmate is now unavoidable. Kg5 was best. } { [%eval #-3] } (14. Kg5 Nb6 15. Kf6 Nc8 16. Kf7 Kc7 17. Ke8 Kb8) 14... Ne5?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Nd6 was best. } { [%eval 0.0] } (14... Nd6 15. Qb8 Nc8 16. Qb6 Ke8#) 15. Kh6 { [%eval 0.0] } 15... Ng6?? { (0.00 → Mate in 3) Checkmate is now unavoidable. Nc6 was best. } { [%eval #3] } (15... Nc6 16. Kh7 Nd8 17. Kh8 Kc8) 16. Kh7 { [%eval #3] } 16... Ke7 { [%eval #3] } 17. Qa8 { [%eval #2] } 17... Kf7 { [%eval #2] } 18. Qb8 { [%eval #1] } 18... Ke7 { [%eval #1] } 19. Kg8# { Game ends by variant rule. } 1-0