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[Event "rated variant:antichess game"] [Site "https://lichess.org/BIC1GeKO"] [Date "2026.06.05"] [Round "-"] [White "asteron2"] [Black "martonvolgyi"] [Result "1-0"] [GameId "BIC1GeKO"] [UTCDate "2026.06.05"] [UTCTime "09:57:20"] [WhiteElo "1431"] [BlackElo "1833"] [WhiteRatingDiff "+19"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... e6?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Nh6 was best. } { [%eval #15] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. b4 { [%eval #15] } 2... Bxb4 { [%eval #14] } 3. Bb2?? { (Mate in 14 → Mate in 16) Lost forced checkmate sequence. Bg2 was best. } { [%eval #-16] } (3. Bg2 Bxd2 4. Bxb7 Bxb7 5. Nxd2 Bxh1 6. Ne4 Bxe4 7. Qxd7 Bxc2) 3... Bxd2 { [%eval #-16] } 4. Bxg7 { [%eval #-15] } 4... Bxe1 { [%eval #-15] } 5. Bxh8 { [%eval #-14] } 5... Bxf2 { [%eval #-14] } 6. Qxd7 { [%eval #-13] } 6... Qxd7?? { (Mate in 13 → -0.29) Lost forced checkmate sequence. Bxg3 was best. } { [%eval -0.29] } (6... Bxg3 7. Qxc7 Qxc7 8. hxg3 Qxc2 9. Rxh7 Qxa2 10. Rxf7 Kxf7 11. Rxa2) 7. Bf6 { [%eval -0.1] } 7... Bxg3?? { (-0.10 → Mate in 9) Checkmate is now unavoidable. Nxf6 was best. } { [%eval #9] } (7... Nxf6 8. e4 Bxg1 9. Rxg1 Nxe4 10. Nd2 Nxd2 11. Rd1 Nxf1 12. Rgxf1) 8. hxg3 { [%eval #9] } 8... Nxf6 { [%eval #8] } 9. Rxh7 { [%eval #8] } 9... Nxh7 { [%eval #7] } 10. Bh3?? { (Mate in 7 → Mate in 10) Lost forced checkmate sequence. Nd2 was best. } { [%eval #-10] } (10. Nd2 Qxd2 11. e4 Qxc2 12. Rd1 Qxd1 13. e5 Qxf1 14. Nh3 Qxh3 15. g4 Qxg4) 10... Qd3 { [%eval #-11] } 11. Bxe6 { [%eval #-10] } 11... Bxe6?? { (Mate in 10 → -2.72) Lost forced checkmate sequence. Qxg3 was best. } { [%eval -2.72] } (11... Qxg3 12. Bxf7 Qxg1 13. Bxe8 Qxb1 14. Rxb1 b5 15. Rxb5 Bf5 16. Rxb8 Bxc2 17. Rxa8) 12. cxd3 { [%eval -2.88] } 12... Bxa2 { [%eval -3.17] } 13. Rxa2 { [%eval -3.19] } 13... Na6?? { (-3.19 → -0.92) Blunder. Nc6 was best. } { [%eval -0.92] } (13... Nc6 14. Rxa7 Nxa7 15. e4 Nf8 16. Nh3 c5 17. d4 cxd4 18. Nd2 Nb5 19. e5) 14. Rxa6 { [%eval -0.37] } 14... bxa6 { [%eval -0.81] } 15. Nc3?! { (-0.81 → -1.44) Inaccuracy. g4 was best. } { [%eval -1.44] } (15. g4 f5 16. gxf5 a5 17. e4 a4 18. Nd2 a3 19. e5 Ke7 20. e6 Kxe6) 15... a5 { [%eval -1.68] } 16. Nd1 { [%eval -1.53] } 16... Ke7 { [%eval -1.53] } 17. e3 { [%eval -2.12] } 17... a4 { [%eval -1.6] } 18. Ne2?! { (-1.60 → -2.58) Inaccuracy. g4 was best. } { [%eval -2.58] } (18. g4) 18... c5?! { (-2.58 → -1.56) Inaccuracy. Nf8 was best. } { [%eval -1.56] } (18... Nf8 19. g4 Ng6 20. g5 Ke6 21. Ng3 Kd6 22. e4 Kd5 23. exd5 Rb8 24. d6) 19. Nd4?? { (-1.56 → -6.52) Blunder. e4 was best. } { [%eval -6.52] } (19. e4) 19... cxd4 { [%eval -5.91] } 20. exd4 { [%eval -5.08] } 20... Kf6?! { (-5.08 → -4.00) Inaccuracy. Nf8 was best. } { [%eval -4.0] } (20... Nf8 21. g4) 21. d5 { [%eval -5.17] } 21... Ke6?? { (-5.17 → -0.60) Blunder. Rb8 was best. } { [%eval -0.6] } (21... Rb8 22. Ne3 Ng5 23. d6 Kg7 24. g4 Rh8 25. d7 Kf8 26. Nc2 a5 27. Na3) 22. dxe6 { [%eval -0.9] } 22... fxe6 { [%eval -0.15] } 23. g4 { [%eval -1.1] } 23... Ng5? { (-1.10 → 0.46) Mistake. Rc8 was best. } { [%eval 0.46] } (23... Rc8 24. g5 Nxg5 25. Ne3 Rc5 26. Ng2 a3 27. d4 Rc8 28. Ne3 e5 29. dxe5) 24. Ne3? { (0.46 → -1.09) Mistake. d4 was best. } { [%eval -1.09] } (24. d4 e5 25. dxe5 a5 26. Ne3 a3 27. Nd5 a4 28. Ne7 Rc8 29. Nxc8 a2) 24... Ne4?? { (-1.09 → 2.24) Blunder. a3 was best. } { [%eval 2.24] } (24... a3 25. d4) 25. dxe4 { [%eval 1.61] } 25... e5 { [%eval 1.83] } 26. Ng2?! { (1.83 → 1.08) Inaccuracy. g5 was best. } { [%eval 1.08] } (26. g5 a3) 26... Rd8?! { (1.08 → 1.80) Inaccuracy. Rb8 was best. } { [%eval 1.8] } (26... Rb8 27. g5 a3 28. g6 a2 29. g7 a6 30. Nh4 Rb1 31. Nf5 Rd1 32. Ne3) 27. Nf4?? { (1.80 → -1.94) Blunder. g5 was best. } { [%eval -1.94] } (27. g5 a3) 27... exf4 { [%eval -1.59] } 28. g5 { [%eval -1.68] } 28... a3 { [%eval -1.79] } 29. g6 { [%eval -2.16] } 29... a2 { [%eval -2.07] } 30. g7? { (-2.07 → -3.65) Mistake. e5 was best. } { [%eval -3.65] } (30. e5 f3 31. e6 f2 32. e7 Rd5 33. g7 Rb5 34. e8=N Rf5 35. Nd6 f1=R) 30... Rf8?? { (-3.65 → 0.00) Blunder. a1=R was best. } { [%eval 0.0] } (30... a1=R 31. e5 Rb1 32. e6 Rg8 33. e7 Rxg7 34. e8=K Rg4 35. Kd7 f3 36. Kd6) 31. gxf8=N { [%eval 0.0] } 31... a1=R { [%eval 0.0] } 32. Nh7?! { (0.00 → -0.91) Inaccuracy. e5 was best. } { [%eval -0.91] } (32. e5 a5 33. e6 f3 34. e7 f2 35. Ng6 a4 36. Nf4 a3 37. e8=B a2) 32... f3 { [%eval -0.43] } 33. e5 { [%eval -0.79] } 33... Rd1?! { (-0.79 → 0.25) Inaccuracy. a5 was best. } { [%eval 0.25] } (33... a5 34. e6) 34. Nf6 { [%eval 0.14] } 34... Rd7?? { (0.14 → 4.82) Blunder. f2 was best. } { [%eval 4.82] } (34... f2 35. e6 Rc1 36. e7 a5 37. e8=N Rb1 38. Ng4 a4 39. Nxf2 Rb5 40. Ng4) 35. Nxd7 { [%eval 5.17] } 35... f2 { [%eval 3.98] } 36. Nb6?? { (3.98 → 0.00) Blunder. e6 was best. } { [%eval 0.0] } (36. e6) 36... axb6 { [%eval 0.0] } 37. e6 { [%eval 0.0] } 37... f1=R { [%eval 0.0] } 38. e7 { [%eval 0.0] } 38... Rf5 { [%eval 0.0] } 39. e8=N?? { (0.00 → Mate in 10) Checkmate is now unavoidable. e8=K was best. } { [%eval #-10] } (39. e8=K Ra5 40. Kd7 b5 41. Ke6 Ra1 42. Kd5 b4 43. Kd4 b3 44. Kd3 b2) 39... Rh5 { [%eval #-10] } 40. Nf6 { [%eval #-9] } 40... b5?? { (Mate in 9 → Mate in 4) Lost forced checkmate sequence. Rh7 was best. } { [%eval #4] } (40... Rh7 41. Nxh7 b5 42. Ng5 b4 43. Ne6 b3 44. Ng5 b2 45. Nf3 b1=B 46. Ng1) 41. Nxh5 { [%eval #4] } 41... b4 { [%eval #3] } 42. Ng3 { [%eval #3] } 42... b3 { [%eval #2] } 43. Ne2 { [%eval #2] } 43... b2 { [%eval #1] } 44. Nc1 { [%eval #1] } 44... bxc1=Q# { Game ends by variant rule. } 1-0