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[Event "rated Antichess game"] [Site "https://lichess.org/BGw1aqq3"] [Date "2023.10.02"] [White "Ceburashka"] [Black "bolik176"] [Result "0-1"] [GameId "BGw1aqq3"] [UTCDate "2023.10.02"] [UTCTime "15:26:10"] [WhiteElo "1821"] [BlackElo "1998"] [WhiteRatingDiff "-15"] [BlackRatingDiff "+21"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.78] } 1... e6 { [%eval 2.69] } 2. Ba6?! { (2.69 → 1.58) Inaccuracy. b4 was best. } { [%eval 1.58] } (2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4 c5) 2... Nxa6 { [%eval 2.34] } 3. b4 { [%eval 1.25] } 3... Bxb4 { [%eval 0.6] } 4. Nc3?? { (0.60 → -8.52) Blunder. Qh5 was best. } { [%eval -8.52] } (4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4 Qg5 7. Qxf7 Kxf7 8. Bf8 Qxg2) 4... Bxc3 { [%eval -9.18] } 5. dxc3 { [%eval #-16] } 5... Nb4 { [%eval #-17] } 6. Qxd7 { [%eval #-14] } 6... Bxd7?? { (Mate in 14 → -3.89) Lost forced checkmate sequence. Qxd7 was best. } { [%eval -3.89] } (6... Qxd7 7. cxb4 Qd4 8. exd4 g5 9. Bxg5 e5 10. dxe5 Kd8 11. Bxd8) 7. cxb4 { [%eval -3.8] } 7... c5 { [%eval -4.63] } 8. bxc5 { [%eval -3.9] } 8... Ne7?? { (-3.90 → -0.59) Blunder. Qa5 was best. } { [%eval -0.59] } (8... Qa5 9. c6 Qxe1 10. cxd7 Qxg1 11. dxe8=Q Rxe8 12. Rxg1 a5 13. c4 Ra8 14. c5 Ne7 15. c6) 9. c6 { [%eval -0.48] } 9... Nxc6 { [%eval -0.28] } 10. Nh3?? { (-0.28 → Mate in 14) Checkmate is now unavoidable. e4 was best. } { [%eval #-14] } (10. e4) 10... Qg5?? { (Mate in 14 → -3.44) Lost forced checkmate sequence. Nd4 was best. } { [%eval -3.44] } (10... Nd4 11. exd4 e5 12. dxe5 Bxh3 13. gxh3 Qd3 14. cxd3 g5 15. Bxg5 f5 16. exf6 Ke7 17. fxe7) 11. Nxg5 { [%eval -3.14] } 11... h6 { [%eval -2.56] } 12. Nxe6?? { (-2.56 → Mate in 12) Checkmate is now unavoidable. Nxf7 was best. } { [%eval #-12] } (12. Nxf7) 12... fxe6?? { (Mate in 12 → -2.35) Lost forced checkmate sequence. Bxe6 was best. } { [%eval -2.35] } (12... Bxe6 13. c4 Bxc4 14. e4 Bxa2 15. Rxa2 Na5 16. Rxa5 Rd8 17. Bxh6 gxh6 18. Rxa7 Rd3 19. Rxb7) 13. e4?? { (-2.35 → Mate in 10) Checkmate is now unavoidable. Ba3 was best. } { [%eval #-10] } (13. Ba3) 13... Rh7?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. Nd4 was best. } { [%eval #10] } (13... Nd4 14. Bxh6 Nxc2 15. Bxg7 Rxh2 16. Rxh2 Nxa1 17. Bxa1 e5 18. Bxe5 Rb8 19. Bxb8 Bg4 20. Bxa7) 14. Bxh6 { [%eval #10] } 14... gxh6 { [%eval #9] } 15. e5?? { (Mate in 9 → -0.07) Lost forced checkmate sequence. g4 was best. } { [%eval -0.07] } (15. g4 Nb8 16. g5 hxg5 17. f4 Rxh2 18. fxg5 Rxc2 19. Rc1 Rxa2 20. Ra1 Rxa1 21. Kf2 Rxh1) 15... Nxe5 { [%eval 0.29] } 16. g4 { [%eval 0.34] } 16... Nxg4 { [%eval 0.57] } 17. Rf1?! { (0.57 → -0.16) Inaccuracy. h3 was best. } { [%eval -0.16] } (17. h3 Nxf2) 17... Nxf2 { [%eval -0.34] } 18. Rxf2 { [%eval -0.76] } 18... Rf7?! { (-0.76 → 0.00) Inaccuracy. Bc8 was best. } { [%eval 0.0] } (18... Bc8) 19. Rxf7 { [%eval 0.67] } 19... Kxf7 { [%eval 1.16] } 20. Rc1 { [%eval 0.5] } 20... Bc8 { [%eval 0.69] } 21. h4?? { (0.69 → -2.28) Blunder. Kd2 was best. } { [%eval -2.28] } (21. Kd2 b6) 21... Rb8?! { (-2.28 → -1.55) Inaccuracy. e5 was best. } { [%eval -1.55] } (21... e5) 22. Rb1?? { (-1.55 → -3.98) Blunder. Kf2 was best. } { [%eval -3.98] } (22. Kf2) 22... Ra8? { (-3.98 → -2.21) Mistake. e5 was best. } { [%eval -2.21] } (22... e5 23. Rxb7) 23. Rxb7 { [%eval -2.04] } 23... Bxb7 { [%eval -3.06] } 24. c4 { [%eval -3.34] } 24... Bd5?? { (-3.34 → 0.29) Blunder. Rf8 was best. } { [%eval 0.29] } (24... Rf8) 25. cxd5 { [%eval 0.0] } 25... exd5 { [%eval 0.0] } 26. Ke2 { [%eval 0.0] } 26... Kf6 { [%eval 0.0] } 27. Kf3?! { (0.00 → -0.77) Inaccuracy. h5 was best. } { [%eval -0.77] } (27. h5 d4 28. a4 d3 29. Kxd3 Rg8 30. a5 a6 31. Kd4 Ke7 32. Kc5 Ke8 33. Kd5 Kd8) 27... Rb8?! { (-0.77 → -0.02) Inaccuracy. h5 was best. } { [%eval -0.02] } (27... h5 28. a4) 28. Ke4?? { (-0.02 → Mate in 10) Checkmate is now unavoidable. h5 was best. } { [%eval #-10] } (28. h5 Rb3) 28... dxe4 { [%eval #-10] } 29. a4 { [%eval #-9] } 29... Rb5?? { (Mate in 9 → 0.00) Lost forced checkmate sequence. Rh8 was best. } { [%eval 0.0] } (29... Rh8 30. a5 e3 31. h5 e2 32. a6 Kg6 33. hxg6 e1=N 34. g7 Rh7 35. g8=N Rf7 36. Nxh6) 30. axb5 { [%eval -0.09] } 30... a6 { [%eval 0.0] } 31. bxa6 { [%eval 0.0] } 31... e3 { [%eval 0.0] } 32. a7 { [%eval 0.0] } 32... e2 { [%eval 0.0] } 33. a8=Q?? { (0.00 → Mate in 4) Checkmate is now unavoidable. a8=B was best. } { [%eval #-4] } (33. a8=B Kg5 34. hxg5 hxg5 35. Bg2 e1=B 36. Be4 Bf2 37. Bg2 Bc5 38. Be4 Bf8 39. Bc6 Bh6) 33... h5 { [%eval #-4] } 34. Qa4 { [%eval #-3] } 34... Kg5 { [%eval #-3] } 35. hxg5 { [%eval #-2] } 35... h4 { [%eval #-2] } 36. Qxh4 { [%eval #-1] } 36... e1=Q { [%eval #-1] } 37. Qxe1# { Game ends by variant rule. } 0-1